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Udell Games

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TimestampSince previousGameUdell Games's comment
Apr 20 17:14:00 Galaxy Shifter Possibly this starts *too* slowly, but by the time it ramped up it *really* ramps up and gets very fun! I like the upgrade system and the fact that different modes play fundamentally differently. I felt initially it wasn't well explained that I had to lead the shots and just felt glitchy, but once I realized that I was quickly in the zone. Graphics are bare and the game needs a lot of juice and some background music, but overall I quite enjoyed playing it, and that's the mark of great mechanics.
Apr 20 17:16:00 2m 00s Impulse I didn't find the maze gameplay particularly new or exciting, but I did really enjoy the amount of polish in it. The background music worked well, and didn't feel grating or repetitive. I'm not sold on this fitting the theme of "shapeshifter" though.
Apr 20 17:21:00 5m 00s BLOB Passage The unity webgl build has been built at too high a resolution to display in the ludum dare embed screen, on top of that the lens flares felt gratuitous. <br/> <br/>I didn't feel like it was clear to me that the blob has to be exactly the same shape as the holes. I initially felt that if the blob was a shape that was smaller than the hole, then it should have been able to get through. On top of that, some leniency with regards to timing the blob shape would have been nice. Several times, I felt like the blob was the right shape, but I'd moved just too fast or just too slow to go through. <br/> <br/>I enjoyed the use of the theme, and it did feel like a very different game. The blob animation was kinda mesmerising and fit very well with the world.
Apr 20 17:24:00 3m 00s Corvid I liked the art style and you get a really great feel of speed. Movement was slick and responsive and things felt pretty intuitive. It wasn't particularly clear when the pray sections came into effect, was it timed? Music and sound worked fantastically and gave a very eery, somber, desolate mood.
Apr 20 17:27:00 3m 00s Edge Shift - Blackhole Very difficult but absolutely beautiful. Could have done with some sound and something in-game to communicate the mechanics though.
Apr 20 19:01:00 1h 34m CDO I literally had no idea what I was doing, I'm afraid. Style was clean and the controls were smooth and intuitive.
Apr 20 19:06:00 5m 00s Breaking Fat I loved the graphics and the story, but the intro was waaay too slow. I also found it quite difficult to move around once I'd transformed, and the player seemed to have very low horizontal movement speed considering how high they could jump, which made it feel kinda sluggish. <br/> <br/>Nicely polished, and felt like a real game.
Apr 21 18:59:00 23h 53m Chalkshifter This is a really interesting use of the theme, I was very impressed with the originality of the whole thing. The instructions seemed to flash by in a second which made it very difficult to actually work out what I was meant to be doing, but once I got the hang of it, I found it quite fun being a manipulative sociopath. <br/> <br/>I worry about what you might have awoken in me.
Apr 21 19:01:00 2m 00s Vertex Cannon Clever, simple, easy to learn and difficult to master. The art style fit the game perfectly and so did the sounds. Would make a good mobile game, I'd definitely buy it.
Apr 21 19:11:00 10m 00s Dr. Deckenstein: An Adventure in Severed Parts Could have done with some sound and background music. The game was engrossing and fun, but the text was difficult to read at times, making it hard to tell exactly what my moves were going to do.
Apr 25 18:21:00 95h 10m ADAPT Very nice feel and a wonderful modern look to it. Shape shifting itself could do with a bit of polish to feel more natural and fun and the physics can cause a kinda jittery friction when moving along the ground, but otherwise a very enjoyable and well-polished jam effort.
Apr 25 18:24:00 3m 00s Polygonal It's fun, simple to learn and difficult to master. Reminiscent of Super Hexagon and is nicely challenging, but not too brutal to start with. I don't like the lag between mouse position and character position though, I felt it was artificially restricting me and putting a ceiling on my skill, and would instead have preferred the cursor to go exactly where the mouse was and instead to have obstacles come much more frequently.
Apr 25 18:29:00 5m 00s Shadow of the Red Hand Lovely graphics and a wonderfully innovative style, although I had hoped shape shifting would make its way into the gameplay as well, instead of just being another way of presenting moving platforms and obstacles. I also found the bunny's hopping movement to be imprecise, which makes for frustrating movement in a platformer.
Apr 26 17:25:00 22h 56m Blobby Slime The double jump felt a little off to me. If I double jumped at the end of the arc I got way less height than if I double jumped right at the start of the arc. The game could also do with an infinite-runner esque gradual speed increase, and I'm not really seeing the shape shift there just because a sprite changes when you double jump. It has no effect on the mechanics or world at all.
Apr 30 17:18:00 95h 53m Falling Shapes Simple yet effective. I would have loved a faster player character though, as the slow speed got a little frustrating after a while.
May 1 14:55:00 21h 37m I am Ned and I am a Hippo Game of the year.
May 2 01:04:00 10h 09m Cat Shapestift Nice interpretation. Jumps might feel a little better if you added downward momentum every frame to simulate gravity, instead of having a set up/down speed.
May 2 20:34:00 19h 30m Enkid Graphics and audio are fantastic, but I found the platforms were very, very slow! I didn't like how slow the last character was though I loved the polished feel the second stage had.