Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → hitchh1k3r
Feedback comments for LD35
hitchh1k3r's games and stats for all events →
| Timestamp | Since previous | Game | hitchh1k3r's comment |
|---|---|---|---|
| Apr 26 17:31:00 | There Are Monsters (Vive) | I can only find a download for the .exe, and when run it, I get: "There should be 'ThereAreMonsters_Data' folder next to the executable" Am I missing a download link somewhere (The sketchfab link didn't seem to have any downloads)? I will check back in a couple days, I'd like to play this before voting is over ^_^ | |
| Apr 26 17:51:00 | 20m 00s | The Bloobs Army | Nice game, I liked the cheery music. It would be nice if the game drew a bit more attention to the newest blob(s?) that spawned. You only have a second or so to see the new them, which was pretty confusing at first. I don't know if the score was displayed anywhere, but it would have been nice to see a score each day (maybe it should have been more conspicuous). I think a score would make the game (which is endless) feel like it has a bit more progress. It also took me some time to figure out what the booing and cheering meant; the beginning said the blobs would get closer, but if they did I couldn't notice it (maybe if I could see them move that would help). <br/> <br/>All in all good work! Pulling off a VR game that doesn't make people sick is a feat on it's own, and you guys managed to do it in a weekend. |
| Apr 27 14:59:00 | 21h 08m | Anti-Laser-Beam-Shapeshifting-Cube VR | The idea behind this one was pretty unique. When I was dodging the lasers with the "Companion Cube" it felt like I was in a Mission Impossible type movie. It would have been nice to have the "Shapeshifting Cube" need to change it's shape more (maybe the holes for each cube are different and it would have to match it's shape to the hole)? When the shapeshifting cube was needed to open the door I found that pretty confusing, I at first tried with the other cube and had to bring it back through... maybe the door could have opened itself (and created a checkpoint, when both cubes reached the door?) Also I found that when I was moving the world around (like most Vive games this started out much more disorienting then it was towards the end of my play session), the button would often double trigger jumping two chunks ahead and then I'd have to go back one. <br/> <br/>All in all a great entry, I really like the environment and mood this one created. Good work! <br/> <br/>PS. Some looping laser sounds could have added some nice 3D anchoring to the world. |
| Apr 27 15:29:00 | 30m 00s | Sidewalk Empire | I never new I liked running a lemonade stand for pandas so much. The town and movement created a very compelling environment. <br/> <br/>The first time I played I cut the lemon into pieces smaller than I could pick up... and I had a hard time figuring out how to juice them. For some reason even after cutting another lemon I couldn't pick it up (I played a second time and was able to get everything working). I think the white controller model didn't write to the depth buffer and some parts of it rendered through others, which was pretty disorienting to look at closely. My biggest issue playing this game was the bounds though. Right now I have a small setup (near the minimum size), and I'm not sure if you setup the stand to have all the objects just outside the border or if it was set to a fixed size. Either way half the time when I was reaching for something I would crash into something on my desk, or shelves, or wife, all while there was this wide open space for me to walk around between the stand and the sidewalk. The lower border seemed to float slightly off the ground too. If I dropped my knife, because it lies flat and was just under the real floor, I was unable to pick it back up. I did enjoy the tart/sweet-o-meter, but with a system that cool it would be nice to see it elsewhere (maybe the Pandas could have a taste preference to match). Lastly I think some audio would have really helped this game. I believe that 3D audio + head tracking will probably be one of the coolest VR features that not a lot of people see coming. Hearing pandas grumble and lemons squash would have added another layer to this already rich game. <br/> <br/>All in all, great work, I really enjoyed playing this. <br/> <br/>PS. I really like the liquid cubes and how they stay in cups, but "melt" on other surfaces! ^_^ |
| Apr 27 15:48:00 | 19m 00s | Shadow Morph | It didn't seem to work on Vive, I've only had it for a few days though so I'm not really sure if there is something more I could do to get it working though. I ended up playing it in "Desktop Mode". <br/> <br/>The concept was neat, It took a while to figure out exactly how it all worked though. Top and side shadows being from the same object, and the fact that the object was moving differently from how it did on the pedestal threw me at first. <br/> <br/>Good work on this! I liked the feedback on your answer: particles, sound effects, and light colors made it pretty clear if you got the answer right or wrong. |
| Apr 27 17:58:00 | 2h 10m | Boxey | I'd like to reiterate above comments about the humor and "metaness" of this game. Good work and very well polished. I found the game simple enough to figure out without more instructions, thought the in-game desktop preview screen to be nice. The music was fun, but while the game didn't really give me an issue orienting myself, a hum on the conveyor belt could help anchor my position a bit better. <br/> <br/>I played this twice and still have no idea how the score is tallied, I'd guess it's by count and damage to boxes. Maybe if the truck left behind a manifest (or something) you could pickup and read breaking down the score it would help teach the player (they could then ignore future breakdowns or read them all to see how they compare). <br/> <br/>All in all, great game and good work. I particularly liked being buried in boxes while I had trouble keeping up. <br/> <br/>PS. I guess I could see the boxes "translated" onto a truck, and bent when smashed... but it's not a great use of the them. :( |
| Apr 27 18:12:00 | 14m 00s | Shiftposting | This game was pretty funny. I liked the "trolling" culture, and background dialogue was amusing. <br/> <br/>The audio was way too loud, I had my volume set for other games around 50% and had to turn it down to ~5% for this. This is a bigger issue than in non-VR games since I had earbuds in, and a cumbersome HMD to take off to set the volume. Also I had a hard time getting the wheel to stop right where I wanted it, keeping me from getting through many letter. Combined with only sending one letter at a time (I tried to send two but it failed :( maybe this is because sometimes the letters shoot eachother across the room when they collide, making them out of bounds?) I had a lot of letters backed up on the floor. A final critique: The timer was very out of the action (smaller timers around the room, Stanley Parable meltdown ending style could keep the tension up). As it was I rarely looked behind to see the timer, and had no idea how long I had. <br/> <br/>All in all, good work, and I liked that the internet is tubes... just like in real life ^_^ |
| Apr 27 18:13:00 | 1m 00s | Quandary | I hope this gets fixed... as is it crashes when the button is pressed. |
| Apr 27 18:17:00 | 4m 00s | Hole in the Wall | This was fun to play, I found myself pretty tired after jumping up and down for 15 minutes. <br/> <br/>I couldn't get the controllers to start the game (I had to press space on the keyboard), but once it started everything worked fine. <br/> <br/>All in all, nicely done this was a clever idea. |