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Feedback comments for LD35
Red15's games and stats for all events →
| Timestamp | Since previous | Game | Red15's comment |
|---|---|---|---|
| Apr 18 01:52:00 | Varrer | Brutal difficulty, nice execution. <br/> <br/>Some notes: <br/>Had to restart the game once to see the controls :) <br/>Bit weird you can walk out of the screen. <br/>Maybe another enemy type that does close range damage and make the others inert so you can touch them without dying. <br/> <br/>Got this error one time: <br/>___________________________________________ <br/>############################################################################################ <br/>FATAL ERROR in <br/>action number 1 <br/>of Step Eventobj_bullet2 <br/>for object obj_corpsebig: <br/> <br/>Variable <unknown_object>.image_angle(34, -2147483648) not set before reading it. <br/>at gml_Object_obj_corpsebig_Collision_6 <br/>############################################################################################ | |
| Apr 18 02:10:00 | 18m 00s | The Magnificent Lepus | Good game, would've been nice to have some indicator of when the shape shifting is enabled or not. <br/> <br/>The sound on the digging is quite annoyingly high. |
| Apr 18 02:20:00 | 10m 00s | Buck Shift | Good entry, the shooting sound gets really repetitive though, maybe some random variation? Love the soundtrack. <br/> <br/>Found the gravity mechanic a bit superfluous (not required). <br/> <br/>A bit more graphical difference (color/sound?) between enemy types would would be nice. <br/> <br/>Your source link is the same exe file btw |
| Apr 18 02:25:00 | 5m 00s | Change the Formality | The messages that scroll on screen go ridiculously fast for me, perhaps you forgot to multiply the speed with a delta? (Game runs at ~350fps for me) <br/> <br/>Also not sure which "drugs" are the right one? I keep dying and was also not able to try again without restarting the game? <br/> <br/>Loved the music and background shifting (although you might want to put an epilepsy warning :-) |
| Apr 18 02:30:00 | 5m 00s | Little George and the black hats | Quite a difficult game, had a bit of trouble getting beyond 2nd pair of guys. The physics on the cubes sometimes act quite unpredictably, launching me, the cube or the enemy occasionally. |
| Apr 18 02:36:00 | 6m 00s | ShmupShifter | Very good entry, a classic shmup as you clearly state yourself. Love the 8bit style. Shame there's no awesome soundtrack to go with it. |
| Apr 18 02:45:00 | 9m 00s | A walk to the top | Lovely entry, surprised no HTML5 version output from Unreal ? <br/> <br/>Middle click camera panning would've been nice maybe or 2 buttons for turning left/right instead of only 1. |
| Apr 18 10:57:00 | 8h 12m | Amorphous Arena! | Some indication of taking damage (maybe some simple sound effects) would've helped greatly in understanding what's going on. <br/> <br/>Being how you made this from scratch with SDL it's a good first entry imho. |
| Apr 18 11:05:00 | 8m 00s | Space Dimension | A real challenge to play, the relation shooting direction is a weird one, perhaps switch together with shifting or make it scroll from the top instead of the right |
| Apr 18 11:07:00 | 2m 00s | Color shift | Might want to host it somewhere else as I'm getting a download error now. Also it is confusing that it's a direct .py download (Chrome even blocked the download automatically) |
| Apr 18 11:19:00 | 12m 00s | ShapeQuest | The limited AI made the game somewhat easy, hope you didn't lose too much of your soul on it :) <br/> <br/>Also a bit confusing how your entry is called ShapeQuest but the file is Shapeshifting. <br/> <br/>I enjoyed the light hearted experience |
| Apr 18 11:36:00 | 17m 00s | PsychoShift | Found the controls hard, rebinding to numpad 1/2/3 helped for me. <br/> <br/>Kudos on the drawing style |
| Apr 18 12:13:00 | 37m 00s | Galaxy Shift | Nice work, would be nice to be able to gain seconds by destroying some of your own parts. |
| Apr 18 12:22:00 | 9m 00s | Chess Brawler Legendary Console Edition | Couldn't run, try talking to Trash_Empire he had that same issue and was able to fix it. |
| Apr 18 12:59:00 | 37m 00s | Armicus | Nice little game, the bear claw seems to be a bit too powerful, a shield or some sort of healing consumable would be nice. <br/> <br/>Also saw the level change a bit but wasn't sure how that mechanic worked. <br/> <br/>Have you considered embedding your submission as html playable in ludumdare site itself? |
| Apr 18 13:09:00 | 10m 00s | Mirror's Polygon | Thanks earlier for the words of encouragement! <br/> <br/>Difficult game, didn't seem to be able to switch back to the jumper sometimes. |
| Apr 18 14:23:00 | 1h 14m | Shapeshift into a Rabbit ! | Strange how you decided to embed the pdb files, removing those would reduce your download size quite a bit! <br/> <br/>Also Unity has a web output version, would help to get more ratings I think. |
| Apr 18 14:27:00 | 4m 00s | Morph World | The download is quite hard, can you perhaps package the whole thing into one zip ? |
| Apr 18 14:29:00 | 2m 00s | Captain Shape | QR-Code is broken ? Getting just a white link |
| Apr 18 14:40:00 | 11m 00s | Geomatrix | Was able to play by fixing manually in play.js:37 to <br/> game.time.events.add(Phaser.Timer.SECOND * .25, function() {this.blocked = false}, this); |
| Apr 18 14:46:00 | 6m 00s | Black Heart | Good entry, sometimes a bit hard to see the oncoming shapes maybe some transparency on your own pawn? |
| Apr 19 07:19:00 | 16h 33m | Oops! My Dear is a Deer | Nice art style, pity the gun meter doesn't actually count. The music also stops after a while and you can get game over + win together :) |
| Apr 19 08:01:00 | 42m 00s | Time Balls | Lovely game, got stuck with the spring/bouncing part. |
| Apr 25 08:18:00 | 144h 17m | Shapetrak | Nice work, the camera was a little shaky and the point of view shifting back a little as you get faster would be nice. <br/> <br/>Nice touch with the audio speed increasing as well. <br/>Funny how we got quite similar ideas! |