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Marjie62

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TimestampSince previousGameMarjie62's comment
Apr 19 14:59:00 Party Like Its 2078 This was fun, take THAT aliens and sec men. But can you ever get to the VIP?
Apr 19 15:49:00 50m 00s Robot Escape That was so much fun! I played it all the way through. Great game. 5/5
Apr 19 16:06:00 17m 00s Connected-Souls The main character didn't load for me. I could hit space bar and it would make an eagle noise and side scroll a little. Windows 10.
Apr 19 18:03:00 1h 57m Toyquake Awesome game.
Apr 19 18:09:00 6m 00s Spaceshift It wouldn't play for me. It showed the Unity loading screen, then hangs and quits.
Apr 20 06:56:00 12h 47m Double Army Really interesting game! It took me a few minutes to grasp what was going on, and I'm still not sure I understand exactly when kills count and for which side, but it's a very unique concept and I think it works. I didn't end up getting super far in the game, since I died several times and got burnt out, but I think with a few tweaks and additions it could be a lot more engaging. For example, having a more compact map would help a lot, as I spent a lot of time just running back and forth. And having a way to heal also would be nice. <br/> <br/>I was also really impressed with the graphics and the whole look and feel; very simple but elegant. And with simple and effective animations.
Apr 20 07:03:00 7m 00s Poly Shape Looks and sounds amazing! <br/> <br/>I think this is basically the same comment as everyone else, but the movement speeds etc. need tuning, I found it almost impossible to play, and was just constantly falling off the first ledge.
Apr 22 03:48:00 44h 45m Dovetail I played this game until I wanted to cry and then I kept playing it. :P High score 24 <br/> <br/>Amazing graphics and sound track! <br/> <br/>I would have greatly appreciated lower difficulty options. Also, at the rate at which you die in this game, not cutting the music when you die could have made this a much smoother experience. Finally, I experienced some screen tearing, which I think made the game a lot more difficult.
Apr 22 03:57:00 9m 00s An Errant Slime I keep dying and I don't know why. I'm not walking into a slime, a red tile, or a bomb. Is there some difference between the differently colored grey tiles?
Apr 22 04:13:00 16m 00s 3SH It took me a while to figure out what changing shapes is for, but once I did - I like the idea a lot. I like how the controls are tuned in terms of the player's speed vs that of the bullets, etc. Good job balancing there! <br/> <br/>The biggest issue I had was that it was surprisingly difficult to differentiate between circles and squares once the boss came on screen (is that remotely near the end? I couldn't beat him, I suck at shmups), since he shot so many at you so densely packed. I found myself dying very unexpectedly until I got used to it.
Apr 22 04:42:00 29m 00s Key Quest Nice entry! I liked the variety in weapons, and particularly the tension that induced between employing a favorite weapon (ice beam!) and picking up what you need to move in the key's direction, or sometimes a compromise between the two. <br/> <br/>I have to agree with the nits others have raised (floaty controls and camera too zoomed in). The audio can get to be a bit much with the pew pew pew at times, perhaps varying the sound slightly with each shot would help with that?
Apr 22 05:03:00 21m 00s Doppel City Great concept! I love the attention to detail in the graphics. The 'Don't Do It' sign is a nice touch :D <br/> <br/>I found that in later levels (maybe 10 and onwards?) the dogs and people started to jostle each other in a way not that distinguishable from shapeshifting. Also it didn't always turn when I pressed A or D; I couldn't deterministically reproduce the issue. I feel like increasing the shape shifter's sophistication somehow would be a better way to scale the difficulty.
Apr 22 05:21:00 18m 00s ShapeGrid WOW. <br/> <br/>Simple. Fun. Surprisingly deep. I kept thinking I'd figured out what I needed to be optimizing for and threw myself a curveball (trapped myself in corners of increasing complexity) over and over. I'd love to write an AI for this game :) <br/> <br/>The game's really nicely polished, I particularly love the way that things fade into view when you start a new game. <br/> <br/>Having a big-but-not-infinite world felt kind of weird. I found myself wondering how the game would play as more of a pure puzzler, with just a few tiles in the level, and you need to get all of them. <br/> <br/>Final random thought - I love how much room there is for elaboration on top of this base. There could be some statefulness to your shape (e.g. some tile that changes your color but not your shape when you enter it, or vice versa) to throw a wrench in any strategy that's based on simply finding the longest path in a partially visible graph. <br/> <br/>Awesome! Wonderful!
Apr 23 01:07:00 19h 46m Make A Bunny Gotta agree with rjhelms - I didn't see that ending coming. Amazing. <br/> <br/>I wish there was a way to see which combinations I'd already tried, and what they resulted in.