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genluck

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TimestampSince previousGamegenluck's comment
Aug 30 04:29:00 Ramanet Pharaonis I was confused at first by the houses, as I was immediately drawn to the city, found nothing, and then went back to the pyramid. I placed the venatori, but then even after clicking on it and trying different buttons nothing happened, so I went back outside, and had to wait through the text wall. I looked around the pyramid for signs that anything had changed, but nothing, so I went back inside.This time I clicked on the venatori and got to the riddle, but I put the wrong answer in, and had to wait through the text wall again. After that I couldn't figure out what to do next. I recommend making the text not take up the entire screen as this makes it daunting to read. Also, every time you fail, or go outside, you have to look at the intro text, you should make the text go away on a button press, not a timer. The waiting just kills the game. <br/> <br/>However I love the way you incorporated the theme :)
Aug 30 04:47:00 18m 00s The Lost Caveboy I really like the pacing, each level transitions very smoothly(mechanically and balance-wise), just wish there was a level reset for the later levels. P.S. glad to see someone else using the superpower packs
Aug 30 05:11:00 24m 00s Taxi No Roman I love the wackyness of the whole thing, it just throws the story on you in a hilarious way. Also, the gameplay is fun, racing around the city trying to find the destination, crashing into stuff, getting your wagon stuck. :) <br/> <br/>My one suggestion is maybe have a penalty for crashing to counter the pressure of the time limit, such as, perhaps if you crash too hard, you lose a passenger, possibly right before reaching the goal, or maybe less money for each hit.
Sep 2 03:28:00 70h 17m Cryptoglyphics Nice take on a hangman-style game, but w/o a penalty. Really neat implementation of the glyphs, I made a sweet eagle
Sep 2 03:46:00 18m 00s Faro I'm really impressed at how how the game blends different types of play. It felt quite polished and was easy to pick up. I could see expanding it with new combat mechanics for the player, and more complex boss/minion attacks
Sep 2 03:56:00 10m 00s Search Treasure By Amine Tcherak I'm not totally sure what these controls were supposed to do, but I'm fairly confident that the "A", "Z", and "E" controls did nothing. I like the art style, it all fits together, but I think the rocks were a bit of a mistake, because they weren't square like everything else and kinda hard to navigate.
Sep 2 04:38:00 42m 00s Glutenburg This is a really aesthetic game. I really enjoyed the art(especially Mr. Glutenburg), and the music. A few little things I liked was the different floor patterns between zones, the angry customer, and the belly meter. The floor patterns help with tutorialization. The tutorial was a bit long winded to do in text and pictures though. The customer's just funny. But the belly meter surprised me, I was like, "why is that a rainbow?", and then I realized that when you have only red left on the bar, you know you have little time left. Good Indicator there. Despite all this it felt repetitive, picking up ink after ink. And the blackboard/chart weren't particularly helpful in determining how many inks I needed to pick up before plating and printing. However, it's definitely one of the most conceptually interesting games I've seen so far, and it held my attention for a good while.
Sep 2 05:03:00 25m 00s Beyond Ages Great visuals! I really like the parallax layers and the stopwatch. However, the pit jumping in the second level was a bit awkward and I couldn't get past the 2nd pit in the part where there's 2 pits next to each other. Despite that, This game fits the theme like a glove. I really like the overall concept.
Sep 2 20:47:00 15h 44m Ice, Fire, Сodfish and Sheeps Really enjoyed the game, it put me in a very zen-like mood. At this point though, surviving is doing some simple calculations, which is not quite satisfying, perhaps there should be a reward other than score for successful felting. However, as you said, I understand the need to find the core before you add all the polish. Great entry! <br/> <br/>@AODQ I noticed there is a way to get more felt each season up to a point, w/o sacrificing all your sheep. Each sheep eats 1 hay per day, People eat 1 fish/meat per day. so it's best to fish almost to the max(24) and then use the rest of your clicks for hay, sacrifice a few sheep each year. Get fat felt, become viking god.
Sep 6 01:29:00 76h 42m Psychic Squid I love this game! It has great gameplay/pacing. However, the moveable blocks need to stand out more, and there were some blocks that were background that I thought were solid, causing me to think at first that the level was unbeatable. You should be able to move and telekinesis at the same time. The squid has a semi-outline around it. You should be able to get rid of that by turning off interpolate colors between pixels in global game settings, if you don't like it or have later issues. Despite all this, the tone was great, and the ending is definitely hilarious!
Sep 14 05:04:00 195h 35m 105.2fm I really like the narrative/atmospheric aspects of the game! The ending needs a good lead-in, and definitely fill out the game when you get around to that. It's already juicy but it needs more, especially connecting the boring life of a desert gas station to going insane and killing people. But what's going on with the world? Why do so many people think they're gonna die? Is it because you're going to kill them, or is something horrible happening in the background? I don't understand the gameplay, but I'm not sure I need to. However, the guitar made me think I was running the radio station, and what's the circular thing on the left? The bird said the same thing whether you killed anyone or not which is a bit immersion-breaking. The gun made me wonder whether I was blowing out the customer's brains or mine, which at first I thought was a mistake, but later realized it's a strength. Finally, the art and music, especially at the end, really brought it together and, for a brief moment, made me feel like I was that gas-station owner, losing my mind in the desert heat.