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MechanicalLife

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TimestampSince previousGameMechanicalLife's comment
Dec 15 22:25:00 Dancing Adventure it has some obvious issues with it but the core the game was enjoyable and I found myself getting up to wave 20ish before slipping up. great work :)
Dec 15 22:40:00 15m 00s La Mano Loca (Sticky Hand) solid game, i had a few problems with reading the platforms and the jumping felt a bit off sometimes. the art, sound and the core mechanics however are really good and make you want to keep playing :) nicely done!
Dec 15 22:52:00 12m 00s Don't Look Back the art and the narrative setup has a nice feel to it, there are a few issues with the game however, The camera has a tendency to stick to the back not allowing you to see whats up ahead. I also had trouble reading what I could stand on and not, especially on buildings with the windowsills. I like that the game has a beginning and ending, that ties it up very neatly and gave me a nice note to end the game on :) A nice first entry i would say ;)
Dec 15 23:13:00 21m 00s net_forget loved it:) the idea of using logic-gate for the puzzles is very welcome, really enjoyed the puzzles once the not-gate got introduced. the ambiance and general theme was really nice too, the only real gripe I could make was that I couldn't find a way to skip dialog and the connection to the theme is a little tenuous too. Other than that, it's real solid, really well made :D
Dec 15 23:23:00 10m 00s Grazing Hell like the art, easy and enjoyable game play :) cool ambiance with the dripping water in the background, nice level of detail in the sound :D
Dec 15 23:32:00 9m 00s Hero Feed Co. the setting of the game is very nice, i really like that you don't always pop out of the same cage, nice attention to detail :) and yeah the game is hard :3
Dec 15 23:42:00 10m 00s Snow World Best entry I've seen all day, the level of polish, especially on the art and animation really sells this game. a beautiful distillation of a Rpg, really well done :D
Dec 16 02:40:00 2h 58m Ascending Roots kaype, cool seeing someone outside of the development team play the game:) the problem you ran into is basically that you can only hold 6 water maximum and the game doesn't convey that very well:/ something we didn't have time to resolve during development unfotunatly. -Kvasir