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local minimum

Feedback comments for LD35

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TimestampSince previousGamelocal minimum's comment
Apr 18 18:43:00 Maze Runner Cool concept, some parts took me a little while to figure out but really nicely done. It would have been nice with the cursor locked and not visible on screen, but that's just a minor detail. Simple and well executed.
Apr 19 19:19:00 24h 36m Aftertile Very nice experience, floating around in and out of the walls. I found some special green things and collected a few but I think I was doomed to haunt the world and walls for all of time as I seemed not to find the resting-place. <br/>Really nice animations on the ghost and I liked the zoom-in effects of the camera too. Great work.
Apr 19 19:28:00 9m 00s The Magical Farm I found the pitchforks, became a horse and found a cow but couldn't really figure out how to use the pitchforks (If horses do at all use pitchforks). I did however find a hole in the ground and fell through so I think it should count as breaking free. <br/> <br/>I tried the web first on Firefox but couldn't move the character for some reason. On windows it took me a while to get going because the button element was way to the left of the text. Minor things though. I agree with the other comments that some smoothness to the camera tracking would have been nice, but all in all a quite playable little game.
Apr 19 19:38:00 10m 00s Cyan I see this is a really well made game, and I wish it was a little kinder on me, but something just makes my brain not get the jump-fly-flap-switch-jump-switch-fly-flap thing and I just die and fail and fall. So I wish it would have been much easier and forgiving start. Or maybe there are some tweak possible to the details of the two states to make it easier. <br/> <br/>They way I felt playing you really never benefited much from the humanoid state, more like an evil necessity between the flaps. So maybe that could be balanced if the human state could generate higher speed when running. Just a though.
Apr 19 19:50:00 12m 00s Shapegrammer Really really hard game about as fun as it was annoying to fail over and over again. It actually took me quite a while to figure out that I couldn't use the rotation to rotate the characters so they faced the direction that seemed logical but that finding the right orientation was a challenge itself. Or if that was not intended, we definitely don't agree on the expected rotation pattern. The fish I kept trying to point its head by using the left control, the giraffe, its head (so their origins are 90 degrees rotated in my mind). If what direction on the left stick maps to what rotation was intended as a puzzle too, then I would suggest adding that complexity a bit later in the game and add some more time between the first couple of patterns to help people starting out with the game. Nicely done though.
Apr 19 20:00:00 10m 00s Shadow of the Red Hand Really well made. Fantastic use of a single model. And very well designed level. I got to about 3:19 in your video. So pretty close. It would have been nice at that place to have some read hands attacking from the right too, to show that up was still the way to go. I hesitated, missed the jump and lost my final life. I kept feeling challenged while experiencing the world all through the game. The zoomed out part with the the fists were a bit annoying because the rabbit didn't have much power to jump, but that's really just a minor detail. Fantastic work.
Apr 19 20:09:00 9m 00s Pathway The art and mood of this just begged me to understand how the puzzles and the controls really worked so that I could get lost in the game for a while, but I really didn't figure it out. My suggestion would be to add a clear explanation here and for the future consider easing the player into the game by introducing the shifting and the abilities in small steps - levels that are so easy they hardly make a puzzle. Fantastic style though, would really have wanted to play this game for a while.
Apr 19 20:51:00 42m 00s Polytopian Nicely done! Those moving lasers were really hard to handle for some reason but I got past the first set after trying quite a few times. It is a really great core mechanic, and I much enjoyed playing it. The inability to move backwards was a bit annoying when one missed the base of some stairs and so on. I ended up only using the peak-shiftning and maybe that was why it was so hard to get past the lasers. Something with the ball-throwing didn't set right with me. Don't know what / maybe clearer showing where the effects start, when they expire if not used and so on.
Apr 20 13:17:00 16h 26m Pathogen It is an ambitious project and most UI interactions worked nicely. The zoom level was a bit annoying though, so if the view of the camera could be adjusted with the mouse middle wheel, it would have been really nice. As for the strategy aspect of the game, I didn't get any feeling for what types of strategies that was preferable so the way I played it, I just tested some different settings and let the game run by itself. So to up the game-aspect, I think the game would need to be better with the feedback (progress bar on research, short-time death and shape shifting trends).
Apr 20 13:28:00 11m 00s Purity I love this. Simple and interesting game. Nice pacing of difficulty. Love the graphics and how the audio is integrated with the game. I usually pride myself with trying to come up with some constructive ideas about the game, but don't have much more to say than add some global high scores and ship the game.
Apr 20 14:20:00 52m 00s Shifting Shifting Shapes Nice short little puzzle. I liked how the game managed to convey the mechanics with very few words without being confusing.
Apr 20 14:29:00 9m 00s Polygon War Neatly done! Reminded me of playing games on a Vic 20. I played it with keyboard, but I guess the controls would have been smoother with a controller or a classic joystick (if they even exist nowadays). It wasn't super obvious what the distinct abilities were so adding some text or icon UI somewhere to indicate what you just acquired would have been nice. Really good entry though.
Apr 20 14:45:00 16m 00s Quad Vector vs the Quantum Cats The cat was cool, but it would have been nice to get rid of it. And I don't know about the steering, pretty soon it just didn't seem to react to my input very much. Other than those things though, an interesting driving concept!
Apr 24 13:41:00 94h 56m The Mind of Marlo To decide to make a point and click for LD and actually finishing it, is rather impressive. Nice work. I managed to get rid of one of personalities but the cat refused be afraid of water/I couldn't shower it off and ice wouldn't be hair-dried. But that's the sort of issues tend to be part of the point and click genre as a whole and not particular to your game. <br/> <br/>Though the effect of how the text was written was cool it was really quite impossible to read while it was writing since the positions kept getting updated. <br/> <br/>Other than that a really nice entry.
Apr 24 13:47:00 6m 00s Phat Fishes I played against myself, which probably takes away a lot of the game-part of the game, but it felt like a couch multiplayer game. It was a bit odd (but I guess necessary for push-game play) that the turning was so hard yet one just bounced on the walls. Maybe it would have felt more natural if one warped around the sides and have a surface on the top?
Apr 24 13:56:00 9m 00s Imperfection That easy mode was really hard. I did manage to get 2/3 in at least. Fun game, but quite challenging and I didn't really figure out any obvious way to confuse and/or trick the monster to make it easier to drop the pieces. The way I "solved" it was by swiftly moving in from the closest edge.
Apr 24 14:07:00 11m 00s Prince Charmless Really well done entry. Hard but well done. I managed to get to the forth level somehow. Would have liked to spend more coins on buying hearts. It would also had been more interesting if it wasn't the typical prince and princess framing. Controls worked really smooth. Took me a little while to figure out the brushing in the mirror as the other actions were showing their selection/action more directly. Enjoyed playing.
Apr 24 14:33:00 26m 00s TriTurn Very very well made game. Simple and after a while super-stressful. I liked it. The music was also a very nice fit to the game. I played with a mouse (maybe that was the only possible thing), but it would really be nice if I didn't have to press the button...
Apr 26 19:51:00 53h 18m Rectomancer Really liked how your idea allowed for some nice puzzle design. Enjoyed playing through a couple of the levels. It is definitely a core concept that could be expanded upon. Besides the audio being quite minimal, it would also be nice if the wizard wasn't so slow and jumping more followed the "normal" pattern of elevated gravity to make jumps snappy. All in all though, a very nice entry.
Apr 28 19:32:00 47h 41m The Maitre D Stunning and charming and just extremely well done. I don't know what more to say. I played maybe ten levels or so. The only thing that may possibly be something to work on if you plan to make a full release of the game is the variation of the puzzles. Most levels were kind of solved more or less the same way. But for the scope of an LD game I am by no means complaining. The fact that you could walk with A/D when your feet didn't touch the ground if your head/body was grounded was also a bit surprising. Great game. It could easily be extended by also serving different types of food and that these have requirements on how they need to be balanced. Or add time to it so you have to stop the customers from wandering off. Just some thoughts.
Apr 28 19:49:00 17m 00s De Skogen I very much enjoyed this. The peaceful walking around looking for things. I got a bit annoyed when I hit a dead end and figured I needed to trail back, but instead tried the trees and what do you know I could walk between them. Very nice. At one point I trailed out of the forest but decided to turn back so I didn't chance upon a dragon or worse. At one point I felt like it would have been good to get some feeling for where the initial clearing was located compared to where I were and how many more thingies I needed to collect. Just about to say, enough when I got one more. The last one I needed. And then heading back was surprisingly easy. So very nice indeed. Really balancing on the edge of where I was about to dismiss it and quit early, so maybe some stronger feedback about progression and orientation. Possibly not needing to collect all discs but only a fraction of them (and then destroy the remaining). Also I much liked the walking animation, but it felt like it didn't always properly show the direction I was heading. Just a minor complaint. As a whole a very good game.
Apr 28 20:13:00 24m 00s Wood for the Trees Really very some superlative great! The visual effect on the transitions the puzzle of navigating (a bit on the hard side, especially the first bit). And then the mood of it. If I were to complain, I think it would be nicer to drop the right mouse button for directing the gaze or not use the left mouse button to select. I didn't get to the end, I think, because I think I couldn't find a key. But the game was very good indeed even if I didn't get to see the conclusion.
Apr 28 21:40:00 1h 27m Funkenstein's Monster I played the jam-version as it seems the most fair to use for rating and evaluation. <br/> <br/>So though the game seemed quite clear on what to do and I found the first limb easily accessible, then it became obscure. I like the setting and mood, all the props made, but I couldn't find any more body parts. I think I looked everywhere, jumped on and even through some. There was a jar on a top shelf, but when I managed to get up to it I couldn't interact. Maybe all these things are clearer in the post-jam version, but if I'm missing something then I do think some more explaining in the game is needed. <br/> <br/>I did like the experience though.
Apr 29 09:11:00 11h 31m All in one level I like the way it is the same level but the platforms shift between iterations. I would have liked the controls to be a bit more snappy. Jump a bit higher while having higher gravity, stop faster when letting go and so on. Kept falling off and it felt like it wasn't my fault but the games fault (which made me stop on the second level). Good idea for a game though.
Apr 29 09:20:00 9m 00s The monster and the mouse This was dead hard. Mostly because you could make almost no mistake, had to get close without knowing how close and had to successfully get several hits in a row. I managed to become a snake though after trying a couple of times. It would have been nice to know the range of the attack too. I didn't try it with a controller (if that works), but that might make it much easier. Nice game though. Liked how the sizes of the hearts told you about their level.
Apr 29 09:26:00 6m 00s MetaShift I really liked the way the game explained stuff as I needed to know it. It got a bit too much when the crab grabbed me (ran through a bunch of messages that kind of landed on top of each other). Fun concept, but that crab pinched me to death.
May 1 16:11:00 54h 45m Mr. Shifter Nice game. I got a couple of levels in but then it seemed impossible to progress further. I liked the puzzles though.
May 2 17:57:00 25h 46m Cat Tapper Fantastic artwork, great attention to detail and the interactions worked really nice. I outpatted a bunch of cats, gained some levels but I didn't find any use for the noodles. I was also really unlucky to get a very stubborn cat early that I only did 2 points on each pat and it had almost 1000 pats before giving up. So the randomization needs some tweaking. I really liked the audio and graphics though.
May 2 18:04:00 7m 00s Reform Racer I know I'm not often driving cars, but I have a license. This was hard though. Partially it felt like the car was really really light. I also managed to get stuck into a curb. The clean and nice low-poly look was nice though.