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Donar

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TimestampSince previousGameDonar's comment
Dec 12 08:06:00 Punchies Really nice little game. Props for the Music! Sadly it doesn't quite match the theme.
Dec 12 08:17:00 11m 00s Five Star Hotel Nice little game but I find the controlls a bit too unresponsive for it's difficulty. I guess the swiping works better on mobile but will still be not as responsive as arrow keys would be. Clicking doesn't work well, then the room goes where it wants because the smallest mouse movement is registered as a swipe.
Dec 12 08:26:00 9m 00s The Final Room Simple but nice little game. You could've communicated the stats of the enemies a bit better and the upgrades also weren't really well explained.
Dec 12 08:42:00 16m 00s Worst Mixer Ever Hmm, I don't get the rules of the "game" and you say that even you can't reliably open the door. There must be a clear solution, otherwise it's not a game but a lock. <br/> <br/>I like the idea behind it but without a ruleset that tells me how to win, it's just random clicking around.
Dec 12 10:29:00 1h 47m Concierge I really like this one, and my guests had sex, that's a plus ... <br/> <br/>I think Cthulhu killed everyone in one of my tries. Not sure what exactly triggerd that though. <br/> <br/>btw. aren't six rooms five too many?
Dec 12 22:23:00 11h 54m Resources in a Room I have to wonder how all that stuff got in a room; or was the room built around that stuff? Also, why is all that stuff needed to leave the room? It's not like you open a door with those resources. <br/> <br/>It's basically "Hold down space until you got all resources of that category" and you can use all your resources to craft tools to gather resources faster. But you uncraft your tools when you don't have resources. <br/> <br/>It's of course very simple and I guess it's one of your first projects. It's expected that early projects are not that great but you should at least try to make it engaging for the player. Here you gave your player a purpose but not a reasonable one. Don't make your player collect tomatos and then reward him with an apple pie; let the player collect apples instead and it all makes sense. <br/>Also, never take something away from the player that they achived. When I crafted a pickaxe, I want to keep that thing. You can give it durability, so it becomes a consumable but don't just take it away for no reason.
Dec 12 22:40:00 17m 00s One Room Left Not the most common use of the word "room" but it totally works. It's a neat little Stone-Paper-Scissors type of puzzle; I like it a lot. <br/>It's a bit dark to let someone die because there isn't enough space in the car, but if it's really certain that the car will crash, it's totally fine if you're an utilitarian. <br/> <br/>Good Job!
Dec 12 23:16:00 36m 00s Mouse House You should really put that stuff in a zip archive und upload that.
Dec 12 23:31:00 15m 00s One Room Two Stage Hmm, the controls work pretty well but it's nothing special. Also it is a Jam entry, which further lowers my score. In the Jam you were able to work in a team and download assets; use that privilege when you have it. <br/> <br/>For a Jam game it's really far too less to give a good rating.
Dec 13 17:03:00 17h 32m Orb Protector The controls are a bit weird. Sure "R" is commonly used for reload, but combined with left shift as the only two buttons for the left hand? I would've given the character the ability to aim up and down with the mouse and put the weapon control on mouse buttons; that way I would use both hands effectively. <br/> <br/>It looks ok though and the music isn't that bad either.
Dec 13 20:18:00 3h 15m Bob & Bernard Against the Nazis OK, I'm really pissed about one thing: Just when I hit 250 coins for the Bazooka, the game yelled "The End" at me, so I would need to replay to test that weapon. <br/> <br/>Graphics and Audio are great, but the Gameplay could be a bit more challenging for me. <br/> <br/>Also, as a German, I am really offended. Not because the Nazi killing, that's fun, but because on our Keyboard the Z and Y keys are swapped ...
Dec 15 12:06:00 39h 48m Ants in the Kitchen The camera movement felt a bit awkward. I assume you parented your camera to the player character and that's it? Don't do that, it feels wrong and wonky. Rather LERP the camera to the position you would like to have it. You don't even have to calculate that position, if you're really lazy - just put an empty GameObject where your current camera is located and LERP your actual camera towards that GameObject - that's one line of code but it's super effective. <br/> <br/>I also don't understand how you decided which ant grants what amount of points. The big one grants 4, the small one 2 and the middle one 1?! The big one is slow and easy to hit, so it should give the least amount of points, not the most. <br/> <br/>The gun upgrades I can buy are a nice touch but I bought the machine gun, clicked RMB once and was out of ammo ... that wasn't that great and it took me a while to figure out how to get back to the pistol. <br/> <br/>For a Jam entry I usually expect a bit more that this.
Dec 15 13:24:00 1h 18m Pixelander Nice concept, fun game! Sure it can be improved here and there but for 48 hours it's really neat.
Dec 16 09:27:00 20h 03m Storage This is a really great puzzle game. Impressive!