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wilbefast

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TimestampSince previousGamewilbefast's comment
Dec 19 13:42:00 Flowering Souls Very interesting concept with great sound and music :) I do like this kind of indirect control. The random generation does create situations where it can be difficult to react though, so if this were to become a "full game" I think it might be worth bounding creature spawn and paths to have a bit more control over the difficulty. <br/> <br/>A bit slow to restart - possibly a bit laggy on my computer (?) I'm not sure, frame-rate seemed a bit unstable.
Dec 19 13:49:00 7m 00s Synergy Shakedown Nice one ^^" very funny and slightly painful how true it rings. The tapping to change direction was a bit confusing, I tended to just always go the same direction where possible. Still with two buttons there's only so much you can do (yeah, good use of theme too). <br/> <br/>Well done :)
Dec 19 13:52:00 3m 00s 2Door Excellent polish :) Feels very finished. I managed to win but then I got a very simple A,B,A,B,A pattern on my second try: might need some restriction on the "level generation" so to speak. Otherwise it's a lovely little game, my compliments :) <br/> <br/>PS - I love footstep sounds ^^
Dec 19 13:55:00 3m 00s Growing Dragon I got pushed off the screen :'( <br/> <br/>Simple but fun to play - all it needs now is a little polish I think, and maybe a lose condition while you fall off the map. <br/> <br/>Good job :)
Dec 19 14:02:00 7m 00s A Life in a Year Always nice to see Luxe games :) It's a lot of fun, strangely meditative. <br/> <br/>The sound and music are great, brilliant job! <br/> <br/>I think there a few little things that could really improve polish, like removing the scroll bar on the side or hiding the cursor. There's one bug that can kind of break the game: I got poison at the beginning of winter before I could see what was going on and then couldn't move at all any more. Up until then I was really enjoying the game joy :)
Dec 19 14:13:00 11m 00s Concrete Jungle Outstanding work, and there nicely on theme. I never imagined it could be such much fun to be a plant :P
Dec 19 14:21:00 8m 00s Double Kick Heroes Gorgeous game, super well-polished :) <br/> <br/>The only criticism I can find to make really is that it's quite hard to enjoy the beautiful art while looking at the bottom bar in order to time your shots. I had some trouble switching between the two views to fire the right gun at the right time. But then I'm not a musician, so maybe that's just me having no sense of rhythm :P <br/> <br/>Great job anyway, congratulations!
Dec 19 15:50:00 1h 29m [JJJ] - Jolly Jail Jumper Oh wow, nice job! Very pretty, polished and well balanced, with a nicely-tuned difficulty curve. Particular kudos for the tutorial: it does just about everything right in my opinion :)
Dec 19 16:10:00 20m 00s Mystic Temple Great job :) Very well-polished and complete. The colour-contrast especially really helps pick things out of the background.
Dec 19 16:33:00 23m 00s GURU Great stuff ^^ I really like strategy games and don't see enough in LD. Good and quite funny too. Doesn't really relate to the theme but, well, themes are just to give inspiration anyway - if you're already inspired I say go with it. <br/> <br/>Constructive criticism: there is maybe not enough feedback for "not enough karma to use card" so I had trouble at the beginning figuring out how to play (didn't have enough karma to play any cards). Also as you had is central and your character is left it is not immediately apparent whose hand in whose.
Dec 19 16:50:00 17m 00s Full Metal Democracy Great stuff as always DeepKnight :D <br/> <br/>I do always like this kind of indirect control and strategic play. All it needs now are a few enemies and mechs to spice things up :) It's a shame the other game slowed you down, though I feel better about my own work now I see even you have your limits ;P <br/> <br/>Only complaint I can think of (for good form): my screen resolution is quite low though so I had a bit of trouble fitting everything is.
Dec 19 16:59:00 9m 00s Hybris Managed a run through of everything except the muscles - damn those homing missiles! Great little game, the use of theme is excellent although the "growing boss" thing means a huge amount of positive feedback: if you start doing badly you're going to continue, and if you get things under control you're fine. Still I really enjoyed the game, and I'd love to see a full-length shoot'em'up using some of these kinds of organic growth mechanics for the enemies and obstacles.
Dec 19 17:43:00 44m 00s Another Dragon I slew the Dragon, yay ^^ Only died like a million times :P <br/> <br/>Nice homage :) The graphical effect is nice too. I really think the rocks need to follow some sort of pattern though. Another World was super hard but you could learn it by rote eventually. I felt in the cave sections that I made it through mainly because I just got lucky with the random number generator. I did play it till the end though :)