Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → Pilly
Feedback comments for LD34
Pilly's games and stats for all events →
| Timestamp | Since previous | Game | Pilly's comment |
|---|---|---|---|
| Dec 19 19:33:00 | La forêt | Really liked this one overall. Great sound effects - loved how they changed as things started growing, and how the overwhelming visual & sound effects were followed by silence and nothingness (guessing that was intentional, but I liked it either way). | |
| Dec 19 19:43:00 | 10m 00s | UPSQUID | Wow! I really can't state how much I enjoyed this. Super polished, lovely mood / music / graphics. Downwell is a great place to take inspiration from :) but you definitely put your own spin on it. My favorite thus far. |
| Dec 19 20:01:00 | 18m 00s | Speed Sid | Nice little game. I felt the graphics and music went together quite well, and really established the mood. The level design felt a bit repetitive, but I found myself playing till the end since I liked the music so much. |
| Dec 19 22:41:00 | 2h 40m | White Rose | Cathartic. A fun, satisfying experience overall. I think music is one of the most important parts of a game, and the music and gameplay in your team's game went together perfectly. Memorable and well done. |
| Dec 19 22:55:00 | 14m 00s | Void | I actually liked the delay, it was unexpected and made me think more carefully about timing, which I liked. Unfortunately, the rotation stopped working after I grew bigger, which made it difficult to control. <br/> <br/>Love the style and mood - and points for the sound effects, you game shows how important good sound effects can be. Nice work! <br/> <br/>Also, consider linking to this page from your itch.io page - I found your game via the itch app and had to google it to leave a rating :) |
| Dec 19 23:16:00 | 21m 00s | Kimmirut Chasm | Haven't read Lovecraft, but definitely enjoyed this. <br/> <br/>I can't really put my finger on why, but I really loved your illustrations. Simple but conveyed the mood very well. <br/> <br/>One small thing that I feel would really improve the mood: consider changing the background/text color. I feel like a dark background color (especially during the "descent" part) would really add to the sense of immersion. |
| Dec 20 00:21:00 | 1h 05m | SEED | Great entry! Played till the end. Very impressive that you had time to make - let alone test - all the levels in the span of 48 hours. <br/> <br/>Fantastic level design - though it does seem to take a sudden hike in difficulty around level 17 or 18. Not complaining, though - it's one of the few puzzle games where you really have to think about your actions, rather than just "keep trying random things till you solve it". <br/> <br/>Kudos for the graphics / audio too - simple but effective in establishing an underwater puzzle-y mood :) |
| Dec 20 17:32:00 | 17h 11m | Trimmer Tycoon | This was great! Innovative mechanic and loved the use of the "growth" theme. This would make a fantastic mobile game, would love to see it there some day! |
| Dec 20 18:19:00 | 47m 00s | Nomads | Wonderful game. Control over what happens is minimal, which left me with nothing to do but wait and hope for some luck. I think that perfectly embodies what a survival game should be. <br/> <br/>I liked the character silhouettes, lack of dialogue, etc. - it allowed me to make the story my own. Sound effects were exactly what they needed to be. In the end, 3 of us survived. Thanks for making this, and for the experience. |
| Dec 20 21:15:00 | 2h 56m | Slime Smasher | The only Ludum Dare game that's ever left me out of breath. Mostly from me laughing at myself furiously mashing buttons with that ridiculous music playing in the background. Well done :) |
| Dec 22 07:13:00 | 33h 58m | Candy House | Beautiful artwork, and nice overall atmosphere. I was able to avoid all the guards relatively easily. <br/> <br/>Wasn't able to view the credits on Mac, unfortunately - it caused the game to freeze. |