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Feedback comments for LD34
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| Timestamp | Since previous | Game | Donar's comment |
|---|---|---|---|
| Dec 14 08:20:00 | Garden Grow | It's nice but not overwhelming. It would've been better to only go with one theme here, because now I've to rate both. "Two button controls" is pretty much there, the "Growing" part on the other hand is kind of there but not really. The game tells me "something is growing" but I don't see anything growing. It's basically highscore game but the score is called flowers and yes, you see some flowers when you fall down. <br/> <br/>I think you'll understand that I can't rate high on innovation either. There is nothing "new". <br/> <br/>Anyway, it's a fun little game to play and Audio and Graphics are also quite nice, regarding the time you had to create it. | |
| Dec 14 09:39:00 | 1h 19m | Cell | Since this is a Jam entry, my ratings have to be a bit harder than for a compo entry. It seems like you chose the Jam for an extra day and to not upload your source code but anyway, you could've used downloaded assets in the Jam, that would make the game probably a bit more enjoyable. <br/> <br/>It might be fun to play but when teleporters were introduced, the game got a bit annyoing. There is no way to tell which teleporter leads to which other teleporter and the cell often just runs straight back through the teleporter, since it follows the mouse - in the worst case you crash into a wall because of that. You could've color coded the teleporters or something like that, so the player knows where to quickly move the mouse to. <br/> <br/>It also would be a nice addition to add a "speed" key, because it's pretty slow, which is fine in some cases but in an open area that doesn't require precision, it's rather annoying. <br/> <br/>The idea is nice, the implementation needs some improvement though. You already stated that it's based off agar.io, so there also isn't much innovation but it is quite fitting to the theme. <br/> <br/>I don't know the reason why you entered the Jam instead of the Compo but my rating would be much better for a Compo entry. |
| Dec 14 22:05:00 | 12h 26m | Two Way Dungeon | Nice one. By no means a great game or a challenge but at least I fought some potatoes today and killed the potato king. I'll tell this tale to my grandchildren one day. <br/> <br/>For some reason it was funny ;) |
| Dec 14 22:29:00 | 24m 00s | Jumping World Burns | Since I also made a two button platformer, I was interested in other approaches and this one is actually pretty great. It is sometimes a bit hard to control (e.g. when you want to double jump and suddenly dash in the opposite direction) but at least you found a lot of ways to navigate through the level. <br/> <br/>You definitely put a lot of effort into it. When I look at the black and white mini levels from my game, I think that this one was 10 times the work. <br/> <br/>Overall great entry! |
| Dec 14 22:52:00 | 23m 00s | Bean up | Fun little game. It's a weird feeling that the flower automatically grows to the left and right but that makes it a little harder, which is fine. It's just a bit frustrating when you want to grow right and the flower wants to grow left, so you go straight up; I can also use that for my advantage though. Probably it takes some training to work with the flow, not against it. <br/> <br/>Anyway, simple but fun and the presentation is also pretty nice. |
| Dec 15 08:59:00 | 10h 07m | Solar Fly Trap | Nice and simple game. Not quite innovative but fits the theme pretty well. |
| Dec 15 09:58:00 | 59m 00s | Zombridge | That is actually quite challenging, because multitasking isn't really one of my strength. Funny little idea. You sure put way more work into the graphics than into the code, which is totally fine but for me that lowers the "innovation" rating, which affects the overall score more than the "graphics" (at least for me). <br/> <br/>Since it's a Jam entry, my rating is a bit lower as well. You created it from scratch but you had triple the time of compo entries, so I obviously can't measure it on the same scale. |
| Dec 15 10:18:00 | 20m 00s | Longbeard | This is a really great entry and it looks gorgeous. Sadly you didn't meet the Compo deadline but it's impressive either way. Sadly there is only one level - I'd like to continue playing ;) |
| Dec 15 10:34:00 | 16m 00s | ZORC | First of all, I disliked the keybindings a bit. As a German, the position of the Z and Y keys are switched, so controlling it with a German keyboard layout feels a bit weird ... but I'm not rating that, just noticing it. There are also other layouts that might have problems with A and D and probably you wanted to avoid problems with those layouts. <br/> <br/>Anyway, since it's necessary to open the menu and drag and drop icons around to progress, I would say that the "two button controls" theme wasn't well implemented here. It would've been better if you had one action key and one key to switch actions. Also a keyboard controlled game feels weird, when you have to use the mouse in the middle of the level - that might be the keyboard layout issue again, though (since I used two hands on the keyboard). <br/> <br/>It's a nice little game though. Nice audio, which creates a nice mood. For a Jam entry probably a bit too less but as it seems you worked alone on it, so it's totally fine. |
| Dec 15 11:01:00 | 27m 00s | Agent Hooker | Pretty awesome game. I love Graphics and Audio. Not quite sure if I can count two buttons + mouse movement as "two button controls" though; It's actually only two buttons but if I don't count axis or pointing devices, I could've created something with two analog sticks, two triggers and two buttons ;) <br/> <br/>Anyway, great work! |
| Dec 15 17:27:00 | 6h 26m | Belly Smash | Great one. A lot of fun, looks good, has great sound, and matches the theme. <br/> <br/>The only thing that was bugging me were the controls relative to the character instead of relative to the camera. Well, if it were relative to the camera, there would be other issues though. |
| Dec 15 19:49:00 | 2h 22m | Yume Starcatcher | Nice, I didn't expect to discover a rather fresh touch on a "Breakout" game. Good Job! <br/> <br/>The only problem is, that the angle never changes, when the player doesn't bounce the ball back. Some not rectengular hitboxes might have been interesting here. |
| Dec 15 21:15:00 | 1h 26m | Slash Quest | Great Art and Great Sound. The Game itself is also pretty neat. I find it really hard to control though. Especially when I want to stop rotating and it take like a second to stop - sure, makes it look more smooth but it makes it also really hard to navigate. <br/> <br/>Anyway, an overall well-made game. |
| Dec 15 21:15:00 | 0s | Conga Master | One of my favourites so far. Not because of the great mechanics but because it's creative, funny and pretty well produced. |
| Dec 15 21:16:00 | 1m 00s | Mobsferatu | Very nice implementation of both themes. Great Audio and Graphics and it's fun as well. |
| Dec 15 23:15:00 | 1h 59m | Rocks, maps, scissors | Nice, a Rock, Paper, Scissors Deckbuilding Game. I like that quite a lot. I don't know about the theme ... "Grow your deck" sounds like you tried to put the word "grow" somewhere. Anyway, it's a nice game, so you get a good rating from me - a little bit less for the "Theme" category ;) |
| Dec 18 21:22:00 | 70h 07m | Growing Sakura | I like puzzle games and I'm usually not that bad in them but this one is bloody hard. I really like this one, awesome job! <br/> <br/>I didn't always get how the thing will split. An indicator would've been great but well, we all know that the time was fairly limited. |
| Dec 18 21:31:00 | 9m 00s | Concrete Jungle | I made it to the top, yay. Had great fun with this one. Pretty simple idea but really well executed. |
| Dec 18 22:02:00 | 31m 00s | Milgram | Dude, you heared that a lot but this is awesome. So far my favourite. <br/> <br/>It might not be the game with the most complicated code or the best 3D Models but that doesn't really matter, does it? You did a great job on the voice acting, it didn't get boring just listening to you and well, the secret ending blew my mind ... I was not expecting that. |
| Dec 19 22:44:00 | 24h 42m | Radical Revolver Recoil Rampage | Pretty repetetive, of course, but a pretty great concept for the theme. It gets really hard when there is a spike an two enemies shoot you from both sides but that's fine. If a game is repetetive it should rather be hard than too easy, because if it's too simple it's just boring. |