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Feedback comments for LD34
Stephen Patrick's games and stats for all events →
| Timestamp | Since previous | Game | Stephen Patrick's comment |
|---|---|---|---|
| Dec 14 03:20:00 | Man Simulator | Your audio and graphics are good, but disgusting? | |
| Dec 14 03:31:00 | 11m 00s | Crystonal | Was a nice toy, but hard to understand how to get to the yellow blocks (I think that's the goal?) Really neat though! |
| Dec 14 03:34:00 | 3m 00s | Mr. Dungeon Aase | I couldn't leave! I had to alt-f4! |
| Dec 14 06:33:00 | 2h 59m | Balloon Cat | It was pretty cute and had great graphics, but I had a hard time controlling where to land. As soon as I'd seen the landing spot I would already be too far gone to deflate to hit it. |
| Dec 14 06:34:00 | 1m 00s | Mood Swings | The buttons didn't do anything when I pressed them. They were also in the wrong spot, mine were off to the right unlike the picture. |
| Dec 14 06:38:00 | 4m 00s | Car Train | Pretty okay. I wish the camera started out a but further back, or that it was easier to see when another car was going to side-swipe you |
| Dec 14 06:40:00 | 2m 00s | Grow Heart | Neat! I didn't know why I was doing what I was doing until the end though. |
| Dec 14 07:04:00 | 24m 00s | Tequila Cactus | It's really hard to not hit the cacti! |
| Dec 14 07:12:00 | 8m 00s | The Life of John | It's a little weird that I have to marry my lover every year (and lose 20 money every year) or they get upset with me. I like the idea a lot, though. |
| Dec 14 17:01:00 | 9h 49m | Wellspring Wanderer | The graphics and audio are really nice, and the gravity/physics mechanics must have been pretty tricky to get done in time! An option to skip (or speed up) the dialogue would have been nice. |
| Dec 14 23:52:00 | 6h 51m | Infinite Runner | I agree that the contrast between screen elements could be better. It also seems like you should always be spamming slide, so maybe there should be a down side to sliding? |
| Dec 14 23:59:00 | 7m 00s | Platforms (Two Button Controls) | It had a nice learning curve! |
| Dec 15 01:02:00 | 1h 03m | Nearing Extinction | It was pretty nice. Pacing maybe should've been faster throughout-- early on it was too easy, and later on the turrets did all the work. I got to wave 23 with a map full of turrets before I stopped playing. |
| Dec 15 03:49:00 | 2h 47m | Super Santaur | Really nice. Sometimes I would get stuck with the starting gun behind an ice barrier I didn't have the firepower to blow up though, and it was a little frustrating |
| Dec 15 03:56:00 | 7m 00s | Sproutsong | Everything fits together, audio and visual wise, which is really nice. I wish there was a goal to reach for, though. |
| Dec 15 04:19:00 | 23m 00s | Galbanic Murdered | The graphics look nice, but you should really write the controls down on the page-- I can't remember all the combos without writing them down. |
| Dec 16 03:30:00 | 23h 11m | Biorhythm | Cool job dude. I especially liked how having a bunch of bacteria meant you had to control them in separate bursts when they couldn't all fit in the circle. |
| Dec 18 04:23:00 | 48h 53m | Greatest physics-based game that doesn't use real physics | The graphics and audio aren't very tolerable. The gameplay is very basic, broken, not very enjoyable. |
| Dec 18 04:35:00 | 12m 00s | Two-Punch Man | I felt like all I did was hit a button (either) when the opponent put their guard down. It took a long time, so I wasn't interested in seeing if waiting through another couple fighters would introduce more interesting elements. |
| Dec 18 04:49:00 | 14m 00s | Nuclear Arms 2: Garbage Day | The art styles didn't really mesh with eachother. It was difficult to trigger shooting. It seems like it has a lot of stuff going on, but the idea at its core probably isn't good for two button controls. It's a game that needs four buttons, compressed into two. |
| Dec 18 05:01:00 | 12m 00s | RitualCraft | I sort of wish I could look at my list of recipes and make something new without having to hit venture out five times in hope of finding the right materials. |
| Dec 18 05:18:00 | 17m 00s | Growth | It seemed pretty slow for a farming game without side-goals. In harvest moon waiting for things to grow is to enforce your perspective of time and give you time to interact with the town, but here there doesn't seem like much of a purpose for clicking on new day ten times before you can get your value out of you wheat. Functional with good aesthetics, though. |