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Feedback comments for LD36
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| Timestamp | Since previous | Game | phi's comment |
|---|---|---|---|
| Sep 2 18:22:00 | Archaic Light | Love the ending... :P <br/> <br/>I like the consistent graphics style, even in the menu. The concept isn't necessarily bad, but the issue is that the only factor of difficulty is a fixed time limit. This makes the game (a) a little frustrating and (b) not re-playable. To fix (a), there would have to be some mechanism that gives the player some control over the time limit (or e.g. the walking speed), which requires skill. To fix (b), there has to be some sort of measurement of how well the player did (e.g. a score), which would provide an incentive to play again. <br/> <br/>Congrats on your first LD compo game! :) See you in December! | |
| Sep 4 12:38:00 | 42h 16m | Squarehead Man and the Weather Machines | Classic platformer concept, but I like the steady increase in difficulty and the new elements that come with each level. What's really great is the way you give each level a consistent theme, including graphics, audio and mechanics. It makes the game pleasant to play, even if the physics don't feel quite right and the level design itself isn't the most interesting. And of course, there is not enough content to make for a full game right now, but there's a story, a nice intro, three levels, and an ending. I'd say that's a success for your first entry! :) |
| Sep 4 12:50:00 | 12m 00s | Happy Hunting Ground | I love the concept, and if the graphics and animations were more consistent and 'cave-like', this would be awesome! I found aiming very hard, as the arrows didn't go where my cursor was pointing at. But it was still enjoyable enough to play a couple of times. :) (Tell your kids they did a great job!) <br/> <br/>Some cave-y music would be awesome, too, now that I think about it. I hope you're continuing work on this, I'd love to see what you can do with the concept. <br/> <br/>I don't know if this behavior is intended, but it looks like I can shoot the animals more than once (the red score updates everytime I shoot them, even if they're already dead). |
| Sep 4 13:43:00 | 53m 00s | S**ON | I absolutely love these kinds of game. And you mastered everything perfectly: sloppy graphics, silly music, dubious story, weird controls. Everything fits perfectly. Congratulations on this amazing masterpiece. I'll leave this image here in order to express my admiration: http://s1.ibtimes.com/sites/www.ibtimes.com/files/styles/lg/public/2012/03/22/251908-etibar-elchiyev.jpg |
| Sep 4 15:18:00 | 1h 35m | Words and Wide Spaces | Took me a bit to get my brain going, but after the first couple of puzzles, the solutions were always obvious. Nicely done, with the least amount of explanation necessary. I just had the idea that you could "show" the hints graphically instead of having them as comments from a mysterious source... E.g. you could show that they have 12 fingers etc. <br/> <br/>I didn't write down the words, so I couldn't figure out what it said in the end... <br/> <br/>Overall, great job! :) |