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demogorgon

Feedback comments for LD36

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TimestampSince previousGamedemogorgon's comment
Aug 28 23:02:00 Heat Ray Defense I wish the mirrors were easier to control. That's really my biggest issue. The broken Latin instead of Greek really fits the entire spirit of Ludum Dare perfectly. It's sad I can't rate this game highly, but if there were ratings, I would.
Aug 28 23:19:00 17m 00s THE BOX Wow, that was a really good experience. I do admit I chose to cheat and look at the source for answers for a few. I don't like slide puzzles, but I liked this, which is unusual.
Aug 28 23:28:00 9m 00s A Fox's Pottery So many items that ended up not doing anything. :( Was a cool little experience. I liked the art quite a bit.
Aug 29 13:33:00 14h 05m Ancient Invasion Ended up dying on level 2 and I'm not feeling really patient right now as I got a bunch to do today and I just woke up, so I decided that it would probably be easier with jacked up rps and 1000 lives, so I took that path. Initially I couldn't figure out how to get past the ZX Prism screen. Some sort of indication to hit space would be nice because at least for me that isn't the first or second thing I think of. I really liked the art and the smoothness of movements. My biggest issue other than the initial screen was the fact that the black text of the NPC was hard to read against the background. Other than that, I liked it quite a bit.
Aug 29 19:02:00 5h 29m Caveman's Encounter Could have used different attacks than just the Z key so that it isn't just about using autohotkey to spam Z.
Aug 29 19:53:00 51m 00s The Museum This was hilarious. Arty fancy ldy madlibs.
Aug 31 15:02:00 43h 09m Super Cute DNA Sucker! It looks so nice. I can't really tell what the upgrades do and I'm not exactly sure how the flash feature does but it would be cool if it teleported you to the mouse.
Sep 4 21:46:00 102h 44m Khufu: the Pyramid Builder Controls could be improved, but that was pretty cool.
Sep 4 21:51:00 5m 00s Kirstine Bengtsson The art was so good but the controls were so bad due to movement speed being way too high.
Sep 4 21:56:00 5m 00s Do robots dream of flying dog baskets? It controlled well and was satisfying. Also looked good too. I really liked it.
Sep 4 21:57:00 1m 00s The Artifact I can't seem to get past the first win screen. :(
Sep 4 22:04:00 7m 00s Kungo It was fun but enemies didn't attack often enough and the timer on the egg is way too high. Looks really good though.
Sep 4 22:06:00 2m 00s Ancient Snake Well that was cool. The dude chasing you certainly made it more interesting.
Sep 4 22:12:00 6m 00s Pyramid Controls and looks very good. The upgrades could use some balancing as multishot is clearly more powerful than the RoF boost, and likely the dmg boost, but I quite like it.
Sep 4 22:15:00 3m 00s Flamethrowing Dynamite Wizards on Ice Sadly no one was playing with me but I really enjoyed the movement and I think it's cool you got something multiplayer going.
Sep 4 22:22:00 7m 00s Stones & Bones That was awesome. Graphics were kind of annoying when trying to make a sword cause I couldn't tell what was what, and sometime stuff should have had a J and not an E, but I really enjoyed that.
Sep 4 22:27:00 5m 00s Angry Bullets There needs to be friction on bullets so they dont roll until they hit something, requiring us to wait minutes, and there needs to be some way to lessen the power of the catapult after it goes back all the way.
Sep 4 22:36:00 9m 00s Caveman Runner That was pretty fun. The movement was interesting and the spears flew a bit too far and I'm not entirely sure what campfires did, but I liked it.