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phi

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TimestampSince previousGamephi's comment
Apr 19 09:26:00 Go Away, Zeus! Hey there, fellow Greek mythology allusioner! :P <br/> <br/>I love the humour, graphics and sounds are fittingly silly. Even using the GUI is fun, that makes up for the low diversity of gameplay ;). Great job! :)
Apr 20 16:32:00 31h 06m Ship Shape Very cool! I like the visuals, although it gets a little overwhelming when the whole screen is constantly filled with bullets... Maybe that's just me. Also, I couldn't really get used to the keyboard controls, but I imagine this would be awesome to play with a controller. Shapeshifting to change how the player interacts with bullets is a great idea; Simple, yet fun.
Apr 28 17:34:00 193h 02m Shifty Witch I like your graphics and the whole style of your game a lot! <br/> <br/>Just like @Andy Gainey I've won the game without the knowledge of the shape shifting ability. So it's a bit too easy I think. <br/> <br/>Thanks for a few amusing minutes :)
Apr 28 18:02:00 28m 00s Shifty the Keyboard Key Yes! Just succeed in reaching a score over 400 (thanks to the randomness for the many space holes). <br/>Of course it's expandable with music, eventually level design etc. But we all know that time problem, and for your first ludum dare, great job :)
May 2 15:21:00 93h 19m Cat Tapper Okay, either I didn't quite get the concept of the game, or this is a game about clicking on a cat hundreds of times until it disappears... The tutorial is nicely done, and the UI is well designed. Graphics and audio are very appealing, but I feel like it needs more gameplay to be fun.
May 2 15:28:00 7m 00s Quadra Woah, trippy tetris... This is really messing with my mind. :P <br/> <br/>I love the idea, it's fun to play, also because of the great visuals and smooth feeling. Great music, too. Overall awesome, but quite challenging at first. Maybe it would be a little less overwhelming if all the blocks fell in the same direction...
May 2 15:50:00 22m 00s Forest Mage I absolutely love the pseudo-3D graphics style. The idea of shapeshifting into different characters with different skills is nicely implemented into the level. Drawing the spells is kind of cumbersome, especially if a fox is chasing you and you have to shapeshift quickly. Overall, a cute little game with a good setting that could really use some fitting sound effects (maybe something for a post-compo version?). Great work!
May 3 18:20:00 26h 30m Blubbymorph I love how the player takes on the enemy's shape when he destroys it, that's a great way of implementing shapeshift and showing progress at the same time. However, it's quite frustrating when he morphs back into the shape from the beginning when he's killed... And I would have loved to see some different skills for the various shapes, not just different health properties, but that might be something to consider for a post-compo version. :) <br/>Overall a very good entry, with good level design and appealing visuals (although the resolution seems to be off on some sprites...). Thanks for making this, good job! :D
May 3 18:53:00 33m 00s Sunday This is truly amazing. The story is great, you've created a mood that makes simply clicking around very involving and exciting, which is very difficult for this kind of game, and the visual effects and audio are awesome. <br/>It could still use some polishing when it comes to the details (e.g. graphics style or user interface), but what you've made is already incredibly good. Thanks for making this! <br/> <br/>By the way... How does the phone work if there's no power...? :P
May 7 06:58:00 84h 05m <T.F.O.S> As others have said, the controls are confusing and a tutorial would be nice. Otherwise, very interesting mood and great graphics.
May 7 07:10:00 12m 00s Essence Run I found it quite hard right from the beginning... As others have said, I didn't fully understand the controls at first. You make your game look conceptually simple, so players assume there's noting special about the way the circle moves. Also, I still don't understand when and why the game goes into slo-mo sometimes.
May 8 08:04:00 24h 54m SoundShape Welcome to Ludum Dare and congrats on your first game! :) <br/> <br/>I'm not sure if I got this right, but I found it quite low to switch to the right shape in that short amount of time... I don't really see how the concept could work out in a complete game, but I like that you've combined graphics and audio in the objective of the game. And for something made in five hours, I guess I can't complain. :P It works smoothly, no buggy animations or anything, so good job after all! <br/> <br/>I hope you continue dev-ing and jam-ing, and believe me, you'll learn to make sound effects and music by just doing it. I know everybody keeps saying don't use anything you haven't worked before the jam, but there's absolutely nothing wrong with trying to compose some music or recording or generating something, even if you think you don't have the skills, and even if you're not going to be entirely happy with the results. Use the opportunity to be experimental, get feedback and improve. :) <br/> <br/>See you in August.
May 8 08:12:00 8m 00s Emo-ji I absolutely love the visuals. It's hard to convey a feeling of action or excitement when the gameplay is simple and there's not very much happening on screen. The shaders make it feel like you have to keep moving, and the changing bullets are emphasized to seem more dangerous, which makes it much more fun. Great work!
May 8 08:22:00 10m 00s Shift & Persist Good job on the models and level design! The shapeshifting is pretty straight-forward, just a little tedious, and the specific skills for the different characters are introduced well. The game needs some polishing (buggy physics, weird perspective changes, sound volume, etc.) but it already has a lot of content and potential for a post-compo version! <br/>Also, please think about your QWERTZ-players next time... ;)