Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Falkreon
Feedback comments for LD37
Falkreon's games and stats for all events →
| Timestamp | Since previous | Game | Falkreon's comment |
|---|---|---|---|
| Dec 11 22:38:00 | 52-Card Pickup 2000 | Didn't like the inverted mouse either. Props for getting a 3d game done in time though! | |
| Dec 12 04:36:00 | 5h 58m | Another Time or Place | This game ALMOST got there. I see where it's going, you flip down pictures to clear the air and brighten the room. I even just pushed one of the tables out of the room. I feel better already! <br/> <br/>The pixel art and visibility-based lighting are fantastic. I want to see a post-compo version of this some day. |
| Dec 12 05:00:00 | 24m 00s | The Tortile Chamber | Pros: <br/>* 4D Space <br/>* Amazingly stylish aggressive dithering <br/>* Very clear objectives with no explanation, partly due to all our prior exposure to Antechamber <br/> <br/>Cons: <br/>* After playing, everything not blue looked orange <br/>* Short <br/>* Some guessing involved <br/>* Mouselook feels just a tiny bit slow <br/>* Sometimes the hit detection on clicks felt a bit off, maybe a little mroe forgiveness on aim would help. |
| Dec 13 03:13:00 | 22h 13m | One Room Left | ...why would you distribute in a rar? :/ |
| Dec 15 01:46:00 | 46h 33m | Alone with Zombies | I like it! The parallax was nice, graphics were effective, and controls felt good. I managed to get up to level 11. The spontaneous bullets need more contrast on some of the background, maybe a one-pixel shadow or outline to improve its readability. <br/> <br/>This game was an excellent fit for the theme, and a lot of fun to play. Good work! |
| Dec 15 02:03:00 | 17m 00s | Non Euclidean Room | I never expected to play *two* non-euclidean games in one LD! In hindsight, non-euclidean space would have been a great theme. I can't seem to get enough of bent space and portal engines. <br/> <br/>Controls felt a little strange and unresposive - pressing and immediately releasing forward takes you forward an entire step, for instance. It was also difficult to tell when I was done - when the targets are activated, "2/8" means that you hit the target "named" 2, not that you're a quarter of the way done. <br/> <br/>This game hit the theme on the nose, and aside from that one control strangeness, was executed extremely effectively. The post shader was a really cool touch. Nice work! |