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Gemberkoekje

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TimestampSince previousGameGemberkoekje's comment
Apr 18 17:39:00 ShapeShifter As mentioned before, it's rather confusing, especially with the crusher, fireballs and bullets. It might've been better if you'd used the actual shapes, or at least a 'ghost' of the shape you should be. <br/>That said, it's a nice first try, if you think a bit better about conveying to the player what they should do I think you'll do even better next time!
Apr 18 17:45:00 6m 00s color shift I played that longer than I thought in advance. <br/> <br/>I liked it quite well, it was pretty addictive once you get the hang of it, but I think it could've been better if you hadn't thrown in so many different aspects, as half the time I had no idea why I died.
Apr 18 17:53:00 8m 00s Shifting Shadows The game looks very nice, though I found the gameplay only attractive for the first 2 loot items/guards, then it became tedious (I still played until I died, so it wasn't that bad, it just became repetitive) <br/> <br/>I think I would've preferred a more puzzly element, for example that you needed to shapeshift to a specific item to fool different kinds of guards. <br/> <br/>That said, overall it's still pretty nice.
Apr 18 18:03:00 10m 00s Kingdom of Metamorphs (RE: P.S. Sorry to all the linux and mac users out there) you could install the WebGL package to Unity, and then you can make a WebGL version which you can just throw online, and then everyone can play online. Check my online version here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&amp;uid=5952 <br/> <br/>To your game then :) <br/> <br/>Interesting boardgame. I like the tips, they really give you a bit of guidance what you should do. The graphics could've been a bit more interesting, but I'm not against the minimalistic setting. <br/> <br/>At first, I thought I couldn't see which of my minions could still move, but then I saw the blinking... it's really hard to notice. I found it a bit weird that I could keep spawning minions each turn without perceivable penalty. I found the CPU turn to be a bit slow, but that might be me. <br/> <br/>In general, I hope you keep developing this, it's a nice idea, but it needs just a bit more development, maybe some alternative unit types, maybe a resource management system of sorts (e.g. some fields give coins, and you need coins to spawn new items)
Apr 18 18:12:00 9m 00s Literal Shifting A general tip: In my experience, it's best to keep your normal day rhythm. Even if you pull out a few hours at night, you'll get them right back in your face at around 4 PM the next day! <br/> <br/>Anyway, To your game. I had no idea what I was supposed to be doing, in fact at some point I rolled out of the field forwards, and it didn't even kill me, so now I'm falling in the void. I noticed I could roll around, but I couldn't figure out how to shapeshift or do anything other than dying either on one side or the other. I'm sure I'm missing something, but a general tip for next time: Add just that bit of text, even if it sits on a wall or something, with just the minimum of what the player needs.
Apr 18 18:15:00 3m 00s Shape Rave That was so flashy, I feel my eyes are popping out... (That's a compliment, i think :P) <br/> <br/>Not really my kind of game, but pretty well executed. Because the shapes were black, it was sometimes a bit hard to see which kind of shape I was supposed to go to, but other than that, nice entry!
Apr 18 18:19:00 4m 00s Flight of a bee Be aware that you can change the names of the links above, when I made a timelapse I usually used one of those links (instead of in the comments) <br/> <br/>To your game then. I have no idea why I'm doing what I'm doing, or whether there's a point to the game at all. There's no issue with that, but if the point is that there is no point, you should consider telling that to the player, even if you only do that in the description above :) <br/> <br/>It looked quite nice, but due to the vagueness I can't really see me doing this for a long time.
Apr 18 18:26:00 7m 00s Shift City That was intense. Sometimes it was a little confusing what I was supposed to do. I had the artist on a piece with 2 road connections, and he wanted to see 4 towers or gardens? But I only have 2 road connections? Maybe you can resolve this by a little tutorial or a little diagram. <br/> <br/>Other than that it could be nice if you could add a little text to each tile what kind of tile it is, and then maybe turn it on or off with a shortcut, so you don't need to guess/check from your description which is which. <br/> <br/>All in all a solid entry.
Apr 18 18:31:00 5m 00s Platformery I'm not much for platformers, but this was a nice, pretty challenging ride, even if it is relatively short. You should consider for a post-compo version to expand on the idea, get more levels and get more shapes - for example a shape which can destroy icicles but cannot jump and moves real slowly, etcetera. <br/> <br/>All in all a pretty good effort for a first completed game :)
Apr 18 18:38:00 7m 00s play Nice concept, though I had unplayable key-to-game lag, it took like 5 seconds until the bat moved. I'm going to send that off as a local issue though and won't show it in your rating ;) <br/> <br/>I really like the concept and the whole graphics 'theme' you wrapped around the music, though I do wonder if you're adhering to the compo rules, which state that you should've made (or generated) everything yourself, within certain limitations. I won't be mean and report you, but maybe it's better if you re-apply this game in the 'Jam' category. <br/> <br/>I did find the gameplay itself to be a bit boring, but I understand you focused on the effects rather than the gameplay.
Apr 18 18:43:00 5m 00s SHIFT I found this an interesting, though wholly confusing concept. The fact that you needed an entire page to explain your game is probably proof enough :P <br/> <br/>Maybe a more dedicated tutorial level would've explained a lot. <br/> <br/>Finally: Why'd you call your game Shift, while the actual Shift key does nothing?! ;)
Apr 18 18:48:00 5m 00s Candylicious Nice game, a bit confusing as there's just food hurtling to you at breakneck speeds and you're just trying to figure out which control does what. <br/> <br/>The gameplay wasn't really my style, I found it a little too confusing, but that might be me. Maybe if you balance it a bit, so it starts a bit easier and you can get into the rhythm, it would've been better.