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BluShine

Feedback comments for LD35

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TimestampSince previousGameBluShine's comment
Apr 26 01:29:00 SkinStealer Very spooky music! The game was pretty confusing at first, but I figured it out after a minute or two. I managed to find and kill the monster on the third try. Cool idea, but would have been nice to see maybe a bit more content, or more utilization of the theme.
Apr 26 01:55:00 26m 00s Line Square Tower Really great work! The step-climbing animation is so adorable, it made me smile when I first saw it. I love the character's faces, too. The art is perfect. <br/> <br/>The puzzle difficulty really surprised me. It ramped up really fast, and the levels demanded a lot of very precise planning or else you could easily get stuck. You're really forced to plan out your moves, unlike some other puzzle games where you only ever have to think 1 or 2 steps ahead and can just trial-and-error your way through. I enjoyed it, and managed to reach the end. <br/> <br/>As other comments have mentioned, the only issue is the lack of music. <br/> <br/>Anyways, fun game! I'd love to see this released as a mobile game with a bunch of different levels.
Apr 26 02:18:00 23m 00s Fusionshift Also got stuck on level 4. I didn't realize that you had to use all the shapes. Definitely needs some kind of indicator to tell you the total number of shapes that you have left to place. The scrolling interface isn't really intuitive, I would have preferred some kind of drag-and-drop interface instead. Also, I agree with other comments that some kind of visual indicator would have been useful to see which way a shape is going to go. It's hard to tell the difference between penta- hexa- septa- and bigger n-gons. <br/> <br/>That said, the puzzles were still pretty interesting. Not too bad for 24 hours.
May 7 01:56:00 263h 38m Shapeshift Serena Very cute. Lovely animation and quite funny too. A little bit of sound and it would have been perfect!
May 7 02:07:00 11m 00s OnPoint Made it through to the last level. Interesting mechanic! I would have liked to see it explored a bit further, though. Maybe just one more level but extra difficult. I still enjoyed it a lot though. Also, props for including music and sound effects, the music really helped set the right kind of puzzle-solving mood. Also, it was nice that the download was so small and fast!
May 7 21:42:00 19h 35m Flutterby Love the style. Music really helped set the mood, too. I switched it to fullscreen but the colors were almost too intense, I had to lean back a bit in my seat! The story mode was quite short, I might have liked to have a little more stuff to explore. But the overall experience was very enjoyable. <br/> <br/>If I were to offer one bit of feedback on the controls, I think you should add some kind of visual or audio effect for when you press the "up" button. As a caterpillar, I had to spam the up key to be able to climb up slopes. At first, I was confused and thought I had gotten stuck. Not sure if this was intentional, or if I was missing some aspect of the controls. And, of course, when you start to age as a butterfly, I really wanted to mash that button to try and get just a few more circles. I wasn't quite sure if this mashing was how the game is supposed to be played, or if I was exploiting something, or if I was just doing it wrong. So, some kind particles or sound effect might have helped signal to the player "yes, you're doing this right". <br/> <br/>As for the story mode, I really wished it could have ended with finding another butterfly to mate with, and lay eggs to hatch a new caterpillar. But obviously that would be extra work that's tough to do within the time constraints.
May 7 22:03:00 21m 00s Cyan Managed to beat it, here's my score: http://i.imgur.com/ezmGjf0.png <br/> <br/>The difficulty level was perfect for me! I liked that the character is kinda floaty in the air, although I wish that platforms were a little less slippery. It was really hard to stay on those small blocks. Also, I kept falling off platforms while trying to kill enemies. But it felt good when I managed to transform and save myself by gliding down onto a lower platform. Music was good, and the pixel art is awesome! <br/> <br/>One thing that I disliked about the controls is that you had to keep switching keys whenever you jump. Every jump is pretty much "C, X, C C C C". I think it would be better if you could just press "C" to jump as a human, and then if you press "C" again in mid-air, it would automatically transform you. You could still hit "X" if you wanted to manually turn back into a human, but I can't think of any situation where you would want to hit "X" on the ground to transform instead of doing it after jumping. <br/> <br/>Also, I have to say that I really liked your respawning system. Not only can you pay coins to continue, but it also spawns you back at the last "safe" place you stood, and there's even an invincibility timer when you spawn! That's a level of polish that is very rare to see in a game jam. Very nice touch on top of an already fun game!
May 7 22:34:00 31m 00s Apeshifter Munk Awesome game mechanic, and very cool implementation. Perfect use of the theme. Loved the puzzles, especially the water jar one. Art was pretty minimal, but the style worked well and the animations really made it cute and fun to transform into different objects. Controls were a little floaty, and music was too repetitive for my tastes, but the sound effects were good, and you did helpfully include an option to mute the music. Great work overall!