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Feedback comments for LD34
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| Timestamp | Since previous | Game | dekart's comment |
|---|---|---|---|
| Dec 14 04:59:00 | Birds of Borg | Well done, interesting gameplay. Unfortunately, I didn't manage to try it multiplayer, but still a very interesting experience. <br/> <br/>Few thoughts: <br/>* there are too many obstacles, birds are not able to fly smoothly, which makes the first impression of being trapped <br/>* it's better to separately mention controls, outside of the long text (nobody reads long texts) - they're hard to notice. I've found them from the second try. <br/>* some background music (even simplest, generated) would set a mood and fill silence. | |
| Dec 14 05:04:00 | 5m 00s | Space Warrior | Well done, very simple but still challenging. <br/> <br/>Few thoughts: <br/>* background music would be great, even automatically generated is better than nothing (http://www.abundant-music.com/) <br/>* some scoring system is a must for such games, without it there's very little feeling of accomplishment. what's the point to try to shoot all these ships if they don't count towards any fancy number? <br/>* faster shooting would create more dynamic gameplay. probably it speeds up later, but at the beginning it feels like drag <br/> <br/>Hope that helps :) |
| Dec 14 05:14:00 | 10m 00s | The Drunken Executioner | Interesting game, well done. <br/> <br/>Few thoughts: <br/>* The delay in the tavern is kinda long, I'd prefer to go to next mission faster without waiting for the king. Being able to skip such moments is always good. <br/>* Shooting would be more interesting if the progress on pressing C would go back and forward endlessly, not just to highest and back to lowest. <br/>* Aiming screen could be larger - a lot of screen space isn't used and you have to focus on a very small window which isn't very comfortable for weak eyes. |
| Dec 14 05:17:00 | 3m 00s | AvsL | Haha, awesome game! Made my day :) |
| Dec 14 05:27:00 | 10m 00s | Avoid and Un-Avoid | Well done, simple but very solid. <br/> <br/>Few notes: <br/>* it's hard to hit things when purple - nearly impossible to restore <br/>* some background music would be good, even auto-generated music is better than nothing <br/>* it would be awesome if red points would change their color to green when they're ok to hit and back to red when they're dangerous - it would be much more intuitive |
| Dec 14 05:34:00 | 7m 00s | BallBall Babbaballoo! | Very well done game concept, I like it a lot. Simple, but challenging, very interesting to progress. <br/> <br/>Few notes: <br/>* it would be great if the ball would be always visible within the viewport. It goes out of my vision when I put it too far to the left or right. <br/>* it would provide much better hit feedback if the block I've hit would fall apart or throw out some sparkles <br/>* yellow text isn't well visible on top of the white sky, a black border around text or a shadow would be great |
| Dec 14 05:40:00 | 6m 00s | Andi, You're a Star | Goog game concept, very challenging. <br/> <br/>Few notes: <br/> <br/>* the first few seconds are very challenging, it's hard for new player to understand what's going on and what to do <br/>* as soon as I start playing effectively - bam, you're too larg <br/>* the 'start' concept isn't very clear - objects don't behave like star system, it's more like agar.io with its concept of 'cells' <br/> <br/>So I'd recommend to: <br/>* make 'planets' smaller, harder to catch <br/>* make 'sun' losing mass slower to give player some time to actually play <br/>* grow mass slower and don't punish player so hard for becoming too large. for example, if you become too large - you lose mass faster so you have to play better to improve your score. |
| Dec 14 05:53:00 | 13m 00s | Balloon Cat | Very well done! I like the blurred background made of the same objects, it creates an awesome feeling of open space and real flight. <br/> <br/>Few notes: <br/>* controls doesn't give much control - it's nearly impossible to predict where the balloon will land so hitting the ground at a specific place is really challenging <br/>* the goal of the flight is not clear, what should I do to win? Probably an arrow pointing where you need to land would help. There are signs on the ground, but which one is the one i need? <br/>* moving the balloon backward (at least a little) is a must - the game doesn't give you a second chance to hit the target and with the current controls it feels like a fault of the game since I don't reall control anything <br/> <br/>Hope that helps |
| Dec 14 12:11:00 | 6h 18m | Snake Runner | Very well done! |
| Dec 15 04:31:00 | 16h 20m | Santa's Little Grower | Wow, that's a very impressive piece of work done in short time! I didn't manage to find a tree seed, but liked the mood and lots of minor details. |
| Dec 15 04:35:00 | 4m 00s | Udder Failure | Simple and fun, well made. Probably adding some background music would make it even better. |
| Dec 15 04:46:00 | 11m 00s | The Lost Wanderer | Very well done! <br/> <br/>Few notes: <br/>* It would be much more comfortable if character would always rotate when the whole map cell is passed, so it doesn't get stuck by not reaching one pixel till the end of the tile and then rotating. <br/>* The vision extension bonus could've been found more frequent - it would give an additional positive feeling about accomplishing something. |
| Dec 15 04:57:00 | 11m 00s | One Man Spaceship | Cool game, i like it. The lever could've moved faster for better control over the situation. It would also work if it would be a wheel rather than a level, so it could rotate equally in both directions. Switching from missiles to shields is a pain. |
| Dec 15 05:27:00 | 30m 00s | Carrion Forge: Fusion Gunship | I think it's a great game concept! |
| Dec 15 11:41:00 | 6h 14m | Terror Plant from outer Space | That's very interesting game, took some time to master it! I'll play once again in hard mode, give me a minute :) |
| Dec 15 17:45:00 | 6h 04m | Cheese Mountain | Very well done, simple but challenging, had a lot of fun trying to beat it :) |
| Dec 15 17:53:00 | 8m 00s | How I Rolled your Snowball: The Ultimate Simulator | The concept is actually very interesting and could be vey well suitable for a small mobile game. Collision detection, however, could be improved - trees seem to destroy the ball when visually they're now even closely touched. <br/> <br/>I'd be glad to see this game polished and released as a small title - it has a great potential. |