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Feedback comments for LD35
MatMortatti's games and stats for all events →
| Timestamp | Since previous | Game | MatMortatti's comment |
|---|---|---|---|
| Apr 20 14:10:00 | Blobby | Great game! Had a lot of fun with the machanics (: | |
| Apr 20 23:51:00 | 9h 41m | Hellhound Battle Master Tournament : Rise of the Morpho-Ray | Nice game man! Really liked that it is multiplayer, that doesn't happen that often. the art is very good and it feels grat to play (: I just struggled with the controllers first, but I got user to it! <br/> <br/>If you have the time, play a little bit of my game over here! http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729 |
| Apr 21 15:32:00 | 15h 41m | After the 7th Day | Melior jogo mano |
| Apr 21 17:55:00 | 2h 23m | Literal ShapeShifter | It took a while to understand what is going on, but it was a really interesting game! the mechanics are cool, there's a lot it can be done with that :D |
| Apr 21 17:58:00 | 3m 00s | TowerShifter | Great game! it looks great and it's really fun :D |
| Apr 23 00:02:00 | 30h 04m | Oh What a Night | Hey! Cool entry. The Gameboy style really fit, and the nonsensical story was funny. <br/>I too found myself lost in the jam version. However, the post-jam had some cheese (pizza?) in that mysterious room next to the elevator and that did it. <br/> <br/>Congratulations, nice work! |
| Apr 23 00:10:00 | 8m 00s | Audioplasmic | Interesting entry. It's one cool screensaver indeed! |
| Apr 23 00:21:00 | 11m 00s | Frogurt Cave Adventure | Hello! <br/> <br/>The audio was good, and the player/enemy design was pretty cool. <br/> <br/>However, there are inconsistencies between the style of environment, it didn't really fit the characters. <br/>Also, level design has some room for improvement. Remember that it is as important as the characters, if not more. |
| Apr 23 00:32:00 | 11m 00s | Magic Shape | Hey, nice entry! <br/> <br/>The music was fitting, the art was nice and the mechanics have potential, "One Finger Death Punch"-style. <br/> <br/>Oh... I couldn't really last long, and I do believe, as above mentioned, letting the player use the keyboard would be a great improvement since this is all about reflexes. <br/> <br/>Aliás, salve do Brasil! Tamo junto :) |
| Apr 23 00:42:00 | 10m 00s | 4E: Four Elements | Hello! <br/> <br/>Well-made game. The graphics were cute, the music was fitting and the gameplay was interesting. <br/> <br/>"What is effective" wasn't clear in some points, and I didn't really found use for the purple guy. <br/>Also, this is probably personal, but I would prefer if the overall gameplay was faster. <br/> <br/>Salve do Brasil! Tamo junto :) |
| Apr 23 00:55:00 | 13m 00s | Slimes | nice entry. <br/> <br/>I was a somewhat confused with the mechanics... there was one part in which I pushed the ball up but it joined the one in the left, and it kept doing it. If it was intended, it would be nice to see in-game explanations of this behaviors. <br/> <br/>The graphics and audio suited the game well. |
| Apr 23 01:45:00 | 50m 00s | Eggplant’s Dynamic Chimerization | Hello! Good game. <br/> <br/>Loved the mustache eggplants fauna. The music was good, the mood was fantastic and graphics were really nice. <br/>The gameplay has its problems: the interactions and objectives weren't clear enough and didn't feel juicy to play. <br/> <br/>The project has potential, good job and keep working! |
| Apr 23 05:31:00 | 3h 46m | Devil's Hand | Nice one! That's a good shooter you created. <br/> <br/>The atmosphere was really cool, level design, graphics and sound worked well together. Also, the gameplay was fluid and felt good. <br/> <br/>There are somethings that could be better (as it happens): I didn't see much difference between the weapons, and I felt that the theme was just kinda there. <br/> <br/>Overall, solid entry. Congratulations! |
| Apr 23 05:44:00 | 13m 00s | Photagogue | Loved the rolling jump and platform controls were good. Absurdist time-travelling, dino-fighting theme was cool, even though I don't think it really fits the shapeshifting theme that well. <br/> <br/>I had some collision bugs that led me inside the platform, and made me restart the game. <br/> <br/>Congratulations! Your entry was good :) want to see more of it. |
| Apr 23 05:56:00 | 12m 00s | Shapetrak | Awesome entry! <br/> <br/>Really well done arcade game. Congratulations. Interesting and gripping albeit simple gameplay, good music and nothing to complain about the graphics. <br/> <br/>The only thing it missed, really, was innovation, BUT... <br/>You were able to give us an incredible, well-polished entry, and that's great. |
| Apr 23 06:31:00 | 35m 00s | Work! | That's one interesting experiment. Meaningful and thought-provoking. <br/>I do wish, however, that you acknowledged a more rebellious position, like I took on my second playthrough. <br/> <br/>Thanks! And congratulations :) |
| Apr 23 07:21:00 | 50m 00s | Prince Charmless | MAN, now that was awesome. <br/> <br/>Seriously, you managed to create a huge amount of really good content - is this possible? <br/> <br/>Now, I think the game is a little too hard. It would be interesting to improve balancing a bit. Well, maybe it's because I should try it more - back to playing! |
| Apr 23 07:27:00 | 6m 00s | ShiftyBalls | ^mrStrings here just said it all :) |
| Apr 23 17:13:00 | 9h 46m | Black Heart | Hello! It is a well-polished game, has good sound, good graphics and a good, multitasking idea. <br/> <br/>I did, however, find the gameplay kinda confusing. It's hard to see the hearts ahead and it was difficult to grasp the depth, and then the moment in which I had to change shape. <br/> <br/>Overall, good entry, mate! |
| Apr 23 17:27:00 | 14m 00s | Knightwolf | Hello! Good game. <br/> <br/>I specially loved the art style you created. The scenery is awesome, and I would love to see bigger games using that feel. The zombie didn't quite fit the rest, but that's minor. <br/> <br/>The gameplay is good, even though I don't see why should I use the knight for anything other than some more platform precision. Also, it was somewhat hard to control (felt like soap sliding sometimes) - I understand, however, how hard it is to create good platforming controls in this short time. <br/> <br/>Congratulations for your entry! |
| Apr 23 17:33:00 | 6m 00s | windowframe | I followed your development on twitter, it was awesome! Very inovative idea for the theme :D |
| Apr 23 22:06:00 | 4h 33m | Shift;:. | Good entry! <br/> <br/>I found it very polished and well realized. Everything sums up well. It's possibly a full, shippable mobile game. |
| Apr 24 16:57:00 | 18h 51m | The Golden Sphere | Hello! <br/> <br/>The idea and the narration were interesting. The graphics were nice too, and handled the concept well. <br/> <br/>There are some things, in my opinion, that should be adjusted, especially the difficulty. I mean, those falling rocks were evil. <br/> <br/>Also, the controls felt weird (I think there was too much momentum), but that's comprehensible due to how hard it is to implement good platformer mechanics. |
| Apr 24 17:49:00 | 52m 00s | Fylgjur | Hello! <br/> <br/>I like the Dark Souls-esque style of combat you developed here, with the momentum of the weapons and strategy that comes within. <br/> <br/>However, I feel that the game only barely fits the theme, because it can be argued that it doesn't have "shapeshifting" per se, only weapon-changing. <br/> <br/>Also, it would be nice to add some grip in the hits :) feedback to the player is aways welcome. |
| Apr 25 03:11:00 | 9h 22m | Panzerantix | Hey there! <br/> <br/>Cool game. Polished, great dialog, interesting mechanics! <br/> <br/>The only problem I found was the already-mentioned "It is so slooow". <br/>But it is one easy fix :) <br/> <br/>Congratulations for that! |
| Apr 25 03:46:00 | 35m 00s | Soundscape (Find the Light) | So... can I give 6 stars for the audio? :) <br/> <br/>And that's even though I, too, find the need for more direction (hopefully by audio clues!). It can be a turn-down for not-so-voyeur players out there. <br/> <br/>I will describe the experience I had: <br/> <br/>Started, saw the stripes. Good, sense of direction. Then I started walking. <br/>The sound of the steps were so rich that I just spent some time listening to them. I figured they would change and indicate where should I go, but them I gave up this tactic. <br/>I felt that I was wandering aimlessly for some time, and time, and time, and time, and them... <br/>BAM! Some gooood frequency grabbed my attention. I simply walked forward, and in a reeeaaally satisfying fashion, I saw the light. <br/> <br/>I saw it twice. Then I went to write this comment :) <br/> <br/>I would love to see you improving on this idea. Not only I feel it has potential, but I'm curious to see some deeper exploration of this mechanic, and how to avoid the obstacles that come within. |
| Apr 26 04:41:00 | 24h 55m | Dave from Bungie | So... the phone shapeshifts? Haha <br/> <br/>Interesting experience. It's definitely unique. <br/>It is kinda unpolished, but it probably helps in the humor aspect, so that's a plus. <br/> <br/>Good job! |
| Apr 30 22:50:00 | 114h 09m | Booba Loomba | Hello! Good game, man. <br/> <br/>The concept is pretty cool, and I can easily see the potential if you are interested on expanding it. <br/>Graphics and audio fit well in the experience :) <br/> <br/>There were some minor things: <br/>The lack of precision in the movement bothered me sometimes, but I guess it is hard to run away from it given the mechanics. Maybe if it was faster? Not sure. <br/>Also, the game had some bugs at around stage 5 - physics got real strange there haha. <br/> <br/>Congratulations for your entry! |
| May 1 15:46:00 | 16h 56m | 2045 Henkei no Densetsu | Great game! <br/> <br/>Polished, well-realised, engaging gameplay, cool art and sound effects. <br/> <br/>Would love to see more of it :) |
| May 1 15:58:00 | 12m 00s | Mythic Morph | Hello! Interesting entry. <br/> <br/>I found the gameplay fun and challenging. However, it took me some time to grasp the mechanics, and I felt I died suddenly until I realized some of them. <br/>Also, if you get all the flames and die before you get the enemies, you are forever stuck in that level, aren't you? <br/> <br/>Congratulations for your game, nice work! |
| May 5 02:36:00 | 82h 38m | SPELLDOWN! | Hello! Cool game :) <br/> <br/>Interesting mechanic, and the art style is really nice. <br/> <br/>One problem I found is that the game tends to get a little repetitive. It would be interesting to change shapes during fight. Maybe it would get too difficult? <br/> <br/>There is a mobile game that (if you are not familiar with) would surely serve as inspiration for your project if you wish to expand it. It's called Magic Touch, go check it! <br/> <br/>Overall, good job! Congratulations for your entry. |
| May 7 23:58:00 | 69h 22m | Flesh Mess | Wow! Really good game. <br/> <br/>I loved the art style and the overall power-up mechanics. Made me feel like a badass after some time, but the enemies lived up for the challenge. <br/> <br/>The only grip I have is with the automatic aim. It would be really appreciated if the aim and movement were independent, like in the Binding of Isaac (or any other twin-stick shooter). <br/> <br/>Very well-made entry, congratulations! |