Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Unentokku
Feedback comments for LD37
Unentokku's games and stats for all events →
| Timestamp | Since previous | Game | Unentokku's comment |
|---|---|---|---|
| Dec 12 08:42:00 | Long Live | Looks nice but people making houses at the edge of screen or below the UI at the top feels annoying since burning them is finicky. Also are you meant to start as few fires as needed or why can't I just hold down mouse to keep starting fires? | |
| Dec 13 06:05:00 | 21h 23m | Walkie Talkie | delete not working while typing was annoying other than that awesome. |
| Dec 13 12:40:00 | 6h 35m | One room, one life | Pretty fun, I didn't realize I needed to do the last part you do and having taken a some time trying to find a camera before realizing what it wanted was just a card so I was already low on time and died and wondered if I won or if there was more to do before going through it all again. |
| Dec 14 02:41:00 | 14h 01m | Elevator Samba | It was fun until I got a permanently black screen(at score 10 after getting a guy wanting to go to F2947(I accidentally got there before) also I'm using Opera if that matters), it still tells me the floor I'm in and I get power outages and a "Phew." after them but everything is still black. If I didn't see the moment it happened wrong then I think the camera moved in the wrong direction if that even is a thing that could happen. <br/> <br/>Power outages when there are just 0-2 enemies are just annoying while with more enemies they are a nice way to clean them up. <br/>Making it less finicky to shoot while going down would have been nice. |
| Dec 14 03:12:00 | 31m 00s | May The User Be With You | Despite when to use them being the only interesting decision in the game the cauldrons were kind of confusing, the fire seems to do nothing other than look pretty. |
| Dec 14 03:36:00 | 24m 00s | INFINIROOM | Fun, one small issue though is that it's kind of easy to misunderstand how destroying blocks works. The first time I destroyed a block was by flipping to it from the opposite side which at early level sizes does work but later when the level got bigger and I tried to do the same and died I was like "I totally flipped right on top of that block, why did I die?" since I though it did the destroy blocks part after flipping (and maybe before it too). <br/>Making the starting of a flip effect clearly more prominent than the end of it might make it more clear which way it works. |
| Dec 14 05:33:00 | 1h 57m | Alchemy Workshop | I thought it was bugged at first before I realized that you can't move people around however you want and people just randomly fail to make potions with it possibly having something to do with how full the pot is. |
| Dec 14 05:55:00 | 22m 00s | Boats Away | Music was nice but did get a bit repetitive by the end. |