Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → Muffinhat

Muffinhat

Feedback comments for LD34

← LD31   LD36 →

Muffinhat's games and stats for all events →

TimestampSince previousGameMuffinhat's comment
Dec 13 04:57:00 3D Ball Roll Love the sound design. Game is pretty simplistic, but works pretty well.
Dec 14 07:10:00 26h 13m Elenesski's Two Bar Overall okay game. Might as well make a few points: <br/> <br/>-The tutorial was extensive and detailed, but I still didn't completely understand what I was doing on the first level, since I got little to no feedback on how well I was performing. Usually if you miss a note in, say, Guitar Hero, you'll get obvious cues that you lost points. <br/> <br/>-The art and UI elements were quite simplistic, but I thought the idea of the notes going around in a circle was quite interesting. Perhaps expand upon the circle idea in future projects. <br/> <br/>-On the subject of UI, there wasn't a lot of screen space being used since the buttons were quite small. Often it's a good idea to expand the size of the buttons so that you're not wasting screen space. It's a minor thing, but I can see that wasn't the main focus. <br/> <br/>-There's not much of an incentive to use the space bar other than being able to hear beats. Typically you want to give the player a reason to use the controls they're given. Perhaps instead of letting the player hold down the space bar, require them to tap the space bar on the beats as well as the enter key for the notes. That'll build a lot more rhythm-based tension to drive the challenge of the game.
Dec 14 07:17:00 7m 00s Snowman's Land Not a necessarily innovative concept, but a solid one nonetheless. The only thing I have to say about the gameplay is that, assuming you're doing procedural levels or something, that the levels are designed to be fair on the player (as in, make sure that there's not a huge stretch of land in front of me when I barely have any size on the snowball). The artwork is nice and polished; consistent as well. Overall solid entry.
Dec 14 07:20:00 3m 00s Neon Junk Collector This looks like an amazing idea, but the download didn't work for me. I got some sort of .dll error...
Dec 14 18:55:00 11h 35m Flower: Icarus Some of the mechanics aren't completely intuitive; I have no idea how to get upgrade or genetics points. The music is quirky, but I actually kind of like it. There might be a bit of a resolution issue, since the screen is cut off at the edges.
Dec 14 19:07:00 12m 00s Yarnful Days This is a beautiful looking entry. The music, art, and gameplay tie together quite nicely. Just curious, how did you do the music?
Dec 14 19:13:00 6m 00s Colonize The UI works quite nicely, with tool tips and everything. The game could use a tutorial though (such is the case with most strategy games). I'd say this makes a nice basis for a colonization game.
Dec 14 19:16:00 3m 00s FUN BUNNY SQUID MASTER This is very well polished for a LD game. I love the premise of jumping on helpless turtles. The only thing I really have to say is that the audio isn't that great; it was quite loud and hurt my ears... Overall great entry.
Dec 14 19:20:00 4m 00s Grow Over This game is waaaaay to difficult to start off with, but I love everything else about it. The sword feels over the top and great, and it makes the whole runner game seem more worth playing.
Dec 14 19:29:00 9m 00s Button Simulator 2000 This is probably one of my favorite entries I've played so far (even though there's CLEARLY more than two buttons). I love the vague premise of preparing for the harvest, and the whole set up for the buttons and panels was elegantly crafted. I love the intentional complexity of all the controls, even though I had no idea I was supposed to scroll to the right until I read the help. Overall great and well polished entry.