Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → Odefus

Odefus

Feedback comments for LD36

← LD33

Odefus's games and stats for all events →

TimestampSince previousGameOdefus's comment
Aug 29 18:34:00 Unearth-Burial Waves of feels. The snake drove me to the edge of madness, but I soldiered on cause I was emotionally invested in the narrative sold by the music.
Sep 10 23:38:00 293h 04m Glutenburg I suppose I am a bit thick cause it took me multiple attempts to even understand what I was supposed to do. I felt the tutorial was not much of a help until after I had actually tried to play the game first. It was lots of information to take in with no context. Ideally you'd pair gameplay with the explanation side by side, but understandably that often gets cut due to the time allocation of LD. <br/> <br/>I actually almost gave up without completing a single stage, because when I thought I had finally understood what I was supposed to do, as it eventually turned out I had, I made the mistake of trying to operate the printing press from the side while you are supposed to do it from below. I feel additional feedback, while trying to erroneously operate the machinery, would go a long way in helping teach the player what one is supposed to do. Just a simple "Not enough ink to create plates!" or "Not enough plates to fulfill the order!" messages would do. The lack of any feedback when trying to operate the printing press too soon really threw me off hard and left me questioning if the printing press was interactable at all. Had the aforementioned message popped up at that point, I probably would have understood immediately what I needed to do. <br/> <br/>Another thing I thought of was that the amount of plates required was very arbitrary as it was random and instead of the random you could have randomized the words, given each a random color and the amount of plates required could have depended on the number of letters in the word. That would make a tiny bit more sense. <br/> <br/>Other than those I have not much to add that hasn't already been added by others in detail. Loved the art style which reminded me of ye olde shareware games I used to play back in the day. Thats where most of the effort was clearly focused on, as you mentioned yourself in the post mortem of the game, and it does show. Well done.
Sep 11 00:32:00 54m 00s Humble Beginnings Today I learned I am not cut out to be primitive survivalist.
Sep 11 01:06:00 34m 00s Azteciablo Really captured the essence of action RPGs. The never ending quest of making your numbers bigger through levels and loot, the highs of the loot frenzy, the mayhem and murder, the eventual contemplation of "what am I really doing here?", the realization "I am wasting my life away" followed by "I need to stop" again followed by "BUT I CAN'T" and the eventual realization that all life is just as empty and meaningless. Thanks... I guess?