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Feedback comments for LD34
Firellon's games and stats for all events →
| Timestamp | Since previous | Game | Firellon's comment |
|---|---|---|---|
| Dec 14 04:51:00 | Token Wars | WFinished this game in a first run. Opponent don't mind to defend his own spawners =( So 1 sword can just come and kill when other units defend your own spawners from attscks. Also, don't get any idea why player would move spawners, as this action effectively delays unit production without any real benefit. | |
| Dec 14 05:01:00 | 10m 00s | The Spirit of Medusa | Can be described as "tower defense" where you have no way to improve your defenses (and enemies still become stronger over time), also you don't get any profit from defeating enemies / completing waves. <br/>Pretty boring, actually D: |
| Dec 14 05:23:00 | 22m 00s | From the Deep | Well, the game has pretty innovative idea, but it physically hurts to listen to island grow each fricking time. Please, replace this sound with something less annoying. In terms of gameplay, I wish the island would be different in every game. And... current island is heavily separated, by two parts, making it hard to obtain corns from right part in mid-game. These purple enemy-thingies are hard to dodge, should be nerfed a little. <br/>Good luck! |
| Dec 14 15:54:00 | 10h 31m | Beardgrow | Awesome game, yet difficulty is too hard, in my honest opinion. It's pretty impossible to avoid bullies in narrow passages, and they're everywhere! There's no place to rest =( |
| Dec 14 16:02:00 | 8m 00s | Pawn Shop Hero | Well, the idea is not very interesting (imho), but it goes OK as a filler. Actually, this is game of number management, and players generally don't tend to like it a lot. You could use more dynamic gameplay and increase player's influence on the game. |
| Dec 14 19:12:00 | 3h 10m | Wrecking Bull | Pretty enjoyable) <br/>Still, I'd prefer more distance between object to crush and rocket. Currently it's too short and there's no other way to play (I think) but to shoot the bull behind object to try destroy as much as possible and to have more time to catch. <br/>Ah, those Arkanoid times... |
| Dec 14 19:25:00 | 13m 00s | Yggshroom | Well done! Simple yet addictive, this game is. Backstory is pretty crazy, still :) <br/>Good compositoin from abundant-music you generated, sound conveniently it is. Ygg! |
| Dec 14 19:51:00 | 26m 00s | Tubutten Beetle | Good idea and implementation! Good luck! |
| Dec 15 05:26:00 | 9h 35m | Asteroid League | Nice game, but needs polishing in terms of control and usability. It's hard to hit the ball, and it's even harder to get it to the gates. Also, I'd like to be able to play vs bots. <br/>Music is simple yet adorable. Graphics done well, too, |
| Dec 15 05:33:00 | 7m 00s | WALKER | It's slow... And theme is not extended well, I think. It's more like 4-button controls, not 2-button controls. |
| Dec 15 05:44:00 | 11m 00s | Bellows | Excellent graphics, nice theme interpretation, and procedural generation is assuring that every game will be unique. Still, it's a jumper, so it's not very novel mechanic. <br/>Nicely done, anyway. Should become a pretty mobile game filler-style. |
| Dec 15 14:46:00 | 9h 02m | Tamagotchi Hell | Constant switching of items in buttons without any period (as I thought it to be) is pain in the ass. Nice art, but music is quite disappointing as I think. It's quick pet-feeder, so music should be fast, or dynamic at least. Good theme expansion, though. |
| Dec 15 14:51:00 | 5m 00s | Charge! | It's fun, but requires you to be rather quick, as arrows fly quite fast. Disappointed with a graphic of shielded viking, though. Overall good. |
| Dec 15 14:59:00 | 8m 00s | Tank Planet | Nice style, controls are hurting your game pretty badly, and there are more than 2 controls, as Aeroband said. Actually I liked the concept, but it need some polish. It would be better if you could control tank and tower separately, and if your enemies could not sneak you from behind (I mean there's no way for me to see what's going on at my back, so I have to shoot blindly). |
| Dec 15 19:51:00 | 4h 52m | Verde | Web version: you kill worm, you freeze in space and time. Overall idea does not look very innovational, but graphics/audio are decent. |
| Dec 16 05:39:00 | 9h 48m | Zircon | Nice idea and well made game, but it's hard to get some moments without any explanantion. Keep the course, anyway, and have luck! |
| Dec 16 06:14:00 | 35m 00s | Colony Grow | Just got colony to the state where I don't need to manage resources anymore, people earn more than they need. <br/>I like it. Need enemies, need more problems for the player, need tutorial, need costs. Overall, pretty decent game. |
| Dec 16 08:50:00 | 2h 36m | Organ-izer | Very good game. There still a thing that bugs me... <br/>Nutritient people will be inevitably sacrificied at some moment to make a lesser evil, and it goes under such funny and light-hearted music. I want to save them all, but it's impossible! So there's some hidden dark agenda, as I think. <br/>Anyway, it's the best overall-balanced game that I played this LD, good luck with it! |
| Dec 16 09:27:00 | 37m 00s | Don't Stop Drilling | Whoa! It's cool game, definitely want to see this on mobiles. Nice solution with in-game metagames like ZXXZ-code entering. Quite disappointed with prices in the shop. Also, sometimes you get too far while going left/right, it's hard to precisely move. <br/>Nonetheless, this game is DRILLTASTIC! |
| Dec 16 10:02:00 | 35m 00s | S - Court | Excellent graphics and effects. Idea is pretty cool, too. 5/5 Benders never guilty! Keep moving forward! |
| Dec 16 11:18:00 | 1h 16m | Initial Conditions | This is great. I've completed the game and did not found anything that would bother me. I just love it, though I'm not used to play such type of games. Thank you. |
| Dec 16 13:53:00 | 2h 35m | My RoboCaptain! | Overall good, but I don't feel it connection with a theme, actually, it looks like a theme is an obstacle for this game. Graphics, audio are decent. Gameplay is nice, but it brings nothing new. |
| Dec 16 14:01:00 | 8m 00s | Blockman Panic | Simple platformer, and bugs are everywhere... I can jump from midair if not jumped before, and money can disappear without any reason, not mentioning 3 different buttons to control the game - actually you need to press Enter quite often as you lose. Why not Space? |
| Dec 16 14:05:00 | 4m 00s | Delicious Bird | Need balancing. It's like adjusted Flappy bird where you need to guess where next hole in the wall resides. Too bad there's more than 2 controls, as you need to restart the game by pressing different button, somehow... |
| Dec 16 14:21:00 | 16m 00s | GURU | Everything is excellent BUT connection with the theme. Rated 5/5 everything else, though |
| Dec 17 06:23:00 | 16h 02m | Star Control | Nice game, but it actually lack new ideas. |
| Dec 18 03:01:00 | 20h 38m | SUPER SCIENCE CORP | Well done! Thought gameplay strongly resembles Hotline Miami, there are several new features making a game more interesting. Theme's connection is nice, graphics are decent (very good pixel art), but overall mood lack some backstory and dramatic moments. Dead are everywhere, bugs should be eating them (why not?) and protagonist is more like poker-face about pretty much everything, what feels. Game's easy and I did not need broom even once, because disruptor is more than enough in every situation. Bugs actually are more dangerous when close to you rather than shooting at you from a distance. <br/>Very, very good work! Good luck! |