Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Ted Brown
Feedback comments for LD35
Ted Brown's games and stats for all events →
| Timestamp | Since previous | Game | Ted Brown's comment |
|---|---|---|---|
| Apr 19 02:03:00 | Shapeshifter Biker | Beautiful! That is the best damn smoke trail I've ever seen in a jam game. Felt glorious to drive the bike, and the music was great. Thumbs uuuuuup! | |
| Apr 19 02:09:00 | 6m 00s | EXTREME DUNGEON MEGA SHIFT RPG PINBALL DELUXE | Rad! I've seen the "Pinball RPG" concept before, but not like this. I think the Windows 3.1-era graphics actually help you out a bit here, and it was kind of fun to imagine the ball as... I dunno... a drunk dwarf carousing madly about and smashing things. |
| Apr 19 02:12:00 | 3m 00s | dröm | How perfectly lovely. |
| Apr 19 02:16:00 | 4m 00s | Shifty Shapes | This is one of the most beautifully graphically-designed jam games I've seen in a long time. Fantastic color palette and presentation. |
| Apr 19 02:22:00 | 6m 00s | Morphine | Top scores, my friend... I basically made the same game this weekend! I think your choice to add left/right controls was perfect, and the difficulty increases at a perfect pace. Great job! er... Please rate mine! :D |
| Apr 19 02:24:00 | 2m 00s | Tito's Revenge | Those cacti don't play around, kid! Dayumn! |
| Apr 19 02:28:00 | 4m 00s | Signed Distance Shift | Freaky. Total jam game. Loved it. |
| Apr 19 02:29:00 | 1m 00s | Mighty Morphin' Machine Mayhem | Fun models! Cut down your scope and get 'er done! |
| Apr 19 05:43:00 | 3h 14m | Ludo's Shifty Adventrue | You seriously made a mini-Metroidvania for Ludum Dare. That is awesome! I couldn't make it up the wall (can't tap fast enough, I guess!) but I enjoyed what I was able to play! |
| Apr 19 22:26:00 | 16h 43m | MONSTER'S BUFFET | This game looks INCREDIBLY PROMISING! But at least on Windows 8, the Shift and Spacebar keys do nothing. Hope you can fix it! |
| Apr 19 22:29:00 | 3m 00s | Genre Hopper | Clever! A tighter control scheme might help the difficulty, but man... when I switched to astronaut mode and jumped... that was awesome. |
| Apr 19 22:33:00 | 4m 00s | One Second Hero | TURTLE POWER! Sweet job. I loved the long animations and music. My only suggestions for improvements are better feedback on hits (like pushing the bots back before they explode) and dropshadows for characters in all their forms. Then juice up the speed and watch those quarters fly! |
| Apr 20 05:12:00 | 6h 39m | Exquisite Corps | So much potential in a delicious package. The random body parts combination was such a good idea! |
| Apr 20 05:50:00 | 38m 00s | buki buki! | It's like a candy bar where the nougat is the creme of crushed NES cartridges. Delicious. |
| Apr 20 05:53:00 | 3m 00s | Shapetrak | Fantastic job. I used the same concept, but your use of color grading (I assume), good UI, and clever "play it again" techniques, like the local high score, are all very, very good additions. |
| Apr 20 05:55:00 | 2m 00s | Wizard Runner | No lie. This may be my favorite game of the jam. The ambition on display is incredible. I can't believe y'all packed this much into a weekend... and made levels! WITH SECRETS! |