Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → Grouflon
Feedback comments for LD34
Grouflon's games and stats for all events →
| Timestamp | Since previous | Game | Grouflon's comment |
|---|---|---|---|
| Dec 21 20:34:00 | Monster Grow | I like spamming buttons so I found the game pretty cool :) The key change logic is pretty hard to grasp at first and a little bit of sound would add a lot to the whole thing. | |
| Dec 21 20:41:00 | 7m 00s | REACH | Whoha, secret mechanics ! |
| Dec 21 21:14:00 | 33m 00s | OrbiHop | Felt like science :) That was awesome, thank you ! |
| Dec 21 21:30:00 | 16m 00s | 2ButtonsAdventure | Cool idea, but I got to the end without being sure of what was really happening in combat (I did not really got what were the timers for). Attacking then blocking then criticaling seemed to be the right strategy everytime. |
| Dec 24 16:17:00 | 66h 47m | The Serpent's Shadow | Perfect mood and feel. I had a good time playing it, and the concept is very clever, but I kind of feel that the current level design do not allow the concept to shine completely. <br/>I did not find the puzzle side of the game very challenging, I only felt challenge in evaluating if the cave I was going to enter was or was not too small for me, and then remembering in which order I had to enter the caves. I also don't get exactly what the moles add in terms of gameplay if not some waiting and free tail length. Globally, it felt more like exploration than puzzle. <br/> <br/>As a side note, I also find it quite difficult to predict what will actually become grass when the light is blottered. |