Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Asghardian
Feedback comments for LD37
Asghardian's games and stats for all events →
| Timestamp | Since previous | Game | Asghardian's comment |
|---|---|---|---|
| Dec 13 02:31:00 | Race-A-Room | What a cool and nice looking game! Great job! There are a few bugs, like when you're too fast, some walls can't hold you from falling. And the controls aren't for beginer players. But I loved the concept. Very nostalgic for those like me who played "HotWheels Beat That" on PlayStation2. Great work!!! | |
| Dec 13 12:58:00 | 10h 27m | One room, one life | Gosh! It was very immersive. I felt myself in "Gravity" Movie. The machanics are great and the game is very good. My only sugestions is a little smooth moving and some kind of "tutorial" in the mini games. In the last trial I figured the code by pressing all the buttons like crazy. But it was one of the bests games I've played so far. Congrats! |
| Dec 13 13:09:00 | 11m 00s | Room for One | Awesome game. The idea is incredible. "Split to conquest" right? I look foward for the development and the multiplayer mode. Great job! |
| Dec 13 13:38:00 | 29m 00s | Nobi Sword | Awesome game! Original and fun. I liked the concept and the gameplay. The Soundtrack is as good as well. Just one issue: sometimes the enemies cross the walls and get unreachble, this might be a problem to get the sword bigger. But I guess it's a small issue. The game is incredible. Congrats! |
| Dec 13 13:49:00 | 11m 00s | This room leads to happiness | Insane! (in a good way) <br/> <br/>The game is very fun and hard (yes, is hard) but you guys concerned with important UX aspects and the game is almos complete (in mechanics). <br/> <br/>If this is your first LD, you guys are in the very right path. Keep going and game on! <br/> <br/>=] |
| Dec 13 15:00:00 | 1h 11m | In That Same Old Room | I Really liked the atmosphere and as lonesurvivor said, the game really brings me bind of isaac to my mind since at first play, i just couldn't pass through the fourth room, guess i just suck at that kind of game xD <br/> <br/>One thing that would really improve the gameplay, would be increasing the player speed and shoot speed a little bit |
| Dec 13 17:12:00 | 2h 12m | The Chore | The was nice. The idea was not bad. <br/> <br/>Just a few things to improve: there is no way to know when the game ends. A time counter would solve this issue. <br/> <br/>I didn`t figure the purpose of the tie and the diary (easter eggs??) and I've played like 10 times just to discover all the interactive objects. A highlight element could solve this too. <br/> <br/>But well done. Keep working! XD |
| Dec 13 19:05:00 | 1h 53m | Exit The Room Update 1.1 | As a programming exercise it nice. As game, it`s not nice. Lack of fun. It became very tedious. <br/> <br/>But keep studing and keep trying. |
| Dec 13 19:11:00 | 6m 00s | Networking™ | Nice idea. A little creepy, but networking, indeed is a little creepy too. <br/> <br/>Good Work. |
| Dec 13 20:11:00 | 1h 00m | Cure4Life | The game is sick (in a good way) one of the bests I`ve played so far in this LD. <br/> <br/>The visuals are beautiful. Congrats to Chimera for the amazing pixel art. <br/>The mechanics, as well, works very good. Good work Gipzo. <br/> <br/>The only problem was that the game tends to get repetitive (besides the axe stop working issue). <br/> <br/>But I guess this game is worth the 5 stars. Great job, guys! =D |
| Dec 13 21:03:00 | 52m 00s | Chrono Pugna | Very good looking game, i loved how you guys used the theme, and the time past vs future thing sure improved the game, besides the little confusing controls at first, but you get used to it <br/> <br/>Also the game reminded me from towerfall ascension, what is definitely a plus (: |
| Dec 13 21:10:00 | 7m 00s | BomBallRoom | Wow, i loved the audio effects, you guys are sure pro xD <br/> <br/>really nice game, i could spend a lot of time playing, you should think about making it mobile (: |
| Dec 13 21:30:00 | 20m 00s | Floor is Lava | Really fun game, but i found really hard to beat the highest score xD <br/> <br/>Really funny concept, the game controls some times feels a little weird or buggy, good work guys (: |
| Dec 13 21:35:00 | 5m 00s | The Lady of Shalott | Nice work, i liked how you turned a poem into a game (: <br/> <br/>also i liked the game art, i just found a little confusing on what i had to do, but besides that, the game is really cool |
| Dec 14 02:24:00 | 4h 49m | LDCLMBR - Classic First Person shooter with exploration/adventure elements. | Nice FPS. A little lack of objective. But it clearly have a beatiful visual. <br/> <br/>Keep working!!! |
| Dec 14 02:35:00 | 11m 00s | Abducted | I found it very interresting and nice. The gameplay is a little messy, but the visual is certanly dope. <br/> <br/>Congratulations for using your own engine. <br/> <br/>Keep the great work! |
| Dec 16 13:46:00 | 59h 11m | Neon no Nakama | Very immersive game, and philosophical also, you can even meditate about it, love the sounds and the atmosphere, i felt it a little bit slow, but i dont think thats some kind of problem, i just loved the gameplay (: |
| Dec 16 14:00:00 | 14m 00s | Conștiență | Awesome graphics, and great poetry in game form haha, like the background music, couldn't read the last scene, but i liked the game in general. <br/> <br/>I just had to add, i would love the character to walk in the room and interacting with objects (: <br/> <br/>Nice work, btw |
| Dec 16 14:12:00 | 12m 00s | Man Cave Defense | Nice game, the controls were a little but confusing at first, you could give an feedback about why you couldn't place tower, the resources where an great idea (: |
| Dec 16 14:23:00 | 11m 00s | BadRoom | Cool game, really good looking graphics, i really liked the sound, but its really hard to know which enemies are scared by what, cool game, but as said before its a little buggy (: |
| Dec 16 16:58:00 | 2h 35m | What Have I Done? A Virtual Pet Simulator | WOW, that was really sad, nice game, a little bit slow, but, yeah, really sad, haha even being that way i liked haha |