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sorlok

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TimestampSince previousGamesorlok's comment
Aug 29 02:17:00 Unearth-Burial Cool idea, and I really liked the music. Found some of the controls tough to use (rope not connecting when it looked like it should, wall jumps intentional?). Enjoyed the moody atmosphere.
Aug 30 02:47:00 24h 30m The Collector Really cool game, and loved the random artifacts. Kept getting stuck on corners, which was a minor annoyance. Great "secret" ending (at the beginning).
Aug 30 02:52:00 5m 00s Deus Vult Very fun! I liked the real-time combat after the turn-based movement. Really loved the death animation, too! Would like to see more levels, maybe more character types? Great job!
Aug 30 02:57:00 5m 00s Launching the creation Neat idea, and nice art style. It was not clear what the different weapon types did, but I was able to make it to the end.
Aug 30 03:00:00 3m 00s Bobby Bow Bobby has a bit of a spider problem. :D Neat concept, but the ability to fire while moving backwards would have helped. Also, it seems like you can just rapid fire the bow (holding longer doesn't affect damage?)
Aug 30 03:04:00 4m 00s Foor Neat! Lots of lateral thinking, and controls quite well. I wish the timer on the gravity function was visible somehow (like an hourglass). Nice tight mechanics.
Sep 4 15:16:00 132h 12m Escape From Foxtrott Really cool game! Tight mechanics, and clever puzzles. Jump+Switch was a bit tricky (recommend switching puzzles 2 and 3), but actually not all that hard. For puzzle 2, consider "switching" when the block is in front leading to the block being destroyed.
Sep 4 15:31:00 15m 00s Dynasty This game was really, really fun. Great sense of humor, great mechanics, and great visuals. Awesome job all around! My only regret is that I ended up with a plaid pyramid.
Sep 4 15:37:00 6m 00s BG BLU Cool game! I really liked the aesthetics and mood of the pyramid, but I had a hard time with the controls & figuring out what when it was safe to move. Creative!
Sep 4 15:46:00 9m 00s Dig Dig Revolution Nice focussed use of the theme. I enjoyed the Civ-style quotes, and the general Necro-like mechanics were fun. Seemed like there wasn't enough incentive *not* to mash, and would have been cool if some levels had pre-loaded patterns that you had to follow (for parts of it).
Sep 4 15:55:00 9m 00s Yggdrasil Really awesome feel for a game, but the controls got in the way of the better puzzles. Main reason being: If you're going to require the user to click while jumping over lava, don't hide the cursor! Also, I wasn't sure if "sticking" to the walls was expected behavior. That said, even with the control issues I really enjoyed the game: very creative, and very well drawn. Nice fluid incorporation of the story into the game. Some hidden areas would be cool!