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relick

Feedback comments for LD37

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TimestampSince previousGamerelick's comment
Dec 12 15:33:00 Yuletide Bouquet The graphics are really great. SFX aren't the best but at least there are some. <br/> <br/>Unfortunately I really can't get a feel for this. It took half an hour before any 'nice thing' even popped up, and otherwise it's just a burning log simulator which isn't fun per se, and I've never felt that they put me in a nice mood like a real log fire does. <br/> <br/>Seriously tho, it does look really nice so well done on that end.
Dec 12 15:44:00 11m 00s Room 007 Other than the whistle sounds (although you worked with what you had available) this was pretty cool. Graphics are neat and pretty, the explosions were cool and the puzzles were quick and fun. <br/> <br/>Nice job!
Dec 12 16:11:00 27m 00s Slimy Throne Room Graphics are good, controlled well, music isn't annoying and puzzle 5 was nicely difficult. <br/> <br/>Main complaint is lack of theme, but otherwise this is good!
Dec 12 16:48:00 37m 00s One Room for No One Anymore The painting is pretty but I don't really feel like the story was long enough to be engaging.
Dec 12 17:37:00 49m 00s 120202 Wow, I love this! It was good fun figuring out how to edit numbers. Once I had generally figured it out, it wasn't _as_ interesting (perhaps different mechanics could be introduced over time). <br/> <br/>Visually stunning too, shows what's possible with minimalism. <br/> <br/>Besides being in a circle there isn't much in the way of the theme here. <br/> <br/>The little dialogue at the start was fun. <br/> <br/>Overall very good!
Dec 12 17:50:00 13m 00s Kitchen Invasion! Haha, this was pretty cool and funny. The sound was good and the graphics are clean. <br/> <br/>In terms of flaws, I feel like the purple orbs disappear a bit too quickly. Zombies also sometimes walked backwards. <br/> <br/>Good job!
Dec 12 18:17:00 27m 00s OneRoom Cool game. Not entirely sure what happened in the very last part but I really liked how real the room felt. <br/> <br/>Great use of the theme too.
Dec 21 11:11:00 208h 54m Speed Equals Size Tried playing on windows 10, couldn't place bombs on the blocks so didn't get past level 2. Wonder what the problem is...
Dec 21 12:07:00 56m 00s Bubble Tea Cafe Hooray for your second jam! I agree with the rest of the commenters, it feels pretty basic. However, my main gripes are with the controls - at first I tried using my gamepad which made the game stutter and unplayable. I switched to keyboard and the paddle was too slow to catch the ball most of the time. Or it was just that the blocks are too close to the paddle. With a couple of improvements this could be a neat little breakout game, but then, of course, it's just a breakout game. <br/> <br/>Good effort nonetheless!
Dec 21 13:26:00 1h 19m Network of the Trapped I can only guess that the game is unfinished, which is a shame because it's a nice concept. I tried several things. One was unlocking everything, although the virtual existence pods simply wouldn't even let me attempt them. I also tried to just make as much money as possible but no matter what my advert and data settings were I couldn't make any money. Was 10k in debt (with it to continue to go down at the cost of my 2 servers) despite having 200 current users and 400 total, and 16h usage time. <br/> <br/>The room graphics are great, but the text being green on black gave me a headache after playing the typing game for to long. Otherwise it's a great concept and if you can fix it up then I'll definitely give it another play after ludum dare is over!
Jan 2 20:44:00 295h 18m Room is a Relative Term Thought the graphics were okay, was a little tricky to figure out what was going on at first - what was most confusing was the paths around the edge, I thought they were just part of the background. <br/> <br/>It was tough, but fun. I think perhaps the difficulty could've been eased up a little bit (less switches? more clarity on which switches do what?) but this level would be good as one of the final ones in a string of levels. <br/> <br/>Bearing in mind the limitations of PuzzleScript it's a pretty decent game, but as the post-compo game shows, there's plenty to be improved upon compared to the entry. Good job nonetheless!