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Ristoretto

Feedback comments for LD35

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TimestampSince previousGameRistoretto's comment
Apr 22 17:13:00 Joan Aparicio Casamada The movement are a little slow(I only played to the first leaf, I could not get past it...). I like how the caterpillar bend, but its a little hard to control. The controls worked a well on the trunk of the tree, might be interesting to have more of them. <br/> <br/>Also I'm not sure if its possible to play unity web player directly from google drive, but I had to download the file to be able to play.
Apr 22 17:35:00 22m 00s Greenvasor Cool game! I like the idea of ahving the machines building factories which poisons the nature, a kind of chain reaction. It took a couple of tries to understand what to do and what to shoot, but it was pretty easy to play after that. Maybe having some kind of blinking aura around the tractor and the factory tower to indicate that they are destroyable? <br/> <br/>I was thinking about how to make the game more challenging, one idea might be to spawn the player in the middle of the level, forcing the player to go forth and back between the different sides, while they are rebuilding. <br/> <br/>Also nice to see the time lapse :)
Apr 22 17:53:00 18m 00s ShapeShifter I like the shiftshaping mechanic, but tbh I'm not sure when it was possible to change shape, might have been a bug, I'm not sure but sometimes it just did not work. Anyway I would have loved if you could change shape while the other is reloading, so it kind of forces the player to mix up the play style. <br/> <br/>I think it would have been easier to play if the game was more zoomed out. <br/> <br/>Also great work with the art, I especially like the animation on the cowboy :)
Apr 22 18:41:00 48m 00s ShapeDodger Great game! <br/> <br/>In the first 10-20 tires I did not realize that you could only pick up the power ups in the same shape as the player, I just thought that they had a really small hitbox. <br/> <br/>The green and yellow shapes looks to much alike, would be nice with more contrast. <br/> <br/>I agree with Ghust1995 that its easier to not change shape, especially because the gray shape in between. I also never realizes which order you changed the shape in. I would have preferred to have two different states changing between two shape with one button or 3 states with 3 different buttons. <br/> <br/>otherwise I like it a lot, got 90 points with a game pad :)
May 1 09:50:00 207h 09m Shape Thief Cool game, I especially like the controls on the blue monster, when its only possible to move while jumping, and you shoot bullets from both sides. <br/> <br/>Some of the things I noticed: <br/> <br/>you can't drop through the bottom platform, <br/> <br/>its easy to get Spawn killed by the blue guys(they stay where they are when you die)(maybe add a longer invincibility after death or have a fixed respawn point where there are no enemies, like in the middle of the air). <br/> <br/>there is something strange with how the animation changes on the main form, like you cant jump and shoot and hardly move and jump. <br/> <br/>would be cool if there where other monster types, like something small and fast, or a flying monster, might complement the other slower types. <br/> <br/>I like how the game play flow "shifts" while you clone different enemies(also how you get extra life from the forms and the countdown). And nice graphics :)
May 1 10:18:00 28m 00s Pursuit of Vengeance Cool game! <br/> <br/>Some of the things I noticed: <br/> <br/>The movement starts a little to slow. <br/> <br/>I like how it plays when you start to build up some speed and change form between land and sea. The only problem is that when the helicopter comes closer, its almost to punishing to change form because of the slowdown in between. <br/> <br/>The bird feels almost to good all around... One idea I got is to have the eagle as the default form and then changing to tiger by holding q, releasing it changes back to eagle, then holding e will change to shark. in that way you are the eagle in between land and sea but change to the other forms on longer parts of land or sea. <br/> <br/>Also I think it will work better to move forward automatically, and just having the move right and left, and shape shifting buttons. <br/> <br/>Nice flow with the music and nice touch with the astroid belt and the sun in the background :) <br/> <br/>(also nice setting with the brother in the helicopter ;) )
May 1 10:47:00 29m 00s Shape Shifter Match Maker Cool concept and it feels polished with the 3D effects, looks simple and effective. <br/> <br/>I like how the the difficulty ramps up by adding more shapes to fill in, but it feels repetitive to make the same shape 3 times in a row. It might work better if you add extra shapes to copy, ex shape 1 triangle red, shape 2 sphere blue. then the player copies first shape 1 then shape 2. <br/> <br/>Also I prefer one button for triangle, one for cube, one for sphere instead of cycling between them. But I think its just a matter of taste. <br/> <br/>overall a elegant game :)
May 1 11:28:00 41m 00s Punch Drunk VS Geometry! Cool game <br/> <br/>I think I die a lot more in the beginning, because I expect it to work like guitar hero, to hit every note, instead of just switching. (negative transfer) But I learned it eventually. <br/> <br/>I like the idea about the shields filling up but <br/> <br/>when you get off sync its hard to get back on track. I'm not sure exactly why but most of the time on (level 4 and 5), when I would miss one "note" I would have problems to get back on track again and lose a lot, if not all hp/shields. <br/> <br/>I like how the dialog and tutorial is presented, while the game is running, it works very well. <br/> <br/>nice game play and music :)
May 1 11:50:00 22m 00s Karma Guardian I like how you get minus karma by attacking the circles that are just hanging around! and how the the enemies bully them around... <br/> <br/>I think the core game play: ex combat and how the enemies spawn needs to be tighter, Im not really sure how. <br/> <br/>I appreciate the xbox controller support, some things I noticed, <br/> <br/>I would hit right all the time, I think its because of the dead zone on the controller. and hit left with pointing right with the right analog stick. <br/> <br/>And I have pause on the right trigger. I think that's because of how the 360 controller is mapped differently on platforms, I'm on windows. you can fix it by checking what platform the players on and then change the buttons. <br/> <br/>Cool idea about changing form by reincarnating :)
May 1 12:04:00 14m 00s ShapeShiftSaurus Rex Very charming, not the forms you expect a dinosaur to change into :) <br/> <br/>tbh I had some problems to remember what forms to use against what dinosaur (except the salt against snail... :)). Might work better to have the tutorial to be playable, or have smaller levels, first using only 2-3 different forms then adding more of them gradually. <br/> <br/>also nice art and sound effects :)
May 1 12:15:00 11m 00s KillCubeler nice graphics, I especially like the raining effects. <br/> <br/>I had some problems to see how close you can get to the enemies without them spotting you, might work with a marker for their filed of view, like in metal gear.
May 1 12:22:00 7m 00s Shapin' Up Nice game play and music, <br/> <br/>I also especially like the score screen, very clean, you clearly see what score you have and its not in the way / distracting during the game play :)
May 1 12:45:00 23m 00s Biological Warfare I just want to add, I really like the mechanic how you lose the heart when you get hit and try to collect it afterwards. It makes the game feel more fair and creates some interesting situations, should I run after it or wait.
May 9 19:19:00 198h 34m Get Out! I really like how it feels walking through the level and trying to rotate the camera to see where the other shapes are and to find the right path of hole for that shape. It almost feels like peeking into a dollhouse. <br/> <br/>I think that it would be better if at least some of the shapes don't fall down to the next level, maybe by moving them to a fire escape. because the number of shapes really builds up after the first 2 stages. <br/> <br/>It would also be cool with more thematic texture, like having interior props, and maybe having some of the shapes talking, in text like in rpgs, but not pausing the game. <br/> <br/>I agree with the other comments that the controls can be more smooth, but I really like the prototype, and there's a lot of interesting ways to take the next step :)