Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Galan
Feedback comments for LD37
Galan's games and stats for all events →
| Timestamp | Since previous | Game | Galan's comment |
|---|---|---|---|
| Dec 14 01:27:00 | Falling Tower | Took me a bit to get the idea (I also tried climbing), but once I got the hang of it, it was quite fun. The music also suited very well, despite being a bit repetitive. <br/> <br/>Two areas that could be improved would be the physics (it was really easy to get stuck on things), and the objects could have popped out more – it was sometimes hard to tell apart them from the backgrounds fast enough to react to them. | |
| Dec 14 01:43:00 | 16m 00s | Last Call | Played it to completion. Way more fun than it should have been. Loved the progression of wackiness and wrecked-ness. And the bro puns. <br/> <br/>It was a bit easy to come up with a winning strategy. Circle-strafing and throwing everything was unbeatable, if a touch tedious. Sad that melee was too unsafe to use – maybe give it the ability to deflect projectiles. <br/> <br/>Nice touch where the increasing mess as you play makes it harder to grab the overpowered stools! |
| Dec 14 01:55:00 | 12m 00s | Warehouse Shuffle | Hectic is the right word! Simple concept, but the design worked really well. The ratio of inbound to outbound trucks was just enough to naturally increase the difficultly over time. <br/> <br/>Sadly, the ever-increasing stress of keeping up with everything, the repetition of the music, and the sometimes hard-to-hit targets combined to give me a slight headache, although that may have been coming anyways. That said, it did draw me in enough to do that, so you could consider that a small victory. |
| Dec 14 01:59:00 | 4m 00s | The Singularity Room | Couldn't get the embedded version to play. Only got a dark teal screen. Running on Mac OS X 10.11. Same in Firefox and Chrome. |
| Dec 14 19:38:00 | 17h 39m | You are insignificant - NES GAME | Really cool (and a bit crazy) making an NES game! Given what you were working with, it's very impressive. I will say that the jump arc is very frustrating, though: the linear movement and sudden direction change at the top make precision jumping very challenging. |
| Dec 14 19:47:00 | 9m 00s | Room of Fear | Between the art and sound effects, this was very satisfying to play. Was a little easy to cheese, though. The simple follow AI made it very easy to line up enemies and path them through fire traps. Didn't even need the gun. |
| Dec 15 02:53:00 | 7h 06m | Santaur's Workshop | Good setup for the humor, but it needed more Santaur in the actual game. |
| Dec 15 03:06:00 | 13m 00s | The Chamber Crowd | That was cathartic, and fun! The sound effects were damned near perfect. Could actually make for a really good mobile title with some more polish. |
| Dec 15 03:15:00 | 9m 00s | Turn the Lights On! | Web player isn't working for me either. Firefox on Windows 10. |
| Dec 15 03:38:00 | 23m 00s | Ballroom | Most vindictive witch ever. <br/> <br/>I'm not sure if I loved the game or hated it, which I think means you did a very good job. The feel was spot on for the premise. I could feel my rage building just enough to keep me going for far too long. <br/> <br/>I do wish you'd left audio as a review option: you may have borrowed the music, but what you did with it was amazing. |
| Dec 15 03:51:00 | 13m 00s | The White Room | Cool start, but the spiders are so aggressive that it's borderline unplayable. I wish I could have seen more of it than running away from spiders, because it seemed like it was going somewhere interesting. |
| Dec 15 04:25:00 | 34m 00s | Don't Stop Me | Really great aesthetic and mood. And a cool gameplay idea to go with it, hindered only by the crazy difficulty level. Smooth out that curve and give the player some practice time, and it would be a lot of fun. |
| Dec 15 23:52:00 | 19h 27m | Mead and Murder! | Off to a really good start. Graphics are nice, and I had a good bit fun playing it with my roommate. If the physics where a little better (weapons really need to slide on collision, rather than getting stuck), and attacks were a bit more 'meaty', it could be really addictive. |
| Dec 16 00:23:00 | 31m 00s | Room & Gloom | Very fun. My roommate got really nervous whenever I got too close to dying. Art was exactly what it needed to be, and I loved how the music changed when you tried to cross: worked both as an indication of what you were doing and to increase the tension. High marks from me! |