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JayProg

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TimestampSince previousGameJayProg's comment
Dec 14 21:16:00 Code Red Love the minimal artstyle! <br/> <br/>Really enjoyed the build up in the music. <br/> <br/>Interesting ability/move set. <br/> <br/>The main thing holding this back for me is the controls. Add gamepad support and I think you have a winner!
Dec 14 21:30:00 14m 00s Slumber Room Cool concept. Would like to see it taken much further. More Levels, Sound, Monsters etc. <br/> <br/>I would make the menu buttons more obvious as it took me a little while to orient myself to the first screen (which I kind of was) but I like the idea of showing the level structure to the player before hand. (Will help with strategy on more difficult levels.)
Dec 14 21:44:00 14m 00s Apricot Drop Haha I went out through the window and started dropping that apricot like an idiot looking for that last spot. <br/> <br/>Finally caved and watched the walkthrough. (thanks for putting that up!) <br/> <br/>Very chill and enjoyable little game!
Dec 14 22:40:00 56m 00s BullyBully Classroom Really enjoyed this played all 7 days! <br/> <br/> <br/>Pixal art and animations were top notch, nice music and good use of theme. <br/> <br/>Convincing enemies to join your team is a really interesting decision to have to make sometimes it's easier to just knock them out. Other times it can turn the tide in the fight. Very cool amount of depth for a jam game!
Dec 14 23:08:00 28m 00s Smallest Dungeon Great game overall! <br/> <br/>I really enjoyed the speed, polish and music made for exciting gameplay but the trade off is that it became more of a button mashing game for me as it was hard for me to keep up. <br/> <br/>Probably just the kind of thing that iterating on the UI and playtesting over time could help improve. I really hope you guys continue exploring this one.
Dec 14 23:17:00 9m 00s Cure4Life Loved the power progression with crafted weapons and research upgrades!
Dec 14 23:33:00 16m 00s #BUTERATOS Nice art direction and music. Off to a great start w/ the cinematic but really could have spent more time on the actual fighting mechanics and audio/visual feedback for the weapons attacks etc. <br/> <br/>Would be cool to see you guys build on this to see what it could become!
Dec 15 00:18:00 45m 00s Handle With Care Great fun!
Dec 16 00:47:00 24h 29m Tree House Quest Very impressed with the scope and variety of fun gameplay. Charming character design and art style and a nice challenge to it to boot.
Dec 17 15:31:00 38h 44m Xenopunch Hard to imagine a better platforming beat-em-up in 3 days, congrats. The punching felt very solid, you could almost take out the laser blast and ground pound and just focus on close-quarters, melee combat (It would make enemy design easier too). With a little more polish I think you could have a faster-paced, single-player take on Brawlhalla/Smash Bros (I'd buy it!). Great job!
Dec 17 20:31:00 5h 00m White Room Solid controls and fun idea. Well executed. I don't think you need the delay that others are suggesting since you show the next two colors. It's just a matter of planning ahead. <br/> <br/>I would suggest you center the color prompt in the screen so it's always in the players peripheral vision.
Dec 17 20:40:00 9m 00s The One Room Experiment Very clever use of theme with a very charming art style! <br/> <br/>Too bad you didn't have time to add music as this was a very enjoyable entry otherwise.
Dec 17 20:55:00 15m 00s Pixel Artist Simulator Awesome entry. Too funny, too true.