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Liam :D

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TimestampSince previousGameLiam :D's comment
May 4 03:43:00 Space Escape Unfortunately this game causes an error on startup.
May 4 03:46:00 3m 00s PistolShrimp Unfortunately it seems as though the web build still does not work.
May 4 03:50:00 4m 00s Slimy Business I really like the animation, red on-hit effect and the fact that stones use collision boxes that aren't squares, meaning you can glide around them. Pretty neat. The presence of audio is also a great bonus!
May 4 04:07:00 17m 00s Terrormorph The game itself is a fairly simple voting/elimination game. It was quite a challenge to get it to work. I like the execution a lot - the fireworks are neat, the sounds are good, graphics are neat, etc. The choice of fonts and colours is very fitting. The game also works surprisingly well for a network game. On the technical side, it's actually really neat. It suffers from being an LD game that requires a certain number of simultaneousness players though. It also correctly identified the traitor between "Liam", "Lime", "LL", "Lime Too" and "Lemon" -> Lemon.
May 4 04:15:00 8m 00s Spyshifting At first I thought It'd be a very simple maze-like game, but quickly realized that there are ever more layers of complexity and challenge. I like how new puzzle elements are introduced one by one. I also like that the vision ranges are clearly marked. I like the little animation that happens when you switch to another guard colour. I don't like the cardinality of view directions (meaning how they change without warning), but maybe that's because I'd personally prefer this to be more of a commandos-style game instead of a level learning and memorization game. Unfortunately I could not get past one of the levels - the one where two red coloured guards look into each other. I did get to the exit, but upon entering the exit, I got a "fail" sound and it restarted the level. <br/> <br/>Bugs aside, I like the game. Pretty fun and different.
May 4 04:21:00 6m 00s Spook Unfortunately I felt completely overwhelmed by the 2nd level and resorted to complete trial and error. I see how it works, I just couldn't mentally process it. I would recommend changing it so it's a series of 3x3 and 4x4 challenges, which lead to different exits, which connect (in a non-interrupted way) to other challenges. So it's like a maze with puzzle pieces in between. That's just an idea though. I do like how it looks and the transitions and "blocked path" indicators.
May 4 04:27:00 6m 00s ShapeShiftedMe I accidentally died of starvation due to doing too much freelance work. Whoops. It's a silly entry with a silly soundtrack, what more can I say? :D