Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → trozen
Feedback comments for LD34
trozen's games and stats for all events →
| Timestamp | Since previous | Game | trozen's comment |
|---|---|---|---|
| Dec 15 04:40:00 | The Growing Sword - Baknik - Ludum Dare 34 | Great idea making the sword your healthbar. Nice touch! | |
| Dec 15 04:46:00 | 6m 00s | Cupcake Snake | Good level design! |
| Dec 15 05:09:00 | 23m 00s | From Sprout to Splendor | Satisfying game, I feel very zen. |
| Dec 15 17:15:00 | 12h 06m | Ropes 'n Rockets! | Pretty tricky to actually make use of the controls. Would be nice to have a way to control the audio column. |
| Dec 15 17:28:00 | 13m 00s | Orbital | Awesome little game! I checked out the code but the engine is missing! Any chance you can open source it? |
| Dec 15 18:07:00 | 39m 00s | Commit Crime | This Game didn't seem to be either of the two themes. 3 Lives is rather tight for a bullet hell game, and I guess the visuals and music are cyberpunk, but other than that the idea didn't really come through to me. |
| Dec 15 18:21:00 | 14m 00s | FLOW | Playing this on the Web Version. from the comments it appears there is supposed to be background sound while sitting at a branch? I can't hear anything except when I move, so I can't really make a choice, and am just wandering randomly. |
| Dec 15 18:40:00 | 19m 00s | GrowForce | Strangely Addicting! |
| Dec 15 19:39:00 | 59m 00s | Wings of the World Tree | I agree with the other comments, the controls are confusing to figure out. Once you learn the controls, it's quite a bit of fun with a nice pixel art style and calming music. Good use of both themes! |
| Dec 15 20:39:00 | 1h 00m | Grow, Thrive, Evolve | Pretty nice little eating things game. Tried to be a pure herbivore for most of it, at least until I ran out of visible flowers. |
| Dec 15 20:50:00 | 11m 00s | EndoWars | Yeah, playing from Source is pretty tricky for most people. Not played it because of that. |
| Dec 15 21:45:00 | 55m 00s | Interstellar Cruise | Oooh, took me a bit to realize that every time you make a new room, it's randomly sized and shaped. Very interesting mechanic. A way to abort placement (even if it saved the shape you'd rolled until placement) would make it a bit easier to plan things out. <br/> <br/>Great work for a weekend, I hope to hear that this gets some more love after and turned into a fully treated thing for, say, newgrounds. |
| Dec 15 22:04:00 | 19m 00s | Taylor Vance | I've got a Windows Machine, and cannot run OS/X only programs. |
| Dec 17 19:14:00 | 45h 10m | Cave Adventure | Cool game, nice retro graphics. I don't think this really follows the theme too well. The minecart has 2 buttons but overall there are 4 buttons. It also took me a while to realize the button to press was "Z" and not "2". Beyond that it's a nice game. |
| Dec 17 20:09:00 | 55m 00s | Billy the Winter Pinocchio Elephant | I liked the art style and the physics made the game enjoyable. The dialog scrolled pretty quickly though and I missed a few of the lines. |
| Dec 18 03:00:00 | 6h 51m | Resonance | Awesome puzzle game. I was upset when it ended so quickly as I was having a lot of fun with it. Nice work! |
| Dec 18 03:07:00 | 7m 00s | Timebomb | Really cool idea! I think the UI elements got in the way a bit and made it harder to focus on the game. |
| Dec 18 03:12:00 | 5m 00s | Awkward Missile Command | Neat game idea with hilariously frustrating controls. I like the take on the theme and all the simple, yet effective polish details. |
| Dec 22 21:02:00 | 113h 50m | Creative Life | An implementation of Conway's Game of Life. With no way to control what the start position is, it's a bit tricky. As well, on three plays, it seemed like the field had a tendency to just die out rather than forming very interesting patterns, with only a few occilating spots rather than developing into the more complex and majestic patterns that a less random GoL can produce. <br/> <br/>Which isn't quite "Growing". |
| Dec 22 22:15:00 | 1h 13m | Sheeps gotta eat | Was kinda awkward to control, since the LD34 site put the game in a subwindow, which was also controlled by the arrow keys, so my actual camera was moving around like crazy. Pretty simle, and like many have mentioned it compares to Agar.Io . The slowly shrinking effect does add a bit more tension to the process though. |
| Dec 22 22:21:00 | 6m 00s | Token Wars | Deceptively deep in terms of it's tactics! |
| Dec 22 22:33:00 | 12m 00s | Immune | Audio was kinda loud, but the actual game is quite cool, a more realized version of the classic "eat smaller things" game. Having non-eatable opponents (immune cells? )) that are trying to destroy you and that have to be dodges gives a meat to the gameplay lacking in some of the other titles on display. I had fun! |