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hoqjed

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TimestampSince previousGamehoqjed's comment
Dec 13 06:33:00 Swanky Otter Soccer GOOOOOOOOOOOOOOOOOOOAL!!!
Dec 15 05:51:00 47h 18m Boxed In Great concept and some nice level design make a short sweet game! Awesome music too.
Dec 15 05:52:00 1m 00s Throne Room of the Merchant King Neat little game!
Dec 15 05:53:00 1m 00s Nick Cage Adventure Quest for the One room Oh man, Nick Cage never gets a break
Dec 15 06:10:00 17m 00s Ghost In the room The screenshake and overall game feel is pretty spot on. My wrist got tired from spamming the shoot button though :(
Dec 15 06:16:00 6m 00s The White Room hmmmmmmm a bit all over the place with pacing and it feels fairly disconnected with all its ideas, but you did a great job for the amount of time you had.
Dec 15 06:23:00 7m 00s The Room in The Ocean Nice little game. For future reference you could do with a LOT less text. Like even just "click buttons" and "walk on switches" would be more than enough.
Dec 18 01:51:00 67h 28m The Studio the human touch makes this entry shine, great job. i eventually found out i could pick up items from their containers without opening them by spamming randomly, but i solved everything (i thing) aside from the lock box in the drawer as i didn't know where to get the combo from. <br/> <br/>Also it's wierd how there's 2 interact buttons, which I would just combine into one. <br/> <br/>5 stars all around, nicely done.
Dec 18 01:54:00 3m 00s One spooky chamber of HORRORS! (⚆ _ ⚆) the screen-wrapping trick is really cool. i just jumped in place :)
Dec 18 03:01:00 1h 07m Booking Mama Woah, super polished!
Dec 20 01:22:00 46h 21m Cardboard Drift Wow, very admirable that you got a functional racing game in 48 hours. I agree with the above comment, the controls felt too loose and would benefit from feeling more like a mario kart, but then again you had 48 hours so bravo for what you made!
Dec 20 01:35:00 13m 00s Robot Retreat! Great graphics and audio. The controls felt waaaaay too heavy like others have mentioned which makes controlling the ship not very interesting, and it gets on the verge of unfair with level 3 when you're asked to go through a corridor of spikes and you have little control over your momentum. <br/> <br/>Still a great entry, nice work.
Dec 20 01:44:00 9m 00s Cube Hop Interesting movement mechanic. I think with some tweaking (like lower the acceleration when holding Z/X to give more control) you could make it really interesting to move. I know you have z for right and x for left, but you should really switch those. I get that it implies which side the smaller cube comes out of, but it's not enough to muddle what you're really doing which is moving left/right. <br/> <br/>Your one fatal sin however: you put in a timer :( <br/> <br/>The game's already hard enough to learn the controls of and I wanted to experiment with them to learn them better, but the timer is all "nope, too bad". <br/> <br/>High marks regardless of all this however, nicely done.