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Feedback comments for LD34
Ovidios's games and stats for all events →
| Timestamp | Since previous | Game | Ovidios's comment |
|---|---|---|---|
| Dec 13 20:18:00 | Blue & Red | Simple idea but very well executed. I suck at this kind of games but I couldn't get higher than 12... ^^ | |
| Dec 13 20:24:00 | 6m 00s | Circle Defender | The physics made this one unique. For me it was pretty hard though... Also: Don't use the "z"-key! On QWERTZ-keyboards the z and y key are switched. It wasn't too bad for this game but it's still annoying. |
| Dec 13 20:34:00 | 10m 00s | Cosmic Snowball | Pretty fun! The way it's embedded is really not optimal though... at 1x scaling it's just unplayable and with 3x scaling it wouldn't fit into the box thus forcing me to either go fullscreen or play it directly on the host website. <br/>The graphics looked fine. I guess the low resolution was a stylistic choice. It didn't bother me too much anyway. One feature I'd have loved to see would be the player's rock picking up other rocks they way the player does in Katamari Damacy but I guess that would've been too much additional work. ^^ |
| Dec 13 20:52:00 | 18m 00s | Economical Growth | While I like 2-player games, I didn't have anyone around right now, so I played against myself. The first city's location seemed pretty unfair. Player 1 was right next to a river which probably was what slowed his production down a lot. Also ülayer 1 was like 10 tiles away from the nearest forest, while player 2 could reach one in a single turn. It's very simple right now but there are lot's of ways to add depth to a game like this. Highest priority feature for a post compo release would be an AI-opponent imo. <br/>Still fun overall! ^^ |
| Dec 13 21:25:00 | 33m 00s | Hacka Runna | While the graphics were not really pleasing to look at it was all right gameplay wise. The jumping felt a little off and if I jumped off the level or got stuck somewhere the game wouldn't reset and I'd need to play all the levels again. :/ The background music was ok. It wasn't very interesting but it didn't get annoying as quickly as others do. |
| Dec 13 21:33:00 | 8m 00s | Grow the herd | The art was adorable but I don't think it was really exciting to play. It's also sometimes frustrating to get the sheep out of a corner. |
| Dec 13 22:13:00 | 40m 00s | Rosebud (Growing) | Our games looked way more similar than they actually are. ^^ <br/>I really liked the way your rose sprite opened, especially the level 10 one. The stem looks good when going straight up but moving to the sides makes it look choppy and weird. The background was a little boring but I couldn't really concentrate on it anyway. <br/>I think that reaching level 10 was a little too easy. Especially since the first levels go by really quickly due to there being a lot of bumble bees in the beginning. <br/>Also it seemed like there were unavoidable branches later on, which is frustrating since those always make you lose a whole level. <br/>Good job after all! |
| Dec 15 19:48:00 | 45h 35m | The Star War | It was all REALLY easy. Beating the deadly star was really just circulating around him a few times, let his lasers kill his projectiles, collect everything, eat him done. Pretty fun though and the music was nice! |