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NuSan

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TimestampSince previousGameNuSan's comment
Dec 12 09:16:00 The Chinese Room Nice game and nice use of the theme. Though experiment are always fun when you can destroy robots. Is there an end to the game ? I almost killed everybody but I was a bit too slow. I like the fog of war and the music.
Dec 12 09:34:00 18m 00s Ascend Nice entry. I gave up after many try on the moving plateform behind the moving lazer. The jump is a bit akward, as it seems to kill horizontal velocity. But it was fun, keep up the good work.
Dec 12 10:49:00 1h 15m One Room Dungeon So much content in one small room. Very good game once you get what's going on, and with a lot of content. It took me a while to use the "switch room" effectively, I kept running against walls maching buttons.
Dec 12 11:38:00 49m 00s Pico Factory I love those kinda of game. At first it was pretty difficult, but then I realy liked it. The only part I dislike is the menu control. I think combining a button and arrow keys would have made it much easyer. Keep up the good work
Dec 12 23:15:00 11h 37m RoomOne I love the art style, with clean lines and iridescent colors. The surfaces based on grids of primitives are also a great way to make you search for the missmatched part, the error that will lead you to find the next piece of the puzzle. And the birds are a nice touch. The last puzzle piece is realy hard to get, but the game is good so I retryed a lot. Maybe reseting the game when you falloff is a bit harsh, but that gave me time to notice small details. Great job.
Dec 12 23:23:00 8m 00s One room, please Great idea. I like the visual and the feeling of rush when you need to assign everybody to their rooms. Pretty polish game, there is even a tutorial !
Dec 13 08:22:00 8h 59m The Infinite Sorrow of a Heartbroken Mind Great game, I like the changing scenery. Having the zoom button on screen would have made it more obvious, as it's a core part of the experience. Some minor collisions bugs, but handle several rooms at the same place may not be easy. Story was well writen, but sharing though with that brutal guy in pain was not fun. Keep up the good work !
Dec 13 08:43:00 21m 00s Walkie Talkie So great and full of possibilities. This is a realy impressive idea and very well executed. Having a text based level editor in a chat windows is very great. Multiline editing would expand that even futher. It's a bit bad to not be able to filter levels from other message, but it's part of the concept. Maybe a tag system at the start of message, and a reply system to group message related to a level. Keep up the awesome work.
Dec 13 09:20:00 37m 00s Jim is Moving Out! Very good idea. The physics works perfect, and you can be delicate with a bit of practice. Levels are great, but a bit sad there is no ending, even a simple one. Music is a too heavy for this carefull gameplay, I think. Keep up the good work !
Dec 13 12:52:00 3h 32m The Chamber Scrolls Great job fitting all those data in a Pico 8 cart ! Very smooth scrool too. Meta jokes are heavy but well written, that was fun to read.
Dec 13 12:57:00 5m 00s Roum1 Gratz on your first entry. Gameplay work well even if it's a bit too random for me. Keep up the good work !
Dec 13 13:12:00 15m 00s Space Captive Great idea. I love the mood and how you character is thrown away by collisions. I had a lot of trouble with recharging things inside the room, maybe I dont understand the controls. I will replay it soon. Keep up the good work !
Dec 14 08:30:00 19h 18m Moving In Great game. A lot of content! I liked all the little rules that you forget at first and then get better. Having a text telling you what is not working is realy a great idea. The latter levels becomme a lit hard, I will have to play again to complete them.
Dec 15 07:32:00 23h 02m eCubed³ Yeah, we had a similar idea ! I like your take on the subject. You have good puzzles and you can walk on the ceiling/walls. The swirl effect on the portals is also pretty cool for the mood. Plateforming was a bit difficult as I kept jumping too late. Some portal seems to not travel back to the same place once you traverse them, is it a design choice ? Overall a great game and I only wanted more levels. Keep up the good work !
Dec 15 12:55:00 5h 23m Alone in the Dome I like the story a lot. The mood is set up right at the start so it works well. Some twists came a bit from nowhere. I got some bugs when I got out of the dome, but nothing major. It's a bit short, but still impressive in 72h. Keep up the good work.
Dec 15 13:07:00 12m 00s Conștiență Great mood. I like the voxel based arts, it works well. I had some trouble with finding the last element, and my character was stuck. It's a bit short and without much to do. But story elements are great and the progressive appearance of furniture in the room goes well with the story. Keep up the good work !
Dec 15 23:12:00 10h 05m Daedalight Great game, messages on the wall are doing a great work to help you navigate and giving you rewards for exploring. It was prety hard to finish the game, and I mostly got lucky. I tried using the maps you can find, but there where not much goal in them. I just saw a point and tried to reach it. Maybe a system of footstep marks on the ground would have made a complete exploration easier. The game reminded me of Flatland, you are a 2D character in a 3D maze, unable to see the third dimension. Keep up the great work !
Dec 21 10:04:00 130h 52m Empty Great game, I like the idea. Levels becamme too hard a bit too quick, leaving behind the peaceful and simple game where you just match colors. But the concept is great and the music perfect.
Dec 22 23:03:00 36h 59m Poopy R**mba Nice game, I liked the puzzle idea. The goal was a bit confusing at first. But once the rules understood, it's quite fun to plan the spreading !
Dec 23 09:55:00 10h 52m Room 007 Excellent game. I loved that just by changing the initial bomb location, the solution can be completly different. It's realy elegant. The bomb effect is also quite nice. Whistle are original, I like it. I just miss a music. Great work !
Dec 28 13:59:00 124h 04m Orb Room Nice puzzles. I like how each orb require a slightly different mechanic. Reset system works well, wich is great with all the falls into lava. Controls are good, but I would like to be able to jump slightly after leaving a plateform. This would make jump less frustrating. Keep up the good work !