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Feedback comments for LD35
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| Timestamp | Since previous | Game | tgrehawi's comment |
|---|---|---|---|
| Apr 19 01:58:00 | windowframe | I have no words | |
| Apr 19 20:27:00 | 18h 29m | Biota | I love the technical side of this; procedural mesh generation and (simple) procedural animation is a lot to do in 48 hours. Well done! |
| Apr 19 20:40:00 | 13m 00s | Cyan | Love the music! I fumbled a bit with the controls, but otherwise well done! |
| Apr 19 21:01:00 | 21m 00s | CYGLiDE | Once you get used to the controls, flying around is pretty fun! I'm impressed that the camera is decent (a lot of flying/third person type games have problems in that area) and I love the animation of the wings. The only major problems were that it wasn't obvious that I had 2 minutes to get as many rings as possible, and that my mouse started wandering away from the center of my mousepad and i had to keep moving it back. Other than that this is a pretty satisfying flight mechanic! If you do a post compo version, I'd love to see some more diverse levels with obstacles and maybe some sort of simple combat. Great job! |
| Apr 19 21:10:00 | 9m 00s | Paperchase | Love the aesthetic! My only criticism is difficulty curve; the levels get a little too hard a little too fast; a really quick fix would be to add checkpoints as dying later in a longer level can be very frustrating. Other than that, great job! |
| Apr 19 21:28:00 | 18m 00s | LightShifter | I fell thorugh the floor exiting the max ;~; |
| Apr 20 19:07:00 | 21h 39m | Exhuman | I love how much work went into the graphics and polish! But the combat is impossible... |
| Apr 20 19:15:00 | 8m 00s | Eggplant’s Dynamic Chimerization | Amazing polish! I don't know what to do, though |
| Apr 21 00:13:00 | 4h 58m | Soul Shifter | Beautiful game! a bit buggy at times, otherwise I love the mechanic! |
| Apr 21 00:27:00 | 14m 00s | Greedy Miners | time: 3:12 kills: 808 <br/>Easily one of the most polished games in the jam; the audio is great and everything looks beautiful! Miner's deaths have never been more satisfying... <br/>Integrating the cooldown indicators into the UI was a great touch; I'd love to see you turn this into something bugger post-jam! |
| Apr 21 00:45:00 | 18m 00s | Combibox | I love the camera controls and the in-world menu! Great concept and cool modular cube models. I think if you had some sort of sound or flash when the timer is low (15 seconds maybe?) it would be so jarring when you suddenly can't pick anything up, and towards the later levels it seems as though its really rare to find two matching pieces |
| Apr 21 00:52:00 | 7m 00s | Nami No Mizu | Perfect short puzzle game! Definitely needs more levels |
| Apr 24 00:21:00 | 71h 29m | Ghost Bird | I love the vision effect! Great little game |