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Galan

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TimestampSince previousGameGalan's comment
Dec 16 00:38:00 Nature's Will I like the look of this game, but there were a couple of problems, in addition to the controls that other people have mentioned, that bugged me. One was the way that the tree could block your view (which exacerbated the control problems). The other was that there was no time to be eased into the game. There was a wall of information at the beginning, and then you get thrown in without really understanding it. I think perhaps the idea was too big for a jam game.
Dec 16 00:55:00 17m 00s Lumber Jacques Cousteau Really fun! With a bit of gameplay balancing (and maybe some control tweaking), it could be quite addictive.
Dec 16 01:05:00 10m 00s Nia in Mushroom World While the controls and physics could use some work, the charm and derpy humor kept me playing for way longer than I expected,
Dec 16 01:21:00 16m 00s Montenegro 1961 Love the art style, even if the framerate was kinda chunky (I'm assuming Gamemaker doesn't have the greatest 3D support). Couldn't get past the fight though.
Dec 16 01:29:00 8m 00s Family Tree I can't say that this is the most fun game I've played, but damn, that mood... I think you may have found a new approach to a horror game here. It was genuinely creepy.
Dec 16 01:46:00 17m 00s Babality This was fun. I kept playing for new parts, until I clipped through the floor. With some more work, and functioning multiplayer, this could be a great party game.
Dec 16 02:02:00 16m 00s Sun Station That intro was really great; The best I've seen for Ludum Dare. It's a pity the gameplay is so frustrating, though. I couldn't figure out what to do in the short time before everyone dies. I will admit it gives the game a real sense of hopelessness.
Dec 16 02:10:00 8m 00s Now There's Blood On Your Hands Funniest Ludum Dare game I've played. It had actual jokes, and I laughed at them.
Dec 17 03:07:00 24h 57m Empyreal Roving Clever use of the theme. Like the other players, I found it a bit too hard, but the idea is solid.
Dec 17 03:33:00 26m 00s The Uncertainty Principle Really cool concept and very well executed. Only potential complaint I have is that split timelines can be difficult to keep in your head, but the fun, almost hectic pace means that you don't have to. Also, helps to put the player in the characters shoes, assuming their also experiencing the split timeline.
Dec 17 03:58:00 25m 00s SlimeCraft I think you got it too work! Not that it's an improvement over a more-button RTS, but I think the game is well-tuned to the controls. The number of units may make selection a bit of a challenge after a while, but it's still fun.
Dec 18 03:05:00 23h 07m Escape Squad I really like the idea behind this one. With some work this could be a really fun game.
Dec 18 13:01:00 9h 56m Growing Xmas Tree Very cheery! I wish you could undo/clear your note, since I was using a touchpad and failing miserably at writing, but that's a minor quibble.
Dec 18 13:08:00 7m 00s Below the belt Really cool idea. It would have been nice if there'd been time to build some challenges geared toward the control scheme. As it is everything feels random.
Dec 19 02:55:00 13h 47m リーソンのゲーム Leeson's Game Kinda similar to my own game this time. Actually the person who gave me the idea suggested something a little closer to yours.