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Feedback comments for LD34
TeamOliphants's games and stats for all events →
| Timestamp | Since previous | Game | TeamOliphants's comment |
|---|---|---|---|
| Dec 15 18:52:00 | Forklift Man | I really enjoyed the different mechanics and the ramping of the puzzles. I was starting to get annoyed with the box grabbing physics by the fourth puzzle but fortunately there wasn't much more of it. | |
| Dec 15 19:19:00 | 27m 00s | Mowing | I really liked the idea but I kept getting super stuck on the rocks and water going for the 100% and there was no way out but to wait for my gas to run out :( |
| Dec 15 19:33:00 | 14m 00s | SPAM Simulator 2015 | I love it! Poor J. Cena and his father :( One issue though: the executable isn't labeled as such so I had to rename to file myself to run it. |
| Dec 15 19:56:00 | 23m 00s | Aquajam | The physics felt pretty spot on but this was only fun for about 30 seconds (with another player). I think if it just had *something* over the basic model of the original game it would have had significantly more staying power. |
| Dec 15 20:03:00 | 7m 00s | YinYang | it looks really nice! if you keep working on it and add some puzzle I'd love to play it. |
| Dec 15 20:08:00 | 5m 00s | Go On | great ending |
| Dec 15 20:40:00 | 32m 00s | Self-Growth | it took me a while to really understand but I liked that about this game. The clicking mechanics were pretty frustrating as precision became more important because of overlapping collisions, but it all ties back into the theme of the game. |
| Dec 15 21:36:00 | 56m 00s | GRW | trying to move crashes the game :( <br/> <br/>FATAL ERROR in <br/>action number 1 <br/>of Other Event: Animation End <br/>for object obj_player: <br/> <br/>Push :: Execution Error - Variable Get 100001.state(100018, -2147483648) <br/>at gml_Object_obj_player_Other_7 |
| Dec 18 16:32:00 | 66h 56m | Redcap Resort | I'm not sure if the progress from 4 to 5 stars is supposed to take a lot longer but once I hit 4 stars I stopped seeing any sort of progress. I played at 4 stars for longer than it took me to get there and it seemed like I was capped out. |
| Dec 18 16:53:00 | 21m 00s | HaS - The Directionnal Game | the idea was interesting and I would have liked to see it go somewhere but there weren't any goals. In the end I was drifting out into empty space. |
| Dec 21 18:26:00 | 73h 33m | zxgame | I agree with both of the above comments. I didn't even know if I was shooting since I couldn't see the bullets on the light blue background. Also starting out half in the walls on some levels was really disorienting. |
| Dec 21 19:56:00 | 1h 30m | Battle station | I liked the system a lot but it would have been a lot more fun if there was more variation in the timing of the oncoming blocks or if there was a difficulty curve. |