Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Palmish
Feedback comments for LD37
Palmish's games and stats for all events →
| Timestamp | Since previous | Game | Palmish's comment |
|---|---|---|---|
| Dec 13 20:31:00 | Heavens Inc. | Neat idea. I appreciated the completeness of the game. There are plenty of events, enough to play multiple times, but they should be sorted at the start rather than picked randomly to avoid repetitions. No clear connection to the theme. Graphics were nice. Attempts at humor mostly fell flat. Overall it's a good effort based on a neat idea. | |
| Dec 13 20:47:00 | 16m 00s | Server Room | Awesome that you shoot 1s and 0s! I thought the FPS counter was just an fps counter at first. That's a fun idea but it totally fooled me. <br/> <br/>The enemies really need to indicate that they are taking damage. Just flash white or something. I liked the screen shake effect. |
| Dec 13 20:58:00 | 11m 00s | Marimo | Flow / Spore / Osmos clone with great polish. <br/>Fantastic audio, effects. <br/> <br/>Actually fits the theme in a good way. <br/> <br/>Controls could be improved. The acceleration doesn't feel great. Wished Marimo rotated in the direction of movement. |
| Dec 13 21:40:00 | 42m 00s | Paul Terguei: Glory Room Keeper | Pretty fun. The gameplay itself is quite dull, but the presentation and graphics help a lot. Wish the level changed more each time. The items are nice but not enough to change up the gameplay. <br/> <br/>@wujood <br/>Click to make them go in the opposite direction. Guide them towards the door. There is a button that opens the door in the lower left. One of them has to click that button. |
| Dec 13 21:56:00 | 16m 00s | The Room in The Ocean | I like the graphics too. Similar to Grow Home's naive happy style. Moving very slowly with tank controls is a weird choice, but it's really not that bad when the levels are short and there are buttons to press. It gets old pretty quickly though. Fortunately the enemies definitely make things more interesting. There are a good amount of different mechanics, but the game could have used more polish instead. The intro sequence could have been sacrificed for more time on polish. There was a level with an elevator that was hard to beat because the button ended up going off screen (in full screen). |
| Dec 16 23:02:00 | 73h 06m | An Intergalactic Quest For Interior Walls | Tsone: <br/> <br/>Creating and removing walls works, and graphics look nice (thumbs up for 3D). Movement is good. I have no idea how to complete a level? <br/> <br/>Palmish: <br/> <br/>Had to re-read the description to figure out it out. After that, it was fun but not really challenging. I played all four levels without ever having to go back and rethink a solution. Moving the cylinder within range to place walls is an interesting idea. It could add to the challenge of the puzzle as you have to avoid painting yourself into a corner, but it mostly it just slowed me down. <br/> <br/>I liked the music and the space backdrop, but the game looks very bland with those default Unity shapes. |
| Dec 16 23:08:00 | 6m 00s | Fox in the grange | Tsone: Good gameplay, funny graphics and good you have scoring. Very nicely done short arcade splash. I used trackpad so it’s a bit hard to aim, and the characters move too fast, but otherwise this is great. And thumbs up for reversing the food chain :) |
| Dec 16 23:48:00 | 40m 00s | Clean Room! | Tsone: Awesome graphics! Although it’s funny to play around with physics, it’s frustrating to try to get the items the place you want. Shadows help but what this would need is some hotspots selected under the cursor to throw items to. It’s awesome how the mother comes and shows the mistakes you did, really funny! And a very good idea to break the gameplay with those firecrackers! <br/> <br/>Palmish: <br/> <br/>Fantastic! <br/> <br/>My only gripe is that it's annoyingly hard to pick up some of the items. Seems like the cursor has to be at exactly the right place. |
| Dec 17 00:11:00 | 23m 00s | 37 Hours In A Room | It's a great idea for the theme and I like the graphics. All problems have already been pointed out. For the controls, I think you need to separate movement from attack. If you had used WASD to move and click to attack that would have been better. Also, a ranged attack might have made more sense than melee, as there's no way for me to attack melee without taking damage. I also think it would have been great if I could place walls or move the items in the room to fortify it, rather than just wait for the enemies to come in. <br/> <br/>The enemies get stuck on walls. To solve this you could make all walls destructible, or move the enemy to the closest opening before moving toward the player (if the player is in the house). |
| Dec 17 00:26:00 | 15m 00s | Laser Panic | FUN! <br/> <br/>It's pretty hard, though, and you need to work on the controls. At the times when I felt like I had control, it was a lot of fun, but when I didn't it was just frustrating. I think the ability to shorten and lengthen the rope might help. Try giving the player more control over the movement somehow. <br/> <br/>Graphics are same old terrible Unity blandness. Music is really good and it's great that you have sound effects. All sound effects are good except the laser hit effect which sounds weird and is too loud. |
| Dec 17 00:54:00 | 28m 00s | BattleTub | Controls could be better. Moving the ship when firing is a nice touch, but it's not fun that the ship slows down so much when shooting forward. You can fire backwards to move faster though, which is neat. <br/> <br/>You should lock the camera so that it's impossible for it to move beneath the water or to view the ship upside down. <br/> <br/>The giant duck was pretty funny. I like the graphics. The water looks nice. <br/> <br/>The "combat" aspect wasn't much fun, really. Maybe if the ducks moved around a little. It's nice that the balls splash into the water, but I wish you had added sound effects and some music. That would have added to the overall experience. <br/> <br/>I think you should be able to fire in one direction and look in another, especially with a controller with two analog sticks (which the game doesn't seem to support by the way). |
| Dec 18 15:20:00 | 38h 26m | Escape The Room | Second puzzle is clever. Shame there is only two puzzles, but the cat was nice. |
| Dec 18 15:43:00 | 23m 00s | gRAvity | Nicely done. I like the style and mood of it. Everything fits very well together, even the ending which was a nice surprise. <br/> <br/>It was a good idea to add the wires, otherwise it would have been tedious looking for the next pressure pad. Movement speed could have been a little bit faster. Ultimately, all puzzles were pretty much the same. <br/> <br/>Overall a good effort. |
| Dec 18 16:01:00 | 18m 00s | Toy Wars | Pretty fun. Only managed to get 5 though after several attempts. <br/> <br/>It's hard to tell what you can and can't fly over. Similarly it took me while to figure out why I couldn't pick up the energy (flying too high). I like the graphics. There's a lot of good details, like the plane rotating a little when turning and the stars that appear when you take damage. <br/> <br/>I wish I could see further and that the play area was a little bigger. You have to guess where the tanks are from the direction of their shots. I think it would be more fun if it was easier to kill one tank and you instead had to fight multiple. |
| Dec 18 16:31:00 | 30m 00s | MFBFS | Very good. Maybe not losing everything at death would have been better. In the games you are clearly inspired by, dying is actually not that bad. It's too demoralizing to lose all progress with one mistake. It's a bit annoying to not be able to strike at all when the stamina is too low. There should at least be some feedback when you can't roll or strike because stamina is slow. A grunting sound perhaps. <br/> <br/>I thought the sound and graphics were pretty good. <br/> <br/>The key bindings are a little unusual. C and X are kind of hard to reach when using ESDF. Shift works, though. |
| Dec 19 21:39:00 | 29h 08m | Dethroned | Great! <br/> <br/>Hard to find anything to criticize. The music is great, but it doesn't loop perfectly. The prompts should change color rather than go away when attacking. In the current version they are removed and the remaining prompts move which makes it a bit trickier to play. <br/> <br/>Would have been nice to have a combo counter (counting successful hits/blocks). <br/> <br/>The progression system was a great addition. I would not have played the game half as much without it. <br/> <br/>Overall, fantastic entry |
| Jan 3 00:01:00 | 338h 22m | Decade | Lovely presentation. The writing and the attention to detail in the presentation is excellent. <br/> <br/>The game itself was enjoyable for a while, but I eventually got to a state where everything was just slowly increasing and there was really no threat or incentive to do much. I started trying to speed things up by increasing food production, using the ration decompression to get more materials and then creating more solar cells. That was fun for a bit, but ultimately there was no reason to do it. <br/> <br/>There's a lack of progression after the first couple of minutes which really kills the game. I was hoping for some threat to appear, but none did. If you had the time to add that, I think this could be a lot better. <br/> <br/>Overall it's a very good effort that is just missing some final pieces. |