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GaryS

Feedback comments for LD35

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TimestampSince previousGameGaryS's comment
Apr 17 23:18:00 Shape Escape This is excellent!
Apr 19 22:45:00 47h 27m Shifty Funky Walls I really like the graphics and I can see how this might have panned out into something quite fun, but for the moment there's nothing much I can do!
Apr 19 22:55:00 10m 00s The Lone Druid I enjoyed this! The slow momentum of the shots vs the speed of the enemies actually made it quite easy to miss, then run out of essence and have to reload without being hit. <br/>Would like to have seen more screens!
Apr 19 23:12:00 17m 00s Cybotrans I liked the look of this, but I found it a bit difficult to play. I couldn't get to grips with the physics when using the rocket armour - it seems that sometimes it would allow me to fly up and across the screen, but other times I could only go a little bit off the ground. <br/>The artwork was nice but the background colours mixed with the player a bit so it was a bit muddled.
Apr 19 23:50:00 38m 00s Exhuman Pretty amazing what you've achieved in such a short time here. I love the graphics and the audio. I didn't find the controls too difficult to grasp, but still found it very difficult to actually attack creatures. <br/>Still, excellent work.
Apr 19 23:56:00 6m 00s Gun Hell I like the style, but then I'm a fan of chuncy retro. I'm not sure the collision is working too well though and could do with a bit of feedback when you get shot. <br/>Promising though...
Apr 20 00:16:00 20m 00s PacShifter I liked this, especially when speed became a factor.
Apr 20 00:42:00 26m 00s A Slimy Fellow *EXCELLENT* <br/>This game made me smile, made me laugh in places. Really good take on the theme and the gameplay is just superb. <br/>The only thing I'd change is that it seems your little pal needs to be quite near to you before he'll move, and as you move quite quickly it'd be nice if you didn't have to go back to make him move again.
Apr 20 00:51:00 9m 00s The Night Shift Nice work! I found it a bit too easy to hit the baloons, but a fun game all the same.
Apr 20 01:02:00 11m 00s Shift the Shapes Oooh, this is good. I can see this being fleshed out into a full game. I agree there could be some scoring based on number of moves. Perhaps levels of completion for each puzzle... gold/silver/bronze for completion in fewer moves, etc.
Apr 20 01:18:00 16m 00s Shapeshipster Love, love, LOVE this! <br/>I couldn't figure it out at first, playing with the keyboard I was unable to shapeshift, but once I connected the gamepad it all made sense. <br/>When I got to the end, I carried on flying around firing bullets everywhere, just because... pretty. ;) <br/> <br/>Excellent. You should keep working on this!
Apr 20 01:33:00 15m 00s Chaos Fun game! Gets surprisingly frantic, very quickly.
Apr 20 14:52:00 13h 19m Knightwolf Really pretty graphics! Gameplay was fun, though I wasn't sure about the attack, it seemed in wolf mode I could just run through the enemies without taking damage. Also, I think the transformation needed to be a bit quicker. Took me a while to realise I can jump farther as a wolf than a man, so I couldn't reach a platform for a while!
Apr 20 15:07:00 15m 00s ShapeMagnet I actually think this is *superb*. It's a great interpritation of the theme and seems pretty original to me. The physics, speed and difficulty are all spot on! It's loads of fun, especially once you realise you can play the shapes off against each other. <br/> <br/>I love the pacing too... It's really quite difficult at the start because of the amount of shapes on the screen, and as the level continues it gets easier and easier; but if you make one little mistake at the last second, it's back to the start again - and the restart is just quick enough for you to go 'ARGH!' and frantically start trying to clean up shapes again. <br/> <br/>I could lose hours to this... Really, one of the most enjoyable entries I've played. Nice.
Apr 20 22:28:00 7h 21m BrainRequired Nice work! Felt a lot like Portal, but that's no bad thing. This could be fleshed out into something pretty substantial I think. <br/>Only annoyance is that I have to hear the voiceover repeat the same thing again and again... but only because I can't figure out the damned puzzles!
Apr 20 23:14:00 46m 00s Arnold Stallion's Pump or Die Liked the graphics, and the humour. Didn't really feel that there was much skill involved in attacking the enemies though, whether I got a hit on them or they on me felt a little random. <br/>Still, good fun.
Apr 20 23:26:00 12m 00s Shapes of Revolution I couldn't figure out what I'm supposed to be doing here. Looks nice though.
Apr 20 23:41:00 15m 00s The Professional Shapeshifter I enjoyed this, but mostly because I wanted to create amusing answers to the questions, and the game got me to spend time thinking of them. <br/>I'd been hoping the answers were recorded and something clever would happen with them afterward - perhaps a bit of data mining to show some funny stats or something; so I was disappointed when all that happened is I didn't get the job and was asked to play again. <br/>As someone else pointed out though, when I played the second time I realised there was a bank of questions which is pretty cool. <br/>I guess I just wanted something more to happen!
Apr 20 23:51:00 10m 00s IGEO Very nice... Like how it looked and played. Only issue is the controls. I found it very difficult to remember which way the block was going to move when I pressed a button, which meant that I very often pushed two blocks together without meaning to!
Apr 21 00:00:00 9m 00s Dustin Finamore This was pretty fun... loved the crazy graphics and it's a pretty unique mechanic - hitting the blocks to stop stretching before an enemy gets you. Cool. <br/>I couldn't figure out how to get past the teleport blocks on section 3 though. :(
Apr 21 21:57:00 21h 57m SHIFTROMINO Really liked this... really nice take on the theme, difficult and fun.
Apr 21 22:03:00 6m 00s ShapeFlip! I like the idea, deliberately not explaining the rules is an interesting way to go and it has potential - but I found it too easy to just get through with gut feeling and trial and error. I got to the end without ever understanding how...
Apr 22 23:17:00 25h 14m Dawning Very nice, and astounding for 12 hours! <br/>I found it quite addictive, but also very random. The only rule for when fires should break out seemed to be 'whenever it looks like I'm doing well'. A lovely game though. Would very much like to see how this would play once you've had more time to work on it.
Apr 22 23:28:00 11m 00s Work! Beautiful. <br/>The music was absolutely perfect. This was a brief and lovely experience.
Apr 22 23:36:00 8m 00s ADAPT This was a delight to play. The mechanic worked beautifully... the game felt fluid all the way through, great pacing and the fact that the levels are procedurally generated? That's just genius. <br/>Excellent entry.
Apr 22 23:58:00 22m 00s windowframe Wow! This is a fantastic game. Really original mechanic, and kept me playing and exploring. Loved it. <br/>Couldn't get past the second boss level though - the slowly shrinking window really fosters a sense of urgency! <br/> <br/>Really enjoyed this.
Apr 23 00:09:00 11m 00s SHΔPE Really well done! <br/>When I was desperately trying to decide what game I was going to make, one of the things I had in mind was exactly this mechanic - however I have to say you really nailed it far better than I would have! I wouldn't have thought to make it so hypnotic and atmospheric. I really enjoyed playing.
Apr 25 00:04:00 47h 55m The Great Biohazard Escape Very cool. I love a bit of point and click.
Apr 27 19:32:00 67h 28m Splitter Critters Astounding. <br/>Graphics are lovely, gameplay is orginal and challenging.
Apr 27 19:45:00 13m 00s Morphling This is fantastic. It's really fun to play, graphics are great, sound was excellent. <br/> <br/>Literally the only thing I'd change is the boxes - the player can walk through them, but can only smash them from the sides, which means if there's one at the end of a wall, you tend to walk into it. You hit Z a couple of times to smash it and nothing happens, so you have to walk back a bit and try again. It's the only thing that broke the flow of gameplay.
Apr 27 19:58:00 13m 00s Douglas' Escape Good fun and nice graphics.
Apr 27 20:08:00 10m 00s Blubbymorph I liked this. Graphics are nice and the gameplay is fun. I too could have done without the enemies respawning right away too - especially on the fire dungeon where I ended up surrounded by lesser enemies whilst fighting the boss, and then went back to my original form when I died. <br/>Still, enjoyable gameplay.
Apr 27 23:17:00 3h 09m Polymorph Really nice! I could see this being fleshed out into something bigger with more levels and such, it's great fun to play. <br/> <br/>I found that the guards could get a bit confused at times, though it was enormous fun running around them and ending up with three guards all chasing me as I raced toward a terminal! I also found that sometimes guards from other areas that had come to catch me stayed in the same place when I respawned, and instantly saw me. <br/> <br/>All in all, very enjoyable entry. Looks lovely and plays well.
May 2 22:01:00 118h 44m No Turning Back I thought the moving platforms was a nice enough mechanic on its own, so when the colour switches came into play it was just awesome! <br/>Loved the feel of it, though sometimes wished the character could move faster. <br/>I think this could be made into a really nice full length game. The playable levels are fun, but quite simple - I'd like to play some levels where it's possible to make a mistake that requires a restart, or were taxing enough that you could get stuck for a while.
May 2 22:47:00 46m 00s BOT RACE This was fantastic! It took me a while to get the hang of it, but once I did it was very frantic, addictive and lots of fun. <br/>I particularly liked that I could contiue to move the player whilst jumping, or could go small whilst in the air to prepare for the next obstacle. <br/> <br/>I would have liked to have seen a scoreboard though... I found that the moment I died, I would hammer the button in frustration to start again immediately, but would always miss the chance to see what score I'd achieved! <br/> <br/>A tutorial would have been nice too, as it took a while for me to understand what moves countered which obstacles. <br/> <br/>Also, the randomness of the level generation meant some games were just 'luckier' than others. It would be nice to have a bit of a difficulty curve. <br/> <br/>Overall one of my favourite entries though.
May 6 17:47:00 91h 00m Prince Charmless Excellent work - as others have said, the level of polish here is exceptional. I enjoyed the gameplay and found the whole thing rather amusing. Well done!
May 9 22:01:00 76h 14m Shape Struggle Very enjoyable, rather frantic! I was playing with keyboard and mouse, which seemed to work pretty well - though my scores were much lower than some mentioned here. <br/>I think the difficulty curve could be a bit more friendly, it seems you can be overwhelmed with enemies pretty quickly, but still it's a lot of fun to play.
May 9 22:18:00 17m 00s Weaponshift I like the idea of using the music to dictate time and weapon changes, but I couldn't really see how the changes were related to the music. <br/>As with other comments, I found the enemy attack was a bit arbitrary. The graphics were lovely though and I could see this being a lot of fun with a bit more time spent on it.
May 9 22:30:00 12m 00s Unbecoming This was delightful. <br/>Literally, I was delighted many times whilst playing. <br/>I found myself giggling as I discovered each new part of the experience. The sound effects were perfect too, really fit with the childlike gleeful mood of the game. <br/>Overall, I really enjoyed playing. I'd change nothing. Just lovely.