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UncleChris

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TimestampSince previousGameUncleChris's comment
Apr 18 02:11:00 Cyan Really liked it - I had trouble keeping airborne and died a lot (hence not as fun as probably could be), but I blame that on the last 48 hours over your engine. The audio and graphics were really well done, liked them a lot. <br/>The tutorial keys should be able to be pulled up - or get back easily to them (kept having issues trying to remember them).
Apr 18 14:00:00 11h 49m Little Girl Very cool game play - and awesome use of environment to help with tutorial. I have seen that a few times this ludum dare and I like it.
Apr 22 14:25:00 96h 25m Dr. Deckenstein: An Adventure in Severed Parts Very nice game, really enjoyed it and all your vids - thanks for everything you do!
May 2 19:45:00 245h 20m Slicer I feel it was very difficult to figure out, lots of reading that then would cause you to lose your place as the blocks started moving and level over. <br/> <br/>Needed more time to get accustomed to the interface and instructions before the block started. Too much to read and then RESTART, at least restart was the level and not back to beginning. I had to figure out what I already knew and what was up, and the block was already moving. <br/> <br/>I had to give up on the mirror placement level, cause it was impossible to click all the locations for me in time before the block started down the path. <br/> <br/>Also the difference wasn't enough between the various machine buttons which were available and those not available. Maybe during your "tutorial" levels, you greyed out or didn't even display those. They added TOO much interface to look over. Crank up the difficulty after a player understands the basics. <br/> <br/>I agree with others, mentally hard and physically hard are very different and tutorial levels shouldn't start out on hardcore/insane mode. Made me lose interest quickly in an interesting idea.