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Jwatt

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TimestampSince previousGameJwatt's comment
Aug 30 17:28:00 Steam Heart This game is legit. Pure action all the way through, with an uncompromising Sega aesthetic. <br/> <br/>Also one of the most polished games I've seen in Ludum Dare, like, ever.
Aug 30 17:38:00 10m 00s Ancient Robots The presentation is very transparent, good work on that. What makes this unique is that it's so freeform - it's not a puzzle game with predefined steps, you're just exploring the level with (presumably) random cards. <br/> <br/>This made me think of how the punch card system could be used in an RPG. Like making the environment also dynamic, so that different cards would have different use cases.
Aug 30 17:45:00 7m 00s Excavation Manager Ooh, I have a sweet tooth for resource management games like this. This one's seems to have a clear "coffee break" focus too, the world needs more games like this. <br/> <br/>I can see how the lack of guidance can be a hindrance, but the visual feedback allows learning through several plays.
Aug 30 17:48:00 3m 00s RAM This game is very clear on what it wants to be. The enemy types complement the simplistic controls nicely. <br/> <br/>The music is a big part of the charm!
Aug 31 10:28:00 16h 40m Key Adventure After Momotori, I wasn't able to interact with either of the doors. It didn't seem intentional, because the game was also lagging quite a lot. <br/> <br/>Maybe I'll give this another shot later, it reminded me of mid-game Undertale slightly, and I'd like to see what you have in store.
Aug 31 10:37:00 9m 00s Avastory After Momotori, I wasn't able to interact with either of the doors. It didn't seem intentional, because the game was also lagging quite a lot. <br/> <br/>Maybe I'll give this another shot later, it reminded me of mid-game Undertale slightly, and I'd like to see what you have in store.
Aug 31 19:02:00 8h 25m Rune Stacker Oh, this is a clever take on stacker games. Just pretty laggy on Chrome, and it seems like I have to reload the whole page+game after every game over.
Aug 31 19:15:00 13m 00s STONECONF 12,016 BC Whoa, this is like... resource management with a narrative. Whatever term you'd use to describe it, it's pretty damn unique and cool. <br/> <br/>I agree with Wan that the minimalism didn't hinder this at all. There's actually quite a bit of diversity and challenge from a few possible events. So it's very much got that old-school spirit I love.
Sep 1 16:27:00 21h 12m Forever Someday It feels quite honest and polished for what it is. I'm glad the lack of ratings gave room to these kinds of narrative games - I'd have no way of traditionally judging this. <br/> <br/>But describing your own entry as "a deep psychological experience", "full of meaning" etc. is kind of overkill, no? You should let the game speak for itself.
Sep 1 17:01:00 34m 00s Javelipes This is some simple, good fun. It feels fundamentally pretty nice to control, and I actually appreciate that there's no automatic stopping. It adds an extra layer of depth trying not to overstep. <br/> <br/>My top score for now is 343: http://i.imgur.com/ZYLcZS5.png
Sep 1 18:11:00 1h 10m Relics of Mortality This game was very consistent in weirding me out. Perhaps that was the intended experience, like living the main character's Groundhog Day setting for yourself. But there were also collision quirks as extra spice. <br/> <br/>I think I get where you were going with the platforming style, but the biggest issue is the sluggish controls combined with everything else happening super fast, often without warning. If I had the velocity necessary to dodge anything, I might actually complete one of the levels. <br/> <br/>And I've never seen a graphical style like this. It's inconsistent in a way that makes it look almost randomly generated, sort of like every sprite and UI object came from a different game. Is this what happens when people use Unity assets??
Sep 1 18:29:00 18m 00s Yggdrasil Some curious uses of the cloning thing. It seems to have a surprising amount of lore to it. <br/> <br/>Now, let's talk about the very basic things like collisions and camera. Those feel very funky, and that's what makes this more frustrating than it needs to be. The bit with the stairs is a good example: you get stuck on every possible wall, struggle to make the jump across, and when you do, the intended click spot is in the lower right corner of the camera view. (As an added bonus, the checkpoint next to it doesn't seem to register for me...) <br/> <br/>Really needs some tuning with the essentials, because I think there's something here!
Sep 2 03:33:00 9h 04m BRAVE To The Core This seems quite unfinished. There's little to no challenge in drilling, even with the time pressure. Having a concept of money is suggestive of upgrades, but the game just resets after playing once. <br/> <br/>The fundamental controls are pretty good, I'll give you that. But it's kind of like a sandbox rather than a game, as it is. Are you planning on taking this further post-jam?
Sep 2 03:47:00 14m 00s Cryptoglyphics Ohh, this is a novel approach to user-generated content. It's quite interesting as an experiment in its own right. <br/> <br/>But... there's no way to deduce your way through any of the puzzles, is there? Like, it doesn't seem to give any kind of feedback about the correctness of your guesses, so trying to figure out any glyph comes down to randomly getting everything right. There doesn't seem to be a Hangman-like penalty either, you only get to request a hint (and that feels like cheating). <br/> <br/>Am I missing something?
Sep 2 13:22:00 9h 35m Super Egyptian UFO Cat Pyramid Overlord 2000 BC It's got style, very C64. Appreciate the modern touches like shaders too. <br/> <br/>The gameplay is a bit spammy though, considering the low reaction time (which is further diminished past level 5).
Sep 2 13:29:00 7m 00s Apalis This seems very polished. While being simplistic, the level progression makes this pretty appealing to play through. <br/> <br/>I would just appreciate outlines on the spikes, especially with the randomized foreground decorations. I died a few times just by not seeing that I walked into something deadly. The controls are fairly responsive in themselves. <br/> <br/>The music is actually really nice, while the sound effects can be kind of jarring in comparison.