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ruthiepee

Feedback comments for LD34

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TimestampSince previousGameruthiepee's comment
Dec 15 21:35:00 Famous Bus Movie Game LOL at the ending. I adore the style of this game, it's deliciously retro if not totally eye-burning. Honestly the music really startled me when it first came on but I like the grittiness of it too. Controls work great. Played it in Firefox.
Dec 15 21:48:00 13m 00s SHOOT'N GROW I am winner! This was truly the most bullet-hellish bullet-hell game I've ever seen. By the time I got to level 90, pretty much the entire screen was white with my bullets. With that said, the game could probably be a little harder, or at least have different difficulty levels for more experienced gamers. This would make an awesome MMO game! I like the UI, and I especially like the added twist of upgrades being available for only a few seconds. Chaotic and simply fun!
Dec 15 21:53:00 5m 00s Hey, My Name is Joe! This game looks suuuper intriguing but unfortunately I can't get the Mac version to work. For some reason it says it can't be run because it's a PowerPC application (which is probably not true but that's what the error says). I'll see if I can play it again later on my Windows machine but just thought I'd let you know.
Dec 15 22:00:00 7m 00s Semi-Industrial Witchcraft Once I understood the gist of the game, it was pretty fun. I like how chaotic it was. I think your game would benefit from a splash screen of sorts-- for me, it starts on a black screen and I have to hit space to start. Oh, and the score doesn't reset when you restart the game. The music is perfect, BTW! Nice game.
Dec 15 22:03:00 3m 00s Yanush Twofingers The controls are odd. Also, I think you need to resize the frame for the embedded Unity player version here? It's cutting off the text that explains that B button = D, lol. I love multiplayer games though, you don't see a lot of them.
Dec 15 22:05:00 2m 00s Robotic Evolution Hey I just wanted to leave a message that I couldn't get it working either. Also your links to Windows/OSX/Linux versions all go to the same page which is confusing. If you can package a standalone version that people can download, I think that might help. The thumbnail looks really interesting so I hope you can get some plays on it!
Dec 15 22:10:00 5m 00s Bean Rider It's adorable! I especially love the way the vine and leaves grow. The simple backgrounds fit nicely too. The enemies make the game just hard enough though I think it would be cool if it increased speed over time. A+ on theme since you did both!
Dec 15 22:18:00 8m 00s The Drunken Executioner Wow, this is awesome for a compo-- a fleshed out story and fun gameplay, along with nicely drawn graphics! I love all the details. I will say the text on some screens gets really hairy especially against your clean pixel details. Full points for humor, and I like the simple but fun music. Overall super fun!
Dec 15 22:23:00 5m 00s FETA FELES I won! I think. I don't understand the plot but the gameplay is definitely fun. The chaser enemies are surprisingly scary despite being super simple-looking. I like that you limited yourself to a specific color palette and music scheme. I could definitely imagine playing this in an arcade. Nice work!
Dec 15 22:36:00 13m 00s Dungeon Dog I LOVE THIS GAME! Go dog, go! That poop model is perfect. I hope you keep working on it because the concept is awesome. The music is awesome too and weirdly appropriate. The titles are really cool as well. I agree that it would be fun if the dog got faster as it got longer, or if the walls hurt you, etc., just to break it up a little bit. But the controls and everything else are perfect. Great job!
Dec 15 22:42:00 6m 00s UPSQUID Aaah, I am so excited for this game! Hmm, I got 44 points, let me try again... (30 minutes later) Okay, I am still really bad at this, but I absolutely adore it. You always do a great job of setting a mood, between the ethereal music, the cool trails & particles, and the website it's framed on. You definitely need to get this thing on the App Store / Google Play. I think one other commenter gave a good suggestion of changing the energy-up sound because it does have a 'hurt' sound to it, but once you get past that initial 'oh this doesn't kill me' moment it's fine. A++++ would play again.
Dec 15 22:48:00 6m 00s Timebomb Works perfectly on OSX, and I love the cool, minimalist aesthetic. It's a perfect little microgame for wasting time. The addition of a 'high score' at the end kept me playing it over over (though I'm pretty bad at it). Mine was 12.31 seconds. Great game!
Dec 16 03:36:00 4h 48m Greatest physics-based game that doesn't use real physics OSX version wouldn't open at all, just FYI, but the WebGL one was fine. My best was about 12.5. A fun little game, quick and to the point. Pretty impressive for 8 hours but yeah, it's short. The sound is kind of minimalist and funny too.
Dec 16 03:45:00 9m 00s Sharp Things Pretty clever concept, I played through a few levels and the puzzles are pretty challenging after a while. Not sure how it fit the theme but I enjoyed it.
Dec 16 03:52:00 7m 00s Starfleet Just wanted to let you know the OSX version works fine. However the controls are confusing, perhaps some sort of texture on the ground would let the player know which direction they're going. At some point all the asteroids went out of my field of view so I was just aimlessly wandering around.
Dec 16 03:58:00 6m 00s Mystic Sapling The controls work fine and the game plays at a fine speed for me but unfortunately I just don't understand what's happening? I like the story and I like the presentation but without a UI or sound I can't really tell if what I'm doing is helping or hurting the tree?
Dec 16 04:05:00 7m 00s Battle For Bedroom I clicked this game because of the thumbnail. I LOVE the notebook-style graphics and the color palettes for each character. My only complaint is that the Player 1 controls are really awkward on a QWERTY keyboard, so if you continue to work on it, just keep that in mind. :) Love the concept of the bedroom battle, and of course you get an A+ for theme-- most people are using 2 buttons as a gameplay mechanic but yours is the first 'conceptual' use of the theme I've seen yet. Web version worked fine BTW. Great job. :)
Dec 16 04:17:00 12m 00s Notwell What is the shoot button?... It's worth mentioning the controls here somewhere. Overall I like the graphics and the mechanics, and the interesting addition of growing larger.
Dec 16 04:23:00 6m 00s The Tree Just want to add that the OSX version would not open.
Dec 16 13:00:00 8h 37m R.I.D.B. (Robotic IceCream Delivery Bot) Fun game! I like how the difficulty ramps up after a while. The character's slow movement and slow shooting frustrated me a little bit but the graphics are so cute. Great music. Web version worked fine for me.
Dec 16 13:06:00 6m 00s Beardgrow LOL that ending. This game was flawless! I did find it really challenging because of the two-button controls but that is what made it fun. All of the cutscenes and menu/text animations are what made it seem so polished. Thanks for letting the player speed up the text, I think that's a really good call. Great art, great sound, great game!
Dec 19 02:39:00 61h 33m Eda Great mood. I adore the music and the cool teal hues-- you definitely nailed a somber-yet-happy tone. I couldn't make a bonsai as pretty as your thumbnails but I had fun trying. Nice play on the theme, and I love the title.
Dec 19 03:14:00 35m 00s Carp'e Diem! Relaxing yet extremely stressful! I can say with confidence that this is the longest I've played a Ludum Dare game. To be honest I almost gave up when the boss started spewing pufferfish-- those things are hard if you didn't get the speed upgrade. Overall this feels more like a finished console game than a jam game. I am ultra impressed with the gameplay-- the flocking, the variation of enemies... OMG what a good game.