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Foofanoo42

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TimestampSince previousGameFoofanoo42's comment
Dec 14 08:59:00 Planet Gaiardian Nice graphics and good that there were lots of levels. I found it a bit confusing at first, not clear whether i was using a item or not. The random sound didn't help, wasn't sure whether something was working or not.
Dec 14 09:13:00 14m 00s Space Research Team Didn't play with a friend but i liked the idea. Nice sound and graphics and actually pretty fun. I thought that too many colours kept coming up when i got one wrong, took ages to clear after making a mistake. <br/> <br/>I must say, the claim 'you are scientists' didn't come through, its about shooting bad guys.
Dec 14 09:24:00 11m 00s PINGROW At first I was annoyed that growing tall didn't give me any advantages, then i saw the score skyrocketing. Then i thought it was cute that he can't jump very high when tall. In general, it's pretty hard.
Dec 14 09:35:00 11m 00s Santa Claus Down Very nice looking game and the physics felt realistic. The sound started to grate though.
Dec 14 09:44:00 9m 00s Shroom's Very pretty and slick movement. I wish i would move when i was on a moving platform. Also getting null reference exceptions.
Dec 14 09:49:00 5m 00s Droplet Very impressive, nice job.
Dec 14 09:56:00 7m 00s Peon I felt that the mini games used only one button.
Dec 14 10:02:00 6m 00s Car Train Dude, that is really nauseating. The controls move the rest of the world instead of the car (but also the car a bit). <br/> <br/>Anyways, good use of the tried-and-true 'avoid things you can't see' genre. I giggled when i joined onto another car for the first time.
Dec 14 10:11:00 9m 00s Back on Earth Very nice artwork. Hope that something happens if you leave the game running for 1 and a half hours.
Dec 14 10:20:00 9m 00s Yggshroom Yeah that was certainly fun and well balanced. I really wanted to grow that mushroom. Couldn't work out where it was at the start though.
Dec 14 10:27:00 7m 00s Jail Jammers Really cool and new idea. It felt too slow at first, but you can actually decide which guy to move more easily to checkmate the guards. I love that there was a story/intro and i actually laughed. <br/> <br/>Confession: I didn't get very far.
Dec 14 10:58:00 31m 00s Puzzlerun Is it waiting for me to enter moves while the countdown goes ? Could use some more explanation.
Dec 14 11:05:00 7m 00s Knight vs. Mage Very playable. I could see everything on screen and it seemed to respond fine. Wasn't sure what to do with the green arrow. Would have liked a small break when i managed to kill each guy.
Dec 14 11:14:00 9m 00s Zombie Hammer-Smash Acrobatics Brutal, i liked the flow when i was bouncing and smashing but heavy penalty of time for dying. I wish i had a few health bars or something instead of one hit death. Music and studio groans were good.
Dec 14 11:17:00 3m 00s Micro Danmaku I don't think this boss is hard enough. I noticed there were several small areas on the screen that didn't have bullets in them.
Dec 14 11:25:00 8m 00s Trick Shot The bouncing bomb was cute. Sometimes my cannonball didn't come out for a little while. I didn't understand the colours until you said below, but is that needed? Can't you tell you've got it right because you hit?
Dec 15 07:56:00 20h 31m Pete and the Beanstalk Yep, very solid game.
Dec 21 11:10:00 147h 14m Colony XG-29 This was very fun and I genuinely played more than half and hour. <br/>some genuine 'metagame' stories at play here: <br/>my airport got destroyed by an alien one turn before I discovered oil and was able to build an oilwell to supply my airport with oil to launch a tacjet to kill the alien. <br/> <br/>wasn't sure about networks halving maintenance costs, is this buildings that use copper/oil etc and does it change what the building says it's using? <br/>+ unhappiness - happiness?
Dec 23 08:25:00 45h 15m Major Tom It's games like this that make me keep doing LD. Nice job.
Dec 28 01:19:00 112h 54m Growing Ties Wonderful. I love a man with a long torso.
Dec 29 10:41:00 33h 22m Switchies Like the idea. The second world first level is much too hard, i tried for ages and only made the first jump/switch once.
Jan 2 02:47:00 88h 06m Trump Buttons Incorporated Great to see another flavour of game. This is certainly a challenging genre to do in a jam and especially hard for people to get. <br/> <br/>I liked working against a fickle market and trying things to see if they help, very fitting to the stock markets theme. <br/> <br/>I didn't understand for a while that you have to click to buy or sell the surplus stock. They don't look like buttons. Also, you should have each slider 'above' its button to make logical top to bottom workflow: adjust slider and click to sell/buy. I also wish they didn't reset to 1 after each transaction. <br/> <br/>A bit weird having the ability to change the outputs of each button all the way up to spending all your money in one turn. This made the production sliders always move on their own as their upper limits increased. <br/> <br/>I don't think it was at all lacking in tutorial and pretty easy to understand what to do. There wasn't much you could have taken out to improve simplicity. It could greatly benefit from a bit of interface fixing-up. Anyway, solid effort.
Jan 3 02:16:00 23h 29m Choo Choo Very fun and cool. You could have made some enemies or just places where you crash, but that would probably have reduced the simple fun-ness of the game. There was something soothing about watching the little carriages whip around the curves.