Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → flwns
Feedback comments for LD37
flwns's games and stats for all events →
| Timestamp | Since previous | Game | flwns's comment |
|---|---|---|---|
| Dec 12 20:56:00 | One Room Repair | I don't really understand the name, the gag was kinda funny. | |
| Dec 14 07:28:00 | 34h 32m | Sign | you play as the hotel operator?? I don't really get it, and the default unity fps controller was annoying. |
| Dec 14 07:31:00 | 3m 00s | Spellbound | music was decent, wasn't really feeling the gameplay though |
| Dec 14 08:19:00 | 48m 00s | Empty | concept was neat, and the art was pleasing, but the music seemed a bit to intense in my opinon |
| Dec 15 03:22:00 | 19h 03m | Non Euclidean Room | I also made a non euclidean game for this LD (named eCubed). A person left a comment on my page letting me know about your entry. Pretty cool! I really enjoyed you entry, it was a great overall experience, well done. |
| Dec 15 05:38:00 | 2h 16m | Super Battle Cycle | pretty neat, I appreciated the bike motor sfx |
| Dec 15 07:15:00 | 1h 37m | Cozy Christmas Village | very quaint little game, my only problem with it was that it's a bit tedious to have to open up the menu and scroll through every time to find what i wanted. some kind of quick bar would have been nice. Also when placing paths it felt like i was being penalized for accidentally placing one in an invalid space, because if i messed up it meant I had to go back and pick it out from the catalog again. Besides these minor interaction issues though, the game is cool, and definitely cozy, good stuff |
| Dec 18 06:49:00 | 71h 34m | Holy Tomada | found a major bug, if you crouch near a wall and then stand up you clip out of the room with no way to recover |
| Dec 18 06:54:00 | 5m 00s | Cardboard Drift | I liked the menu, cars felt too realistic in my opinion. Should have gone for an "arcade" style of movement. |
| Dec 18 07:55:00 | 1h 01m | The 5th Room | mouse smoothing was awful, and the character movement felt chunky. The assets were nice looking at least. |