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Mr_Fudd

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TimestampSince previousGameMr_Fudd's comment
Dec 15 02:26:00 Shaving Day : The Shave After Tomorrow Not bad. I got kinda bored after a minute, let him grow his beard, and got a chuckle out of it. Art was simple but looked nice. Music fit the game nicely.
Dec 15 02:36:00 10m 00s RhythmRider Great game! I could've kept playing it for a long time. 2 minor criticisms. The 2 buttons felt too close together. It was a little bit of an awkward hand position until I got used to it. Also, the difficulty curve of the hard mode was too high. It started very simply and it felt like the hard part came out of nowhere.
Dec 15 02:49:00 13m 00s Dead Man's Volley Great game! The art style and the sounds are great. It's a very hard game. Kinda frustrating to get timings just right, but fair enough to make me want to keep trying/playing.
Dec 15 03:06:00 17m 00s SAAAM Very interesting concept. It looks very nice, runs well, and sounded great. I didn't like that the doors took so long to open, it make it feel like a chore to watch it open. I didn't feel very invested in the choices presented to me and I didn't feel like playing the game again to see the other endings.
Dec 15 03:20:00 14m 00s The Terrible Wizard of Gl?«å½f¡ This game was pretty boring from the get go. If there were 2 actions in the beginning it might be more interesting. Lack of feedback when I did an action made it feel like I wasn't really playing a game. Hiding the monster's side of the gui was frustrating. Maybe there is a better way to display your game's theme without hiding player information.
Dec 15 03:26:00 6m 00s Run For It One frustrating thing was that the blocks that you had to jump over were the same color as the ground. I assumed you could land on them and be fine.
Dec 15 04:48:00 1h 22m Legendary Legionnaire Massacre 2 Pretty entertaining. I liked seeing my swarm of soldiers march across the screen. It started to lag once I started sending 50+ soldiers at the same time though. It would be cool to see towns that spawned giants to fight or upgraded your current troops.
Dec 15 04:59:00 11m 00s Ghoul I liked the mood your game had. The tileset and music came together to make something eerie. The attack animation was a little jarring since it shook the screen and moved your character back.
Dec 15 05:14:00 15m 00s Double Kick Heroes This game was awesome! The art and music kicked ass. The idea was very unique and well executed. I would've like to see a difference between using the left and right arrows. Also, the game didn't punish me for just spamming the buttons. I was able to beat lv 3 without playing the rhythm part of your game.
Dec 15 05:27:00 13m 00s Growing Orbs I quite liked this. The game was very challenging and made me want to beat it. The sounds matched the simplistic style and mood of the game.
Dec 15 05:41:00 14m 00s Linear Crossing VR This was a really cool little game, even without VR. I liked the art style of the game. The music and sounds matched it very well. Very neat idea. My mouse sensitivity was very high in this game. It was very hard to judge how many forward movement pills I needed when I first started. Maybe there's a way to make it more obvious.
Dec 15 08:38:00 2h 57m Workshop Panic This game is really similar to mine. Great minds think alike. I encountered a bug where when you replay the game, everything stops dropping from the sky but the game counts them anyway. If you hit play from the main menu, it works just fine.
Dec 15 08:53:00 15m 00s Hand of Deity Cool game. It's pretty awesome seeing your horde swarm out of the houses when you succeed. The swirly killing power felt a bit overpowered. You could get your guys to live forever as long as you babysat them with that power. Different types of units would have been a cool addition. Perhaps some that could defend themselves.
Dec 15 09:00:00 7m 00s Belly Smash Difficult to control, but a very fun and outrageous game. Fits the growth theme perfectly. Not sure if it's a bug, but if you leave the ring after your opponent does then it still counts against you. Great work.
Dec 15 09:09:00 9m 00s Nomnivore Good use of the theme to see your creature evolve. The control scheme was a little wacky. I never really got used to it. Movement was a little too slow for me and made me lose interest a little too quickly. Good art, but the music was a little grating to me after a while.
Dec 16 02:43:00 17h 34m Walden: Thoreau It All Away I'm not sure how I feel about this game. The art and sounds were nice, but I think one of the biggest problems was that there was no direction. No matter how many actions I did, I never felt like I was moving towards any type of ending. The day/night cycle was cool, but there were no differences in action based on the time.
Dec 16 02:58:00 15m 00s PreGumbo! Pretty cool, I've never seen anything like this before. One thing I would've liked to see is for the food to telegraph when they are changing states a little bit. It seemed like they change was instantaneous. It was frustrating to die to food that was safe half a second ago.
Dec 16 03:10:00 12m 00s Upgrade! Great game! I wasn't expecting the wario-ware style of gameplay, but I loved it. It worked very well with the theme. Seeing your bot get loaded with all the upgrades and watching it wreck in the shooting phase was very satisfying. I was going to suggest some things to make the game harder, but now I feel like it might ruin the fun of the game.
Dec 16 03:21:00 11m 00s Dancing Adventure I liked the gameplay mechanics. It felt very responsive. Music was very jarring though and could use some work.
Dec 16 03:27:00 6m 00s Super Smash Buttons Your art and animation are amazing. Especially the explosion animation, very detailed. One thing I didn't like was being thrown into the second minigame without explanation. I was very confused and didn't know what to the first time. I feel like you should have focused on one game or the other.
Dec 16 04:32:00 1h 05m Grab&LetGo Infernal was aptly named. I ended giving up on the left side and focused on clearing lines on the right. It'd be cool if the color of the blocks meant something.
Dec 16 05:08:00 36m 00s Guardian I was pretty confused for a while, but it made sense once I got the controls down. Wish there was sound to go with it. I stopped playing because it took too long for enemies' turns to play out.
Dec 16 05:15:00 7m 00s Battle Rose Art and animations were pretty cool. Even the music was nice. It felt like I had some frame drops whenever I attacked though. I was kinda annoyed that the flies without weapons could hurt you.
Dec 16 05:32:00 17m 00s Shape Caster Cute art. Nicely done for hand drawn art in MS paint. The game was a little boring, but it was a good start for a first game.
Dec 16 05:48:00 16m 00s Super Scoot and the House of Ill Repute Great game! Controls were very tight. There were a few times where the hitboxes didn't make sense. I died coming down on the corner of a box and once when I jumped clean over a monster. It was very fun and I could see myself playing it again.