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Feedback comments for LD34
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| Timestamp | Since previous | Game | powerkraut_'s comment |
|---|---|---|---|
| Dec 13 03:43:00 | Two Button Zoo | This idea is really cool. | |
| Dec 14 04:15:00 | 24h 32m | Vacuum Fish | You should just make it to where you're always firing, there's no reason not to fire. I like the dodging mechanics though. |
| Dec 14 04:25:00 | 10m 00s | Just Me and Only Me Against The World | This is really, really good. I thought it was going to be just a simple arcade-y style game but the cloning mechanic is really great. |
| Dec 14 04:36:00 | 11m 00s | Super Spacesquids | Really like the art |
| Dec 14 05:09:00 | 33m 00s | Two Finger Platformer | I like the concept, but it feels really strange until you get used to the distances. Pretty difficult. |
| Dec 14 14:22:00 | 9h 13m | Ortogonalis | Pretty fun and original idea. |
| Dec 14 14:31:00 | 9m 00s | BLUE CARROT | I like your character art style. Neat idea for the theme. |
| Dec 14 22:57:00 | 8h 26m | The Journey East | Some of the enemy design was pretty creative. I like how you introduced some of the enemies in a way that made them easy to deal with once, then they got harder to deal with. |
| Dec 14 23:12:00 | 15m 00s | Wöbble | I really like the music and it kinda creates like a cohesive mood for the game. Really interesting game, good work! |
| Dec 15 04:03:00 | 4h 51m | Feed The Hole | I really like the idea. It's an interesting risk/reward. |
| Dec 15 04:08:00 | 5m 00s | Falling Aliens | Feels pretty satisfying to play, and I like the sounds. The boss battle is pretty neat too. Nice job! |
| Dec 15 17:07:00 | 12h 59m | Vine Runners | I really, really like the music. Really chill game and cool idea. |
| Dec 15 17:16:00 | 9m 00s | Lights | Awesome art style and music. You can definitely get into a kind of flow state if you get a good run going, really neat game. |
| Dec 15 17:24:00 | 8m 00s | Flobe | Really like your background and music, they seem to create a really relaxed mood together. |
| Dec 15 17:30:00 | 6m 00s | Run Forest | It was cool, but I think you should work on trying to make the jump based on how long the key is held down. That would make it feel much better and give the player a higher level of control. |
| Dec 15 17:46:00 | 16m 00s | Son | This is pretty nice to play in terms of tone. I liked the mood that it created. There's not a lot of motivation to keep walking besides just another line of text, though, so the gameplay got monotonous. It was an interesting experience though, so good job! |
| Dec 15 17:49:00 | 3m 00s | PEST | Interesting concept, I thought it was hilarious how when your bugs are dead you could still yell at them to attack or retreat. I was pretty confused on the whole goal though, cool nonetheless. |
| Dec 15 18:28:00 | 39m 00s | Laser Pew Pew | I could see this being pretty fun, because I generally like arcade style shooters. Just a few tips I think you might want to consider when making a fast paced shooter: <br/> <br/>-The enemy health is pretty high, and I don't know if this is by design, but it makes the player feel pretty powerless. If the enemy health was lower, you could make more enemies since the rate of fire is so high and it would feel more "action-y" <br/> <br/>-The player movement speed is pretty slow, so you might consider making it a bit faster or giving some kind of boost to get around. <br/> <br/>-Maybe some kind of explosion on an enemy's destruction, which you could further by giving a hitbox to cause a sort of chain reaction. <br/> <br/>Nonetheless this is a pretty cool start for a game. |