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Feedback comments for LD35
bigbuggames's games and stats for all events →
| Timestamp | Since previous | Game | bigbuggames's comment |
|---|---|---|---|
| Apr 19 19:03:00 | Sparrow & Flitt | Nice whistle sounds! | |
| Apr 19 19:12:00 | 9m 00s | Knightwolf | Good job! Even tho you should take a look at the animation and try to smooth it out a bit! Keep it up! |
| Apr 20 15:59:00 | 20h 47m | Alieniced | Nice pixel art and fun game eventhough it is not really related to the theme. |
| Apr 20 16:06:00 | 7m 00s | Generations | Really nice idea. Love the theme. The music might be a bit repetitive (try to focus on a more background-like theme), and the gameplay is interesting. Keep it Up! |
| Apr 20 16:09:00 | 3m 00s | Powervoid | Nice mechanics and visuals |
| Apr 20 18:58:00 | 2h 49m | The Great Leap | Good Job, buy might be too much hardcore for me xD |
| Apr 20 22:39:00 | 3h 41m | Shapegrammer | Great graphics and use of the theme on a very responsive gameplay! I don't understand how people can get such scores... |
| Apr 21 09:03:00 | 10h 24m | 100% Legit Entry | hmmmm... 100% legit indeed. I wish google would support my games too! <br/>Dramatic ending made me cry |
| Apr 21 09:39:00 | 36m 00s | Blind Rush | Lovely retro graphics, great use of shapeshifting, really like the idea. Although it's not very clear how to win/lose I really didn't understand the mechanic of the bar. <br/>Great game overall!!! |
| Apr 21 10:07:00 | 28m 00s | A Soul of Clay | Interesting concept, I would have never thought about that! Very good execution and cool graphics. <br/>maybe doesn't fit in the "humour" part, so I'm leaving this one n/a, overall I enjoyed a lot!! |
| Apr 21 11:13:00 | 1h 06m | Hybris | Nice intro and music, controls were solid too. |
| Apr 21 20:14:00 | 9h 01m | No Hope In Hell | Really good job! I really liked this one even though I could not really find a link with the theme, but it brought me back good memories from Oddworld ^^ I really enjoyed it, and the fact that I didn't know what the main character was. <br/> <br/>I had been using Unity for some time and I could give you some tips if you don't mid: <br/> <br/>-Fix the phisics. Specially gravity. <br/> <br/>-Remember to set the friction with de walls and other enemies to 0 or your Rigidbodies will get stuck as long as you apply an horitzontal force to them. <br/> <br/>And that is pretty much everything. Keep it up, I'm willing to see your next project at the next Ludum Dare! |
| Apr 21 20:20:00 | 6m 00s | Shifter | I really enjoyed this one! Two in a row! <br/> <br/>Really responsive control, interesting controls, cool transformations and specially...The water surface effect caught me. I also liked the jump animation and the control feedback as I said. <br/> <br/>Keep it up! |
| Apr 21 20:26:00 | 6m 00s | Slimon Sways | Good game, interesting idea even though the controls are quite hard... but that's how it is I guess, you have to master it. <br/> <br/>Really nice to watch that retro intro :) |
| Apr 24 15:16:00 | 66h 50m | Caged | Nice level design, good use of the theme |
| Apr 24 22:44:00 | 7h 28m | Black Heart | Wow, good job! The game is polished, the music fits with the graphics and the flow. Nice one! |
| Apr 24 23:00:00 | 16m 00s | PacShifter | The last level was hard lol, good job! Felt nostalgic with that pacman look haha |
| Apr 26 15:18:00 | 40h 18m | SHAPE.SHIFT() | Cool game, nice touch making the walls transparent so that you can predict what comes next. Maybe the shape fits way too tight making the difficulty quite hard. <br/> <br/>A recommendation to improve the game would be to take away the free movement of the player so that they can only go to the correct locations on top mid and bottom, and to increase the speed so that it keeps being challenging but making it more fun. <br/>My best score was 70! GG! |
| Apr 26 15:36:00 | 18m 00s | From Near to Far | Very nice concept! although it takes more than a while to understand how it works, I mean apart from the merchant mechanic and the space to carry the items. The information on top that says "threat" "mass" "thurst" "jump time" or even the "jump" itself, we know the meaning thanks to sci-fi, but takes trial and error to understand how and when does that information matter and what it affects. <br/>Hope that helps, I'm sure that if you give a strong tutorial after the LD it would make for a great browser game. |
| Apr 26 15:43:00 | 7m 00s | Frog Princess | Solid gameplay, very cool art style, and great level design. As others said, it's not innovative, but it wasn't your intention to be innovative provably :) |
| Apr 26 15:59:00 | 16m 00s | Shwift : The Maratron | I actually love the game (haven't finished it yet because I ended up killing my coop partner in real life XD) it is not as simple as it looks and keeps you entertained for quite some time. Graphics fit just fine and they help to identify what has to be done, it is fun, innovative and matches the theme. |
| Apr 26 16:24:00 | 25m 00s | Golden Fold | Metroidvania with origami animals, cool concept, good implementation of the theme. The camera doesn't follow quick enough, that's what makes the control seem clumpsy, I think they are solid, it's just the camera making it feel slow. Good entry! |
| Apr 26 17:46:00 | 1h 22m | Evo & Lee | Love the graphics and that bulb-less bulbasaur! :D |
| Apr 26 17:51:00 | 5m 00s | SheepShift | I had a wonderful time playing it :D really fun! |
| Apr 26 17:56:00 | 5m 00s | Jugales | Nice take on the theme! Really cool system. |